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Everything posted by Splinty
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Stupendous ammo dump explosion at Krasnoyarsk
Splinty replied to John Kettler's topic in Combat Mission Black Sea
Maybe not head choppers, but they sure funded, trained, equipped and gave intelligence to a lot of bomb vest wearers. -
Shock Force 2 Unofficial Screenshot And Video Thread
Splinty replied to Mord's topic in Combat Mission Shock Force 2
Looking really good! -
Shock Force 2 Unofficial Screenshot And Video Thread
Splinty replied to Mord's topic in Combat Mission Shock Force 2
Exactly. I'm wearing one in my profile pic, but it's too small to see. -
Shock Force 2 Unofficial Screenshot And Video Thread
Splinty replied to Mord's topic in Combat Mission Shock Force 2
Really nice shots/ Just a uniform nitpick from a former MP, the MP brassard on the ACU has been replaced by a rectangular patch with the letters MP in black that's attached to the Velcro just above the unit patch. -
I finally finished going through all your portraits. WOW! What awesome stuff you have hidden in there. Thanks for all the hard work and dedication, man!
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Custom 3D Models and Mods Compilation
Splinty replied to Aquila-SmartWargames's topic in CM2 Scenario and Mod Tips
@Aquila-CM Would you consider doing some CONEX/ shipping containers? These are found all over US and Coalition FOBS. Along with your HESCO and concrete barriers, they would allow for very realistic looking bases. -
Steppenwulf's Modded Flavour Objects for SF2
Splinty replied to The Steppenwulf's topic in CM Shock Force 2 Maps and Mods
Truth be told, all the Hescos I've seen are a dirty grey color. In all my time in Iraq they were all the same. -
Trouble with getting Aris mods to work in CMFB
Splinty replied to Bulletpoint's topic in CM Final Blitzkrieg Maps and Mods
I have many of Ari's CMBN mods loaded into CMFB. The only one that has given me any trouble is his All In One CMBN Sherman pack which obviously wouldn't have some of the late war Sherman skins. I also have some CMRT German vehicle mods to fill in for some missing stuff from CMBN as well. This applies to only the vanilla textures of course. There are no whitewashed or other post Aris mod tagged mods. In any case, with the above noted exceptions, his mods all work for me in CMFB. -
81mm mortar penetration?
Splinty replied to weapon2010's topic in Combat Mission - General Discussion
We now know that the Earth is banana shaped. -
Shock Force 2 Unofficial Screenshot And Video Thread
Splinty replied to Mord's topic in Combat Mission Shock Force 2
CMTV! Very cool, Mr. Wales. -
Murica!
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WIP: British Army Uniforms, Helmets, and Gear
Splinty replied to mjkerner's topic in CM Shock Force 2 Maps and Mods
Any news on this awesome mod? -
Shock Force 2 Unofficial Screenshot And Video Thread
Splinty replied to Mord's topic in Combat Mission Shock Force 2
CM Shock Force 2 2018-09-24 16-38-35-04.bmp -
Any uniform and vehicle mods won't work. Battlefront had to rename all the relevant files for CMSF2 as the models were upgraded as well. Terrain, etc. should work fine.
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You rock sir! Can't wait to install it.
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Steppenwolf's UI mod for CMBS will work with CMSF2. Add in Scipio's weapons and equipment mod for CMSF1 and you will have almost everything covered. There are a few silhouettes missing, but the ones from Steppenwolf's UI mod will cover all but the M4A1 with an ACOG. Which is a new sihouette that hasn't been modded yet.
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Hmmmm, not a bad idea. I'll give it a shot.
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Uncons not using ieds or vbieds.
Splinty replied to zigzag109's topic in Combat Mission Shock Force 2
In real life the Duke system only works against cell phone or radio controlled IEDs. It won't affect wire commanded ones. I don't know how the game handles that. -
Not the same as the APC version. Besides the M1064 having a mortar. It can't carry 12 soldiers plus driver and TC.
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Normally, the company 1st Sergeant, the Ops NCO and the Company Maintenance NCO along with a driver and TC will ride in a M113A3 as part of the Company HQ element.
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I;d like the M113 included in US units as well. There are still many Combat Engineer units that use them, and every mech infantry company still has one as a support vehicle.
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Multicam 3rd Infantry Division
Splinty replied to IICptMillerII's topic in CM Shock Force 2 Maps and Mods
I know, right! To make it even MORE complicated, depending what assignments a unit has, they may be authorized to wear more than one combat for one tour. For example, in '03-'04, my signal company was assigned to 22nd Sig Brigade, 1st Corps, and 101st Airborne. On paper I was allowed to wear ANY of their patches as combat patches. In reality I only wore 22nd Sig Brigades, as patches cost money, and I'm cheap! -
Multicam 3rd Infantry Division
Splinty replied to IICptMillerII's topic in CM Shock Force 2 Maps and Mods
Brigades still have regular division assignments. For example the 1/16 INF you mentioned would still wear the 3rd INF DIV patch as that's their home division. However, when they hit 30 days in theater, they would be authorized to wear the 82nd OR 3rd ID as a combat patch. -
US Army Multicam Division Pack
Splinty replied to IICptMillerII's topic in CM Shock Force 2 Maps and Mods
That's not really going to be an issue, as during the game's time frame most of the active military and many Guard and Reserve units would have had tours in Afghanistan and Iraq. Although, granted there wouldn't be many Staff Sergeants without combat experience, there WOULD be a lot of Privates and Specialists who did have it. -
US Army Multicam Division Pack
Splinty replied to IICptMillerII's topic in CM Shock Force 2 Maps and Mods
Being as I'm a greedy old guy, I have one last request for you CPT. Is it possible to have a mixture of your various unit patches on the OTHER sleeve. In the US Army that means a soldier has been deployed in a war zone. Being as the Army has many combat vets serving, this along with a few blank sleeves would add more immersion and visual realism to your excellent mods.