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Fenris

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Everything posted by Fenris

  1. I too installed DD's uniforms yesterday and based on that went straight out and got every other mod that he's done to date.... The terrain looks excellent and the uniforms fit in perfectly, thanks for your efforts Big DD. Regards, Fen
  2. Looks nice. Also looking forward to an Italian conversion which I believe someone is working on. Reg's Fen
  3. As they say it isn't really a sim but it's still one of the best products to come out last year and worthy of a mention....Look here: http://www.simhq.com/simhq3/sims/features/bestof2000/ Reg's Fen
  4. If/when possible I'd like to see these 2 added: 1 - The option during Quick Battle generation setup to allow you to view the map before you go to the unit purchase menu - call it recon/aerial pictures etc. 2 - Allow the AI to purchase enemy forces for quick generated operations in the mission editor based on some parameters set during the op creation. Basically would be a like quick battle generation but for ops. Reg's Fen Still having fun
  5. If/when possible I would like an option added to quick battle generation that would allow you to do a recce of the map before going onto the unit purchasing menu. Also the development of autotomatic force generation for newly created campaigns would be nice. Regards, Fenris
  6. Hi Webs, I had a zook team put 2 (yes 2!) penetrating rounds into the upper hull of a StugIV the other week. The 3rd caused it to die. It was at about 20 meters and I was suitably dubious but hey, it's only happened. Happy hunting, Fen
  7. I got PzCmdr as soon as it was released and had a great time. With the patches and some tweaks you can crew any vehicle and it's a pretty fun game in it's simplicity (compared to PE). All fronts, lots of vehicles, good fun. I've also recently secured a copy of PE which is by far a better sim and is also fun in it's complexity and graphics. From what you say in your post Mensch I'd say Panzer Commander would be perfect for what you're looking for. Reg's Fen
  8. Perhaps the German armour is ubermodelled...
  9. ***Looks around the shield from behind his 20mm AAA gun*** "This thing just ain't modelled right, I saw 12 hits, and don't gimme any of that packet loss crap!" Hptm Fenris 4./JG27 Afrika
  10. Think I found it whilst poking around the net after hearing about a PC version of ASL was being developed. IIRC I read the right up and then d/l'd a video that starts at view '8' and then drills down as a tank (Tiger??) moves down a road and gets taken out....can't rememeber, was ages ago. Anyway added it to fav's to keep an eye on...and promptly forgot all about it until many months later when I stumbled onto it again, a demo was available, downloaded it and I'm sure you know the rest Reg's Fen
  11. Hi all, FYI.....I set up an AT ambush range the other day. Some woods to hide in and a big field for the tanks to cross to the victory flags. At the last minute I put in some sharpshooters and some dismounted flamethrower units as targets. The sharpshoots killed off all the flamer's within the first few turns. I had to give them the order (as they'd taken shots at the tank commander's first) but once they started firing it didn't take long for the 2 man flamer teams to be eliminated. Range was 350m out to 460m and they'd all be pinned or fleeing for the 3 odd turns it took to finish them off. Sharpshooters were veterans. Reg's Fen
  12. Summary of idea's post above by Steve look pretty good. Haven't read the entire thread so excuse me if it's been mentioned..... I reckon the rarity thing would be an enhancement to CM1's game play also and would like to see it added if possible. Reg's Fen Edit - the blind purchasing of your formations is also a very good idea. [This message has been edited by Fenris (edited 09-29-2000).]
  13. Yes these textures would be schweet. IIRC Maddmatt mentioned his next set of mods has an improved horizon - I think. Reg's Fen
  14. I know CCJ was doing some but these appear unattainable now. Can anyone else advise me of where/if there are any improved sky and horizon textures a la the ones that CCJ did for the demos? Much appreciated. Fen
  15. Greetings, take me to your leader! Fenris Quasi-Grog
  16. Ya that's probably a very big part of the equation. I'll have a look at the siloette values when I get home. Still do you guys think the better (or worse) optics should be accounted for at long ranges? Fen
  17. The thrust of my post was mainly with regard being able to hit targets at extreme range, not the actual killing potential. From what I know of CM the German's currently have no advantage at long range as far as putting rounds on target, although as I said it's believed they had the better sighting systems. Anyway, I will have a go with 75mm armed Sherman's when I get home as I mainly wanted to test out at what range hits could be achieved. I'll keep an eye out for your scenrio too...What's it going to be called? Reg's Fen
  18. Hi all, Did a little experiment last night. Setup a flat, featureless map 3000m x 800m. Put an early Tiger, a late Tiger, a King Tiger and a Jagdtiger at one end and numerous Sherman 76's at the other (16 to be exact). The Shermans advanced and at around 2400 meters the tigers commenced firing, the Shermans stopped and fired back. A couple of observations made.... The Shermans hit the Tigers many many times. They never penetrated but the multitude of hits took out their guns and also immobilised all but the Jagdtiger. All but the Jagd were abandoned by there crew by the 10th minute. 6 Sherman's had been killed by this stage. The 88's seemed to hit once every 6 shots, all penetrated knocking out the M4 (did have one bounce off in later testing with less Shermans at 2350 meters). This has been over before and I understand from what I read on the board these extreme ranges aren't as relevant on the western front (but they did happen, read the allied tankers comments in the document FD-Ski dug up). My main concern is that all the tanks are operating at the same level at these long ranges (as modelled in CM) when it's a commonly held premise that the german optics outstripped any allied equipment for quality throughout the conflict. That being said changing CM now isn't warranted as has been discussed previously. The reason I'm posting is in the hope that it's given some consideration for CM2 Ost Front, where the quality of german optics did play an important role in the long range killing power of the large german guns and gave them a destinct advantage over Soviet equipment (from what I know, please feel free to point me in the direction of info that states otherwise). Anyway, I will be playing around with all the tanks as I actually found it a good learning experience. Being shown how good your tanks can perform as modelled in CM has given me a better idea of what I can expect in future CM battles. Man that got long! Ha, back to work...hehe. Happy hunting all. Reg's Fen
  19. Ya, must admit I'm more partial to Aussie Rules having played for many years as a kid/teenager. Although I did play rugby too for a while. My claim to fame is that I used to play ruck and James Hird used to be centre or more often my ruck rover That and we used to go to school and hang out together alot, did you know that he used to cop a lot on account of his large ears as a kid?? Hehe, haven't spoken to him for ages - maybe I could get on 'This is your life' with that story!!. Anyway, back to WW2 . Fen
  20. Weren't there like only 18 Sturmtigers built? Look pretty nasty.... You guys seen the Warsaw uprising footage? Vhooooompa! Very nasty indeed. Reg's Fen
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