StellarRat
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Everything posted by StellarRat
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Thoughts on Real Time and the Empty Battlefield.
StellarRat replied to Franko's topic in Combat Mission Battle for Normandy
I always set a one hour minimum on QBs. Even that seems rushed at times. -
How do you manage more than a Compagny in RT?
StellarRat replied to pagskier's topic in Combat Mission Battle for Normandy
The AI is pretty good about picking reasonable cover and such. I spend most of my time in RT planning artillery and deciding what to move next and where not micro-positioning each squad. The only small units I micromanage are my scouts and FOs. -
I always tell my FOs to hide once they find a good OP. They don't get killed nearly as often.
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Good thing too. I can't blame the Italian crews. The only tanks that were lousier were Japanese tanks.
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Scout with infantry. If you locate a tank, you move your own AT assets up to shooting range from the flank or rear using a concealed route of approach. Also, point artillery 105mm and up is pretty effective against tanks plus it will suppress any infantry support nearby and the dust/smoke will block the enemy's view while you maneuver.
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I play in RT, but use the pause button when I start to get overwhelmed. You can try to manage every unit in detail, but I've found that easier to just let the AI handle the shooting while I concentrate on deciding when and where to move units and plot artillery.
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What's wrong with the M10's .50 cal?
StellarRat replied to TheBlackHand's topic in Combat Mission Battle for Normandy
Since the German's had no air force by D-Day it would make sense to re-purpose the .50 to a more useful spot. -
Wounded Soldier holds up entire AI Plan
StellarRat replied to xian's topic in Combat Mission Battle for Normandy
Hmm...well I believe that happens IRL too. Most soldiers aren't going to leave their buddies behind if at all possible. -
Help picking troops for QB
StellarRat replied to Hull down's topic in Combat Mission Battle for Normandy
You can never go wrong by buying a battery of 155's and good FO. They respond fairly quickly and are big enough to handle any target. -
Bizarre fluke or dodgy armour modelling?
StellarRat replied to Tux's topic in Combat Mission Battle for Normandy
The Sherman had its cannon set on stun? -
I haven't had any vehicles immobilized ever (except by enemy fire if course), but I play Allies only. I don't move any vehicles faster than HUNT most of the time.
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Foxholes post first patch
StellarRat replied to PhantomApple's topic in Combat Mission Battle for Normandy
Well, my point was that if BFC is modeling "perfect" foxholes that seems a little too good as odds are it will be a "medium" good foxhole for variety of reasons. Time, ground, etc... -
Foxholes post first patch
StellarRat replied to PhantomApple's topic in Combat Mission Battle for Normandy
From my reading there were places in Russia where was impossible to dig a foxhole in the winter. The frozen ground was hard as wood. Only HE could make a foxhole in those conditions. -
Foxholes post first patch
StellarRat replied to PhantomApple's topic in Combat Mission Battle for Normandy
Whether or you can build a "fancy" foxhole in X amount of time is very dependent on soil type and weather. Additionally, whether or not you have engineers to help and the availability of tools and materials. -
QB bunker rarity is 404595+ (in 1.0.1)
StellarRat replied to xian's topic in Combat Mission Battle for Normandy
It makes sense. You don't build bunkers when your always on the offensive. -
Foxholes post first patch
StellarRat replied to PhantomApple's topic in Combat Mission Battle for Normandy
I think you're right. I doubt these are by the book foxholes with shooting steps and grenade dumps. Probably just holes that you can duck and cover in with some camo around the edges. -
Real Soon.
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Has anyone successfully added this game to steam?
StellarRat replied to kenjara's topic in Combat Mission Battle for Normandy
You won't bless it so much when they start charging to play your games by the hour.