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gunnergoz

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Everything posted by gunnergoz

  1. I have not seen it yet but that makes mucho sense. This game is very well thought out indeed.
  2. Never seen that before, or heard of it for that matter. Very interesting. Makes one wonder what the sport says about the Japanese national psyche. On a lighter note, I do wish I had the Ben-Gay, splint and bandage concession at the stadium...
  3. If you look at that same site, they also have videos of an M-4 having the Cullins cutter welded on and then the tank goes on to bust a hedgerow with it. The M-4 has an easier time of it than the light, which makes sense since it is twice as heavy.
  4. Yes, it would be nice if the cover arc command had flavors, like "infantry only", "armor only" or "any target."
  5. Could a building straddling two action spots account for the fact that in one of the buildings in one full game scenario I was able to set some foxholes so that 2 of the four were in the house?
  6. They could tell you but then Steve would have to shoot you.
  7. Looks very OK to me. As to which is larger, it depends on how you look at it. The Panther was a little bit longer in the hull, but considerably lighter. Tiger a bit wider and taller. I think the Panther's shape is more "organic" and symmetrical, vs the Tiger's cheesebox on a brick look and that may be why the Panther seems larger - its lines go together more harmoniously. It was a beautiful tank, if there is such a thing, but that term is seldom applied to the Tiger, which is IMHO more of a brutish looking thing. Sort of like comparing a baseball bat to a mace...both will give you a nasty headache, but one does look a bit less lumpy. Comparative dimensions: Tiger: Weight 62 tons Length 20 ft 8 in Width 11 ft 8 in Height 9 ft 10 in Panther: Length: 22.5 ft. Width: 11.2 ft. Height: 9.8 ft. Weight: 49.4 tons
  8. The M-5A1's .30 cal is also for AA use and difficult to use against ground targets from the hatch...not impossible, I suppose, but would likely require the TC to have so much of his body out the hatch as to be almost completely exposed anyway.
  9. I must admit there are times when I wish the XO's leadership value and presence could steady a wobbly or nervous squad - but then, having read enough war memoirs, the grunts would probably just resent the hell out of another damn lieutenant hanging around drawing fire...
  10. The American open topped TD's should be vulnerable to air bursts especially, but any HE impacting nearby could/should dampen their ardor if not kill crewmen outright. Mortars can wreak havoc on half-track borne infantry too, if the targeting is good.
  11. I just saw a Sherman crew abandon the vehicle (in Barkman's Corner) after one of them died in it. They panicked and ran from a functioning Sherman and I could not get them to come back during the scenario. So they are not all gung-ho after all. Could it be that the Shermans in this particular scenario script are not scripted as aggressively as in other scenarios, or have a lower breaking point?
  12. On the other hand, as the American I got a total victory and never even saw the panther on the battlefield. But I did lose lose a couple of Shermans to schreck teams. Nasty, those.
  13. Check your jeeps, trucks and half tracks before dismounting - they often carry bazookas and ammo and gosh knows what other goodies. Acquire them before you dismount so you won't have to send someone back for them later.
  14. I think that .50 was intended for AA defense, although historically, Audie Murphy put it to good use against German infantry at the expense of his hide...he stood on the rear deck of a brewing up TD (M-10 or M-36 I can't recall which) and used the weapon to break up an infantry attack. AFAIK That's about the only practical way to fire the .50 forward, is from the rear deck.
  15. I was totally awed by the scene: a panther tank storms down a village street looking for trouble. I had already killed off most of the accompanying infantry so the panther crew must have had a deathwish. I had two bazooka teams hiding behind buildings on either side of the street and two infantry squads nearby. All four elements had arcs of fire that restricted them to firing down the street at an enemy that had already passed them by, so as to hit only the rear aspect of the target. The panther fell perfectly into the trap. As it passed the houses concealing the two bazooka teams, the bazooka men rose in unison but one got off the killing shot, a hit to the turret side (the turret was deployed 90 degrees off the axis of advance, seeking out my men.) As soon as the bazooka round hit, the panther lurches forward to a grinding halt. There is a long second of silence, then the hatches fly open and the crew bails...into a sh!tstorm of fire from mere feet away. There were so many tracers going in so many directions it was incredible that none of my own men were hit by ricochets or crossfire. Watching this game up close and personal is truly incredible. The amount of detail present and fast action with no video glitches, even with everything set on "better" or "best" (I have a laptop, BTW) is just phenomenal. It is like watching a war movie, only better because I am the "director" if you will. If we are witness to this sort of video and computing fidelity now, I can only wonder what will be available in 5-10-15 years. But right now, it is making a one-time-kid-playing-with-toy-soldiers, a very, very happy geezer grog.
  16. Amazing! At first I was incredulous, thinking "They just can't do it." Until I saw the screen shots. I would not have believed it possible, but this game engine is so versatile that it can even accommodate this extreme battle environment. Kudos to Seabee and to BFC's design team! Very, very impressive indeed.
  17. Something else to note: the armored infantry battalions of the US armored divisions were much more closely aligned and trained with their tank battalions, making this sort of "desant" cooperation feasible. Recall there was a 1:1 ratio of infantry battalions to tank battalions in 14 of the 16 US armored divisions, the 2nd and 3rd being the exceptions with 3 infantry battalions to 6 tank battalions. On the other hand, the 9 infantry battalions in the infantry divisions had only one tank battalion to share among themselves and they did not get as much time training and working with them.
  18. So this is the best way to handle FO's? With a short cover arc?
  19. Hrmph. A lot of us old guys took typing classes in high school. I doubt you've ever even seen a typewriter. Think of it as a computer without the CPU, monitor or mouse. BTW in those days, typing classes were mostly full of high school girls learning to be lady clerks. Us guys taking typing had it made.
  20. One thing that I love about BFC is that they won't have anything to do with Steam. I have it because some games require it, but I do not like it one whit and would (will) uninstall it the moment it is feasible to do so.
  21. Did you download and try out the demo? It is quite bug free and if you can run it, your PC can run the game. Most complaints so far (and there honestly aren't too many) are mostly quibbles about unit behavior, not about how the game engine runs. Demo and game both run well on most machines from what I saw here in the forums. Compared to most new game releases, this one seems quite stable. Before you d/l the demo, even, do check to see if your computer meets the minimum tech specs. Good luck!
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