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Stingray

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Everything posted by Stingray

  1. The "cricket" clicker sound issued to the 82nd ABN is wrong. Challenge: 2 clicks- Password (reply): four clicks. It also sounds off key.
  2. QUOTE As Krilly put it so well: "But most importantly you have to ask, what such a feature adds to the tactical battles that CM is all about? " The tactical battle is what CM, of all types, has always been focused on. Nobody wants us to lose that focus because that is, without any question, why people play CM. Steve
  3. In light of the Luftwaffe & US air supports, will Santa also give us AA halftracks (like the M-15/16 with Quad 50's or 37 mm) and German AA halftracks?
  4. I noticed that the BAR is missing in the US small arms TO&E list. Much has been said about the quantity of BAR in a squad in previous posts, so I assume that this is just an oversight. Right??? Merry Christmas,
  5. Let me be the first to ask this question: "Whose grass mod are you using?"
  6. WOW !!! I am impressed. Gotta alert the Refresing Monkey Battalion to be on standby.
  7. Today I have alerted the "Refresing Monkies" to stand by for imminent deployment.
  8. Please do not forget to put back the PF launchers in the Marders. Three reloads are included but no PF launchers. Somehow the PF launchers got lost in patch 1.31. Thank you
  9. Yes, PF Launchers were included with the Marders. I remember playing QB several times equipping my troopers with it. BFC please do somefink!!!
  10. Thank you. Enjoying the great sounds !!!
  11. Thank you. After deleting the questionable map (largerural3-QB), the QB (attack-tiny-open) now works. Thanks again.
  12. Version 1.3 states that: "Corrected a problem that could cause both players to set up in the same zones in a Quick Battle". Played QB with the following parameters: (Red) Attack / Tiny / Open. The Blue and Red forces were still set up in the same zone. Looks like we still have a problem.
  13. One of my pet peeves is the "automatic surrender". Many times, my pixel troops will be just a trun away from delivering the coup de grace when the game will end with the opponent surrendering. After all that great planning and manuvering ... the great Napoleon does not see the climactic end. Perhaps, with CM-N, we can have to option to refuse the surrender and continue the battle.
  14. Surrender - POW - In CMX1 enemy troops that surrender are visible and can be ordered to move to a holding pont. They just do not dissapear from the game. Hope CM-N has this feature. Stingray
  15. Congratulations. Perfect match. Now get back to work.
  16. Will now wear my socks at full staff. Thank you BFC
  17. I shall wear my socks at half mast until the Repository returns !!! Stingray
  18. Yes double please. I second that motion.
  19. I too have problems reading the clock especially at night. A mod to make the clock more visible will be most welcome.
  20. Sergei, I found out what the "problem" is...I was playing a night time scenario. The new mod does not show very well on a dark background. When I played a day scenario...lo and behold...there it was!! Nice mod. Thanks
  21. FightingSeabee, Yes, the file was unrar-ed before placing the bit file to the Z folder. sross, You have to create a new folder and name it Z in the Data folder. Place the mods into the newly created Z file.
  22. Downloaded the bitmap to the Data / Z-folder...but does not show up in the game. Help !!! What am I doing wrong? Thanks
  23. So if the demo works on my computer the game will also work? I'd love to play PT Boats but I have an old (3 year old) computer. This ole horse might not have enough "git up and go". Thanks, Stingray
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