tools4fools
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Everything posted by tools4fools
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CMBB Mortar Spotting
tools4fools replied to imported_Hiram Sedai's topic in Combat Mission Archive #4 (2002)
Unhide the HQ's. Then it should work. -
Parabellum, yep, button up, close range and engage one by one. That works fine for me too and I'm surprised how well the little gun can do. But then I get a bit worried thinking about PBEM games. My opponents might not do me all those favours mentioned above... I just tested the little gun; weakest point indeed seems the front turret. If the T-34 is hulldown I get the best kill possiblity (OK) out to 340 meters. Maybe further, but haven't tested any longer range. Side penetrations are mostly lower hull, sometimes side turret, but no upper hull observed yet. Interesting that when I shot at the T-34 from the rear it seemed I got less penetrations than from the front. On the Kursk scenario I KOed a Pz IV with a rear shot from a AT rifle...that was neat too... Marcus ****
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Without problems? Well, they do penetrate but there are quite some ricochets as well. Rear I hadn't penetrations as well, armor good good sloped there. Mostly it seems lower hull and front turret penetrations. The round shape gives 0 degrees of slope on parts of the front turret I think, which then can be penetrated by the 37mm gun. Or is there a shot trap? Ranges around 200m. It seems that the longer range is a bit more sucessful, less penetrations, but it takes considerably longer until the gun gets spotted. Really close up it's spotted almost immediatly and soon aferwards dead... The real pain in the a*% is the non killing penetrations. Had two of three on a T-34 and no effect. The tanks turned the turret around and...bye,bye little gun. Awesome! Marcus ****
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Cannister rounds do look great as well. Like a swarm of hornets buzzing in. As for the sound effects I really like the human wave attack (among lot of other great sounds). Scary like hell for the defenders if the red troops is attacking like this!
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When the are knocked out?
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Almost done: new JPz IV mod
tools4fools replied to tools4fools's topic in Combat Mission: Beyond Overlord
Right, Ed's trees (tanks a lot), sky is from the hi-res replacement skies if I rmember right. Normandy grass... I was sending off the mod to Tom's CM HQ just now, might take a while until it's up. All the best Marcus **** -
One CMBB bug and one casualities anomaly(?)
tools4fools replied to Jussi Köhler's topic in Combat Mission Archive #4 (2002)
Me too; especially the doodads... -
Almost done: new JPz IV mod
tools4fools replied to tools4fools's topic in Combat Mission: Beyond Overlord
Done now. There will be a weathered version without foliage as well. -
Almost done: new JPz IV mod
tools4fools replied to tools4fools's topic in Combat Mission: Beyond Overlord
Still working on the weathered version. Was planned for release today, but got a bit too drunk last night... I hope I will finish it this weekend...if I don't get drunk again... Cheers Marcus **** -
Interesting as well that both tanks (122 gun and 85 gun) do have the same engine and same speed but the 122 gun version is 2 tons heavier.
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Good and bad news at Toms Combat Mission HQ
tools4fools replied to Tom TCMHQ's topic in Combat Mission Archive #4 (2002)
Sad to hear. I hope you will find a way to continue this excellent CM page! See you in Koblenz, I won't miss the Stug and the Panther! Thanks for all the work Marcus **** -
I would suggest this: drink a lot of beer or wine (for regular nationalities)or wodka (if you're a Finn) the evening before. With your hands shaking the next day you will be able to spray the bullets. Cheers! Marcus ****
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Get a load of this CMBB box art !
tools4fools replied to Prinz Eugen's topic in Combat Mission Archive #4 (2002)
They should work a bit on those screenshots. It's amazing what you can do, doens't take much time and does look much better. Here a sample: -
Almost done: new JPz IV mod
tools4fools replied to tools4fools's topic in Combat Mission: Beyond Overlord
lol. Btw, can I use those trees? I might do a version with foliage added. And the tank crew wants to break a few branches off those trees for that purpose... Marcus **** -
Almost done: new JPz IV mod
tools4fools replied to tools4fools's topic in Combat Mission: Beyond Overlord
Forget to add: the camo is done after a (faded) color photograph of a JPz IV/L70 taken shortly after WWII at the Aberdeen Proving Ground. The Jpz was cut up during a Koreran war scrap drive. -
Now dust, dirt and a few more details. Should be done soon. All the best Marcus **** PS: Normandy grass mod... ****
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Any interest in CMBO mods any more?
tools4fools replied to Tanks a Lot's topic in Combat Mission Archive #4 (2002)
I only posted the pics because of the truly fantastic trees - the tanks were mere decorations... Maybe next time there will be your buildings in the pics...(once I dl those buldings of course) Regards Marcus **** -
Any interest in CMBO mods any more?
tools4fools replied to Tanks a Lot's topic in Combat Mission Archive #4 (2002)
Forget to add: It's the great flavour Normandy grass mod... keeps you going until BB... -
Any interest in CMBO mods any more?
tools4fools replied to Tanks a Lot's topic in Combat Mission Archive #4 (2002)
I will throw in these two: The Jpz could get the skins done soon, but maybe nobody cares anymore with BB at the doorsteps? We are waiting too! M **** -
Just an thoughtful photo from Kursk
tools4fools replied to Hans's topic in Combat Mission Archive #4 (2002)
In the Philippines the Americans dumped Shermans in the ocean as well, rather than shipping them back after the war. Makes for a good scuba site today as the ocean isn't too deep there.