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Apocal

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  1. Upvote
    Apocal reacted to JasonC in Soviet Doctrine in WW2 - 1944   
    So if I were going to make a CMRT scenario showing the mech force type in a hasty attack off the column of march, I'd use something like the following forces and arrivals.
     
    At start, set up area to include a road entry point - 2 BA-64s, 5 jeeps, recon platoon HQ and 4 half squads, 1 sharpshooter.
     (HQ+SS jeep really a 3/4 ton "pick up" truck, the "jeeps" are really motorcycles).
    Arriving turn 3 on the same entry road - 3 T-34/76, SMG platoon HQ and 2 SMG half squads.
    Arriving turn 5 on the same entry road - 4 trucks carrying motor rifle platoon (HQ, 3 squads) plus an ATR.
    Arriving turn 7 on the same road, 1 M5 halftrack carrying a company HQ plus a 120mm mortar radio FO (start of support section)
    Arriving turn 8 on the same road, 4 trucks carrying platoon HQ, 3 Maxim MMGs (1 with HQ, 2 in second truck), 2 82mm mortars
    Arriving turn 10 on the same road, 2 jeeps towing 2 76mm ZIS-3 divisional guns (these would really be 3/4 ton pick up trucks, but closer to jeeps than full trucks).
     
    Optional larger scenario - add a second T-34 force just like that given on turn 5, bumping the arrival order of the rest back.
    Also add a second motor rifle platoon, so those arrive turns 7 and 9, with the support arriving turns 11-14.
    Finally, add a third motor rifle platoon at the tail of the column, arriving turn 15.
    That gives 6 tanks and a full motor rifle company, but takes a bit longer to arrive etc.
     
    Then have that sort of column fight against - (1) a pure infantry defense (1 75mm PAK as heavy AT), or pure infantry with just one Marder as AT support - about 2 platoons of infantry and a heavy weapons section with 2xHMG, 1x81mm would be typical for this scale, (2) A German "recon" screen force, with SPW 250/1s carrying a single recon infantry platoon, with a pair of SPW 251/9s for fire support, and like 2 PzKw IVs arriving turn 10 or so to support them, with one platoon of Pz Gdrs, or (3) A full German "panzer" force vs the larger column version, with 4 PzKw IVs and 2 platoons of PzGdrs (motorized) present from the start, plus a few HMGs.  A tougher version of (1) (e.g. vs the larger column) might have 2 PAK and 105mm artillery support, but still 2 infantry platoons and 1 heavy weapons section.
     
    This variety would be enough to show how the force was meant to function, and how it defeats the most typical forces the Germans would actually need to rely on to stop it.  The recon screen version would be the least common in practice, the infantry version (with no German vehicles) the most common.  But the others are important, to show how the force could exploit through rapid blocking forces once through the front.
  2. Upvote
    Apocal reacted to Sublime in Any ETA on Lend-Lease, German special formations,etc?   
    well imo, humble as it is, every other ww2 title has at least one module, some a few. RT has none. thatd be my reason why it should get some love first..
  3. Upvote
    Apocal reacted to JasonC in Soviet Doctrine in WW2 - 1944   
    A sample force for a GMT "Panzer" scenario to show how a Russian mechanized corps force fights (as distinct from a tank corps force) - since it was asked.  Feel free to translate into Combat Mission terms.
     
    Recon element - 2 BA-64 armored cars, 2 infantry half squads motorcycle mounted.
     
    Main body, tanks - 3 T-34/76, 1943 model, with 3 SMG half squad riders.
    Main body, motor rifle - 4 trucks carrying 4 full Rifle squads, 2 designated as also having ATR secondary weapons
     
    Support, HQ element - 1 M3 Scout Car carrying infantry half squad with FO ability.  Medium artillery support (120mm mortar) with a max of 4 fire for effect missions.
    Support, mortar element - 2 trucks carrying infantry half squads manning 82mm mortars
    Support, ATG - 1 jeep towing 76mm divisional gun (ZIS-3)
     
    You could up the recon element to a full platoon of motorcycle recon, 3 T-70s and 3 MA-64s, double or triple the tanks, and increase the motor rifle to 1-2 companies, and the weapons and supporting guns to double the figures above, for a larger scenario.  But at least in Panzer, smaller command spans make for a more playable game, hence the force design above.
     
    Understand, this sort of column is what you'd expect as a single one of the elements I describe in the echelon attack "drill" discussed above - the first hit or the flankers or the exploiters, each would be a column like that.
     
