Jump to content

StellarRat

Members
  • Posts

    864
  • Joined

  • Last visited

Everything posted by StellarRat

  1. The bottom line is the Tiger crew doesn't have to worry armor angles or ABCD caps or any other crap when they shoot. :-)
  2. My leaders don't get killed too often. I always keep them behind their subordinates because it's easier to control them in back and I usually tell them to hide. For example in my infantry platoons three squads go forward in a line (roughly providing for terrain) and the HQ is behind the middle squad. So, in this configuration the HQ is much less likely to get shot at by small arms. Generally, I lose HQs to artillery and random HE flying around the battlefield more than any other cause not because they are up shooting at the enemy.
  3. I always play QB on medium size maps hence my lack of belief. :-)
  4. 2.3 kilometers! Are there any maps that size in CMBN?
  5. Well there is one known bug with artillery now. BFC acknowledges it and says it will be fixed. I'm with the camp that says if the FO can't see the last spotting round he shouldn't call FFE, but that doesn't seem to be how its coded and BFC has been mum on the issue. One thing I've noticed is the last spotting round is not an indication of where the FFE will land. The FO seems to make one more adjustment from it when FFE is called, so FFE can be dead on even if the last spot was quite a way off target.
  6. I could be wrong about this, but it seems to me the maps are too small to employ anything other than mortars in indirect fire. I doubt if the other arty can elevate high enough to drop the shell on the map even with a weak charge.
  7. I just had a 155mm light up a Pz IV. It was the first round in after the FO called FFE. Cool! That's what I call good shooting.
  8. Well, I play in real time with no pausing, so there is no time for silly 10 minutes turns.
  9. The game "pauses" for a long time about 39% to do something. I think you just need to be more patient.
  10. I don't know if this is an "amazing" thing or not, but I've had men go down a good distance from artillery impacts. Last night I had a couple casualties about 120 meters from where I was calling in a 150mm fire. I thought that was an interesting (and realistic) thing that they modelled. It took me a while to figure out what was happening because it was a guy here and there and I was looking for some other cause for a quite a while.
  11. And here I thought you were complaining because he's peeing on the carpet. :-)
  12. Can't vehicles get stuck AND just simply have a breakdown? Late model German tanks weren't very reliable.
  13. Holy! Maybe the box should include a can of Vasoline. :-) Something tells me even at Euro tax rates you've been robbed. I suggest consult the regs and seeing if there was a mistake in the calculations.
  14. I think the "steel" book is actually an aluminium book, :-) but I haven't tested it to see if it rusts. Nonetheless, I'm quite happy with my purchase. Based on the picture/psychoanalysis I see of the OP's collection, I'd say he is very "detail oriented" as evidenced by his spotless and well organized gaming area, hence, a possible source of his concerns. I also notice that someone in his family was a veteran, as was my father. Salute.
  15. I agree. A gun should able to be recrewed even if previously abandoned. Crews often took shelter then went back to their positions. In fact, a crew should able to operate any weapon that is the same as their assigned weapon.
  16. I have two: 1. Tanks drive into fresh bomb craters on purpose. Everything I've read says fresh craters are a no-no for tanks. They nearly always cause the tank to either be wrecked or immobilized. The walls of the crater are simply too steep. The tank doesn't really drive in it's more a like it falls in. 2. I've seen some very odd AI behavior when it selects only armor in a QB. It tends to bunch up all the armor in one location on the map. Once the fighting begins they seldom move from their "parking lot". Even to defend the objective. Last night I found a group of five enemy tanks parked right behind a forest away from the all objectives they were supposed to defend. The LOS was blocked to all their objectives. For most of the QB I thought the AI didn't even have any units on the map! I finally stumbled on them at the end of the game after my scouts marched all the across the map. They could have wrecked havoc on my forces if they'd just have moved out and attempted to occupy/defend their objectives. I'm thinking at a minimum the AI should place armor in a position to at least overwatch their objectives even if they don't sit right on them. The strange thing is that the AI seems to place tanks more reasonably if there is some infantry in their forces.
  17. That's not a bug. There is plenty of reason to shoot at AFV's. Suppression, force them to stay buttoned, could break antennas, scopes, secondary armament.
  18. Well, now you have TWO programmers, so the obvious solution is to work them each 120 hours a week! That's 3 x 2 = 6 problem solved! They even get to sleep 6.8 hours per day. Or you and the other guys there could learn to code instead of wasting your time on this forum... :-) Damn, I should have been in management...
  19. Of course, the real solution is a moddable interface (yes it's quite possible.)
  20. I do have one complaint about the interface. It might actually be bug. Some commands that are common to units cannot be executed in multiselect mode. For instance I can't select multiple units and order them to dismount or deploy their weapons. I haven't noticed if this is consistent behavior or only happens occasionally.
  21. OK, I did some more research on the internet. I couldn't find any examples of a tank driving into a bomb crater intentionally. All the pictures I found show tanks completely stuck when they unintentionally drove into a bomb crater usually filled with water and not seen by the crew. I can only conclude that bomb craters are traps for tanks not cover. It's probably a bug to allow a tank to drive into one in CMBN.
  22. Hence the 20 to 30 foot diameter. Although there are probably conditions where it could be smaller even. I think my point is that a lot of tanks wouldn't fit in a bomb crater and it might trap them. I've never seen a picture from WW II of a tank in a fresh bomb crater.
  23. My reading is that 1000 lb. Bomb crater is 20 to 30 feet around. I don't think that's big enough for jpz IV.
×
×
  • Create New...