Jump to content

Mord

Members
  • Posts

    6,803
  • Joined

  • Days Won

    74

Everything posted by Mord

  1. Good stuff. LOL. I need to hire him for my mod PR. Mord.
  2. Lookin' good Kingpin of Grime! Mord.
  3. Go ahead and say it... "Mord...you da man!" Mord.
  4. AHEM! But yeah everything is included and renamed; all doors, windows, balconies etc, including normal maps. There are a couple textures that look like they are the same but I cycled through everything to make sure before I loaded the modded textures. There are no duplicates in the picture. Mord.
  5. Yep. It's a great little hidden feature that hasn't been utilized much with lots of possibilities. To test it, find out how many texture sets there are for the building you created the brick textures for, and then just rename the brick bmps with the next consecutive number. Go in the editor and cycle through them. It should still work. Mord.
  6. In my limited testing I have seen the casualty message and weapon disappear for vehicle crews after a short period. Mord.
  7. LOL. Just happened by and saw the thread. You are welcome. I appreciate your concern about asking permission, but that mod has been long dead so there was really no need. Hope it works for you. That one nearly gave me a nervous breakdown! Mord.
  8. Looks awesome! Great job! That is one heck of a first mod. You definitely have a knack for modding. You can actually make them new textures by adding a number to the end of the bitmaps. For example; if the building you are modding has 5 texture versions you'd add a 6 to the end the bmps to give you a completely new set of textures. This link should explain it better. http://www.battlefront.com/community/showthread.php?t=82687 The beauty is you can keep all the original textures + your new ones, and still use the mod tag. At least in theory. Mord.
  9. No problem, man. If it works, go for it. Mord.
  10. There is a National Geographic tank documentary that has Sydney Alford conducting simulations of shell hits on armor. In one example he creates some spalling on a simulated turret, inside is a watermelon representing a human head. Suffice to say it gives you a very graphic idea of what it must be like on the receiving end of spalling. I can't find the episode with that scene. All I can find is this scene that shows the reactive armor portion of the doc. Does anybody know the name of this doc? Mord.
  11. Set an armor arc then they will only fire on tanks. Spalling is when a round hits the tank, doesn't penetrate but causes the steel on the inside of the tank to break off and shrapnel outwards. It takes a lucky shot for a mortar to take out a tank but it is possible. They are probably best used on open topped vehicles. It doesn't hurt to try on tanks though, in the least you may drive them off. Mord.
  12. 500s were screams weren't they? That's about all I remember. I'll take the actual names on the files over that number system any day! "Oh, no, the hetzer mod has pinkies around the bogies...I need to replace it. Now, was that 114000 or was it 14000 or 1400?" Let me scroll through four thousand files and see if I can find it." Mord.
  13. LOL. Seems so. But I'll see you the previous page and raise you a couple CMBN threads from three years ago. We've had this conversation MANY times. Mord.
  14. Yeah, it's a very simple system and a 1000 times better than the old CMX1 way. And man, if you screwed something up in CMX1 loading a mod it could take a while to find the fix. Everything was numbers...a big PIA figuring out what was what. Mord.
  15. I wasn't being a smartass, apparently you lost me. But You over complicate things. Do what Oddball suggested which is what I do. I have the z folder with the mods I always use in it and if I want to overwrite them for some reason and don't want to remove them, I have a ZZ sub-folder where I put other stuff. That's all you need. Mord.
  16. You should change your screen name to hyperbole. Mord.
  17. LOL. Huh? The fact that you have been using mods for 7 years answers that. If it was necessary then they wouldn't have shown up in the game! Anyway, renaming the file with anything other than a number at the end will negate the file (outside of whatever the new rules are for tagging). Mord.
  18. First off, I don't think you are giving CMSF its due. If you played it at the very beginning, yeah, there was a lot of stuff that needed fixing. By the time the NATO module and patches wrapped it up it was a stellar game. That being said, CMBN, FI, and now RT are waaaay beyond that. Much has been added and keeps getting added. Things have changed and for the better. I look at CM as being broken up into 4 parts, playing, screwing around in the editor/testing, modding, and scenario designing. I utilize 75% of what CM offers, which means I do everything listed except design scenarios. No other game or game series or hobby has filled my time and given me the enjoyment CM has. For me it's always been a no-brainer. Mord.
  19. Hookers. The game was a mask for my deviant libido. Mord.
  20. I have some WWII illustrated mags, a couple of small OD Army shirts, a wool (French) Ike jacket, A Lovecraft anthology, and a bunch of comics to name a few. But yeah, I am good on RT, guys. Pete took care of me (hope I am not embarrassing him). I gotta say, I didn't expect this kind of response. You are a great bunch of dudes and I appreciate all the offers and PMs. I was hoping for basically a trade for a trade sort of thing but I am humbled by the generosity of everyone. Mord.
×
×
  • Create New...