    Notice, half the heavy HE firepower comes from dismounted weapons rather than tanks (82mm mortars or towed 76mm guns).  There are small amounts of light armor, but most of the armor is just T-34s and they provide the armor hitting power of the whole formation.  The trucked motor rifle is about half the infantry, the rest split between SMG riders, recon, and infantry heavy weapons parts of the formation.  There is enough infantry to lead with it when the enemy and terrain calls for that, but its normal battle role is to follow hard behind the tanks, dismount just out of sight of the enemy, and mop up whatever the tanks have blasted through.  if they need to deliver a "set piece" attack rather than fighting off the column of march, then the dismounted HE tubes (guns and mortars and FO) plus the tanks form the base of fire, and the infantry steps out first under their overwatch.  The tank riders wait while that is happening, and mount to move forward with the tanks as enemy positions to neutralize are IDed.  
     
    When fighting off the column of march, instead, the recon leads and just scouts for open roads; the BA-64s can suppress infantry outposts to free the recon infantry if it is fired upon.  The tanks follow and go where no enemy is encountered until they run out of undefended road, then hastily attack the easiest looking target.  The motor rifle follows behind them and drops men if needed to dig out enemies that go deep to escape the attentions of the tanks, letting the SMG riders stay with the tanks.  If a strong enemy is encountered, the recon and tanks try to bypass it, a bit of motor rifle screens it, and if needed the support element can come up and plaster it.  Normally, though, the support element only deploys when a strong enemy position that needs to be carried is encountered.  When that happens, the column piles forward and deploys to either side of its approach road, the support element and tanks form a base of fire, and the deliberate attack method described above is apply as quickly as possible.
     
    FWIW...
  4. Downvote
    Apocal reacted to John Kettler in US Anti Aircraft defences   
    This thread, methinks, very much needs to be put back on the track. Am not going to attempt to respond by individuals, so am going to address this by specific issues.

    Yom Kippur War IADs effectiveness
     
    IAF CAS losses were so severe vs Egypt for days that Israel terminated them altogether. They didn't resume until IDF tanks, which had crossed the Suez Canal, drove into the SAM zones and systematically shot up the SA-2/3/6 SAMs and dense AAA, of which the most notable AAA was the "airplane eater" ZSU-23/4. DEAD Israeli style. Against Syria, the story was much the same, but in both cases, Israeli CAS was effectively out of the war until the SAM problem was addressed, of which the pacing element (and eye waterer to defense types in the US and) was the lethality of the highly agile, mobile SA-6, a weapon against which the IAF had no ECM capability whatsoever. None. The SAMs were sufficiently deadly to force IAF planes to fly low, placing them in the deadly embrace of radar directed AAA, not to mention a plethora of SA-7s. The US provided Israel with as many as 40 F-4s and definitely 46 A-4s as replacements for terrible air losses. What's not generally known is that the US provided Israel with numerous complete tail end assemblies for A-4s. Why? The planes were eating SA-7s, but barely getting back home. Spare part planners never envisioned such a situation, so the IAF suffered major virtual attrition as a result. The IAF started the war with 440 combat planes and lost, depending on which numbers are used, 107-387, but I don't know offhand whether the US supplied additional planes over attrition during the resupply effort.
     
    Given the above, I'm having real problems signing up for the "lessons of the Yom Kippur War." Likewise, I'm having similar problems with GW I. There were other factors at work other than those enumerated including: precision destruction of a key Iraqi air surveillance radar, the removal of which allowed the entry of the Stealth fighters and more visible friends. Inter alia, this resulted in the pinpoint destruction of the key Syrian AD HQ, spectacularly shown time and again on strike vid broadcast worldwide. Even in unbroken state, the IADS had very little capability vs Tomahawks which are, many don't realize, pretty stealthy in their own right, let alone when whizzing down the boulevard so low details on the weapons were clearly visible. This isn't the famous footage, but it gets the idea across.


     
    The US went into GW I with not merely with superlative intel on Iraq's IADS, it went into battle with a direct conduit right into the IADS situation center, thanks to a physical hack into the fiber optic trunk line from the front, a hack put into place by a brilliant US SpecOps mission. Reportedly, the US was able to show, or not show, IADS HQ whatever it desired, but the hack is believed to have been used as a generator of enormous numbers of false targets. I firmly believe it's dangerous to draw sweeping conclusions without a fundamental understanding of what was going on to begin with. I recall the mighty MOD himself came out from Russia with his experts to figure exactly this out. One such insight was a demand for a weapon capable of downing a HARM attacking a defending SAM site. Pantsir, anyone? Tunguska itself has substantial capabilities vs things like GBU-15, LGBs, JDAM, JSOW and Tomahawks.
     
