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PeterX

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  1. So, we still don't have a reasonable simulation of WW2 in Europe, particularly the critical 1st half. Too bad...
  2. Lol. Depends on which period of Mohammed's life one studies. SO has evoked the relatively pacific Mecca suras. Those composed, or dictated, in Medina have an entirely different tenor.
  3. What the game needs, IMO, is a sub-unit for armor as well as infantry. Like a Kampfgruppe.
  4. Yes, the current system makes a mockery of the entire first half of the war; the RN should be a daunting presence. Without a reaction phase, Tdelayed unloading may be the best solution. It's still not complete satifactory because it's doubtful the transports would ever arrive at the English coast to begin with. The liquidity problem, if it is a problem, hasn't received as much attention. I feel the game lacks smaller units. I loaded the 1942 scenario and the German is hard pressed to cover even the northern front let alone concentrate for the Southern offensive. It feels scattered. The Player can purchase corps but I don't know if the cost/benefit ratio on a large scale is worth it. We need a sub-unit for amour units as well. Since SC doesn't employ dedicated supply units like WaW this offersa the added benefit of simulating supply build-ups in targeted zones. There's much in SC2 that I prefer to WaW,; the larger scale and the ingenious expanding seasons. The squares are OK. But I appreciate the intra-turn reaction feature of the latter. Also the supply units contributed, IMO, to the realism, for one thing, making the Battle of the Atlantic less abstract. I've shelved SC2 for the time being.
  5. Please explain how, when England is overrun, the government gets to reconstitute itself in Egypt. I mean, Benelux doesn't reappear in Jakarta. Or France in Algiers. Sounds like a sop to Britain for the easy invasion routine.
  6. Lol, probably a little better but in that game units are still following their so-called TacAI routine. It would be too easy sending out disposable ships like transports as chaff in order to misdirect the home fleet.
  7. Or design a grogish monster game like Gary Grisby's Pac War. IIRC, in that one, attacking amphibs were subject to interception during a 'reaction phase'. More realistic than currently, I guess, but damned difficult to reproduce with the editor. Still, it does seeems like out-of-the-blue invasions by sea might become a headache in SC2. How did other IGO-UGO wargames handle this tricky situation?
  8. Thanks for the poetic concurrence. You might call it the 'Air Garrison' corps. Of course, the quandry of adding fighters or bombers or both will present itself. I picture an (expensive) in situ upgrade option; very handy for that stategically located atoll.
  9. Thanks for the poetic concurrence. You might call it the 'Air Garrison' corps. Of course, the quandry of adding fighters or bombers or both will present itself. I picture an in situ upgrade option.
  10. Is it fresh? I know someone who could use a replacement liver.
  11. Yes, that way we can reproduce the effects of ULTRA. Problem is, the Germans never really caught on.
  12. How about a new unit: a combo infantry/airfleet counter expressly desgned for single square islands? Or simply an air unit with beefed up ground defense. I believe this is a must have if a Pacific Campaign mod ever sees the light of day.
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