    Now, let's look at the Vietnam War, shall we? It's fashionable to deride NVN's IADS as ineffective. This is based on another faulty premise. That premise is that the aggregate performance figures reflect how the national IADS performed historically throughout. Not the case. What you're seeing are the effects of a lot of really bad outcomes late in an otherwise impressive career.  When the US first ran into the SA-2, the SA-2 was killing 0.5 planes per engagement. 0.5! Indeed, there were several cases of two planes downed in one shot. What broke the back of the NVN IADS was a masterful CIA op called HA/BRINK or HABRINK. What was that? The CIA slipped people into Indonesia's SA-2 warehouses and obtained the relevant guidance link frequencies, allowing the US to pretty effectively jam the SA-2. Why Indonesia? The Indonesian SA-2s were identical to the NVN's SA-2s! Sure, evasive maneuvering, Wild Weasel, Iron Hand played their part, but HA/BRINK was what undid the IADs as far as SAM coverage. By late in the war, Linebacker II, jamming, better tactics, SEAD and other means had so degraded and cowed the SAMs that they were blind launching (no radar at all, optical direction only)  dozens of SAMs at once, and that's why the overall numbers look so bleak. That wasn't the case through much of the air war over NVN and the DMZ. We lost a family friend and his WSO to an SA-2 over the DMZ. It came out of the clouds below, so they had no chance to see the launch and evade. Boom!  Two wall entries on the Vietnam Memorial.
     
    For a more informed view of Russian SAM operational effectiveness than what I've seen in this thread, please see Carlo Kopp's analysis here. Kopp has some scathing things to say about how the Arabs not only fundamentally disregarded a throughly thought out Russian doctrine, but did some things which would've been comedic had they not been so hurtful to the using force! Suggest interested parties also look at what specific threats the newer generation SAMs were designed to defeat, what their tactical-technical characteristics are and how that applies to the ability to detect, localize, engage and kill them. Makes rather sobering reading. A Serbian captain with his ancient SA-6 unit not only survived a major SEAD/DEAD campaign, but also cost the US the stunning loss of an F-117, damage to a second one and an F-16.
     
    As a longtime student of military history and a former defense professional, I deem it folly to expect the USAF to be able to so thoroughly control the skies that Russian CAS and similar can't operate. US AAA threat is risible, so there's no real dense AAG penalty for operating in the weeds to make it really hard vs both fighters and Patriot to engage it, and SU-25s have survived hits by things much worse than MANPADS. Russia's not going to sit idly by and let the US/NATO gin up its air power before striking, so the force ratios, for a time, at least, are not going to be pretty. Contrary to popular opinion, the AWACS supply is quite limited, and people need to remember that these vital birds can stay aloft only so long before they have to be replaced to keep a given area in coverage. The harder they're flown, the less reliable they become, and the worse the even more critical highly trained control crews perform. Tired radar operators miss things. That. of course, presumes the plane ever gets airborne to begin with, A single Russian sniper armed with, say, an OSV 12.7 mm rifle, could ruin NATO's day at places like Geilenkirchen, which when last seen, had a whole 5 E-3As. It's even worse with JSTARS, where there are but a handful of planes in total.
     
    And this discussion is without taking into account Russian missile hard kill systems or jamming. Put it this way, for every long range sensor we deployed, the Russians deployed countermeasures. Jammers vs the E-3A, the TR-1's SAR, JSTARs. I used to have some SECRET diagrams of the E-3A radar display under jamming. Thanks to steerable antenna nulls, the system performed very well in the face of one or two jammers, but after that things progressively fell apart. It was entirely possible to jam the E-3A so effectively that entire (pizza slice wide) sectors were blind. Additionally, the more jamming energy received, the shorter detection range becomes, totally compromising the vast volumetric region a Sentry ordinarily controls. This allows even crude Stealth weapons a veritable free ride through the defenses.
     
    If memory serves, the wartime scenario over West Germany envisioned only two E-3As up, covering the entire region. What happens if one doesn't show up, is shot down or is jammed so effectively it can't do its job? How many would likely be available to support ops in Ukraine, and how much coverage, even best case, would be lost just to keep things like S-300PMU and S-400 from simply devouring them? The Russians also have the Il-76 MAINSTAY, their Gen 2 AWACS. Nor, as a look at page 3, #46 in that thread will show, is that by any means the limits of what's going to be faced. The Russians are building a combined function aircraft able to handle everything but undersea warfare from an AWACS perspective. I'd argue that Russian force effectiveness will be greatly enhanced by even the vanilla MAINSTAY of the Cold War period, never mind what it's evolved into since. Patriot will assuredly be a key Spetsnaz target, and if it goes down, there's no way the Air Force can handle the flood which would ensue. SAMs are 24/7 systems, but planes, even with in-flight refueling, have to go home sooner or later. There is no in-flight replenishment of munitions, LRUs or crews. And who's to say that the planes keeping the Russians away in one place won't suddenly be retasked elsewhere, leaving the poor ground force commander in the denuded zone in a Heinz factory sized pickle?!
     
    What are the MCRs (Mission Capable Rates) for the F-22A under high sortie conditions?  We already know the F-35 is compromised practically across the board when it comes to just about every combat metric, so why should MCR  or sortie generation rate be any better? It'll probably break a lot, not least because it'll be anything but a mature system. We know how those tend to be. As a mature system, the F-14 Tomcat was running ~65% MCR. This meant a two-carrier CVBG could use only one CVN on a given day for strike--because the other could do nothing but conduct FAD to keep both alive! Doubtless the numbers these days are better, bit I think they nicely illustrate the main issue. Complex things, and the F-35 is super complex and broken to start, are iffy at best to depend upon. The more you stress a complicated system, the faster it breaks, not necessarily in ways anticipated, either. Given this incredibly important issue, does it really make sense to make campaign success dependent on breaking the Russian Air Force via aerial combat, as seems to be the general expectation?
     
    I don't have the latest numbers and all the tech specs for what I fervently hope are upgrades from what I knew of US capabilities, but I do know the overall situation should give serious pause to US/NATO planners, operations and combat personnel. There is a strong case to be made for a real integrated US tactical air defense a la Russe or similar. I close with a cautionary tale from my Hughes AIM-54 Phoenix days.
     
    The FAD (Fleet Air Defense) Section Head vs His Boss, the Operations Analysis Department Manager.
     
    My section head, Bill Knight, ran OPFOR--Tu-22M BACKFIRE & SOJs (Stand Off Jammers); his boss, Dave Spencer, had the FAD for a BLUFOR CVBG (carrier battle group). Site of battle? Navy tactical simulator in Monterey, California. Each side had its own war room, and there was a separate Control room where all was known. The stakes? A good bottle of wine and gloating rights on Monday. Event was part of a threat conference the weekend immediately before Monday.
     
    OPFOR objective:
     
    Penetrate FAD screen and launch long range Mach 3+ AS-4 KITCHEN ASCMs to hit and destroy CVNs (in the days before AEGIS was deployed)
     
    BLUFOR objective
     
    Use CAP and DLI (Deck Launched Interceptors) to destroy OPFOR before it can reach the missile release line.
     
    Execution: BLUFOR
     
    BLUFOR radar detects jam strobes on expected threat axis and gleefully commits both CAP and available DLI to attack OPFOR. Once in range, and operating in HOJ (Home ON Jam) mode, salvos of Tomcat launched Phoenix missiles kill the jammers, clearing the radar scopes. Dave Spencer exults, thinking he has destroyed the attackers and won a crushing victory.
     
    Execution: OPFOR
     
    Bill Knight fully anticipates BLUFOR commander's battle plan and uses it to destroy him. OPFOR demonstrates with SOJs, getting exactly the response he anticipated, but sends the actual striking force, without SOJs, around to the back door, conducting completely unhindered AS-4 missile attacks. The SOJs and crews blown to bits? Regrettable losses necessary to fulfill OPFOR commander, Bill Knight's, operational intent.
     
    Battle Resolution 
     
    About the time Dave Spencer was celebrating his great victory, Control informed him  his triumphant Tomcats would begin ditching shortly. Seems both of his carriers had been sunk by Bill Knight, and no fixed airfield, or even another carrier, was anywhere to be had. This was the end. I have no idea what the wine was, how expensive and delectable, but the wine of victory was thoroughly savored by my section head, for he had wiped the floor with Dave, who possessed an awe inspiring Ph.D. in Military Operations Research, from Harvard, no less. Come Monday, though, his customary arrogance and aura of superiority were gone. He walked about head down, visibly depressed and like a man in a daze. He couldn't believe what had happened to him; so catastrophically at the (perceived) moment of victory.
     
    Summing up, I believe the expectation that the US would almost immediately own the skies over Ukraine to be on the scale somewhere from delusional clear up to clinically insane. Such expectations seem to be predicated on a largely incompetent opponent who hasn't a prayer of prevailing vs western military might and training. Additionally, this seems to be predicated on the notion that Russian pilots are no better than Arab pilots and would be flying planes just about as capable relative to US combat aircraft. Does the US have some nice toys? Absolutely. But how many will actually be usable--and stay usable--over the course of the envisioned campaign? Is it reasonable to assume that other US foes are going to lie doggo so the US/NATO can fight Russia absent other military crises? I think not. And has anyone here bothered to look at the Russian approach to BVR aerial warfare in a very heavy jamming and rapidly maneuvering target environment? Once you have, consider this notional engagement, but with as many as 4 x AAMs targeted on each Raptor. This engagement presumes, too, that AWACS isn't attacked and downed or badly crippled. Nor does it recognize the existence of a technology called forward pass, in which missile shooters simply salvo missiles on command of aircraft whose far superior sensors allows guidance of those weapons even though the shooters can't see the target. All of a sudden those numerous not Stealth planes become a real threat, making the already enormous missile loads of Russian Stealth fighters many times larger than can be carried. 


     
    Regards,
     
    John Kettler
  5. Upvote
    Apocal reacted to JasonC in Soviet Doctrine in WW2 - 1944   
    The basic German defense doctrine was the one they developed during WW I to avoid being defeated by local concentration and artillery suppression, and it remains the basic system the Germans used in the east.  That tactical system has been called the denuded front, in comparison with practice near the start of WW I of lining continuous front line trenches with solid lines of riflemen.  Instead it was based around a few fortified machinegun positions, concealed, and cross fired to cover each other rather than their own front, in an interlocking fashion.  The idea being to make it hard to take out just a piece of the scheme.  Most forces were kept out of the front line to let enemy artillery "hit air".  Wide areas were covered by barrage fire and obstacles (in WW I generally just wire, in WW II plenty of mines as well).  Barrages and obstacles have the feature that they multiple in their effectiveness the more then enemy sends; his local odds does not help him, it hinders him or raises his losses instead.  The MG and outpost network is meant to defeat penetration by smaller enemy numbers, while barrages crucify their masses if they overload those.
     
    Then the main body of the defending infantry defends from considerably farther back, and executes local counterattacks into portions of the defensive system reached by the attackers.  The idea is to spend as much prep barrage time as possible deep in underground shelters, and only come up and forward to mix it up with enemy infantry after they are mixed in with your own positions and hard for the enemy to distinguish and coordinate fires on them etc.  This also was meant to exploit the confusion that even successful attackers were generally in, after crossing the outpost and barrage zone described above.
     
    That is an effective enough system, but it isn't foolproof.  The thinner front and separated strongpoint positions it uses are vulnerable to stealthy penetration, night infiltration e.g., rather than frontal attack on a large scale.  The local counterattack part of the doctrine can be taken to extremes and get rather expensive for the defenders, resulting in mere brawling inside the defender's works, and just exchange off with the more numerous attackers.  What it really relies on is the enemy being defeated by the artillery fire scheme and ranged MG fire over most of the frontage, so that the counterattack and brawl stuff only happens in a few exceptional spots, where the defenders have a safer route to the front, better information about where the enemy is, what routes are left clear of obstacles, and the like.
     
    The main line of resistance, once hit, generally tried to solve the fire discipline dilemma by firing quite late, when the attackers were close enough to really destroy them, not just drive them to ground.  Harassing mortar fire and a few "wait a minute" MGs were all that fired at longer ranges, to delay the enemy and prevent them being able to maneuver easily, mass in front of the defenders safely, and the like.
     
    At a higher level, the division's artillery regiment commander, divisional commander, or regional "Arkos" tried to manage the larger battle by choosing where to intervene in the outcoming attack with the weight of divisional fires.  They didn't distributed those evenly, or according to need.  Instead they would have a plan of their own, to stop the Russians cold in sector B, and just make do in sectors A and C.  They divide the attack that way.  Then shift fires to one of the break ins, and counterattack the other one with the divisional reserve.  The basic idea is just to break up the larger scale coordination of the offensive by imposing failure where the defenders choose, by massing of fires.  They can't do this everywhere, but it can be combined with choices of what to give up, who pulls back, what the next good position is, and the like, as a coordinated scheme.  The function is "permission" - you only get forward where I let you get forward, not where you want it.  If the enemy tries to get forward in the place the defenders "veto" in this way, they just mass their infantry under the heaviest artillery and multiple their own losses.
     
    I should add, though, that those doctrinal perfect approaches sometimes could not be used in the conditions prevalent in parts of Russia.  In the north, large blocks of forest and marsh are so favorable for infiltration tactics that separate strongpoints with only obstacles in between just invite penetration every night and loss of the position.  The Germans often had to abandon their doctrine in those areas, in favor of a continuous linear trench line.  And then, they often didn't have sufficient forces to give that line any real depth, but instead had to defend on line, manning that whole front as best they could.  In the more fluid fighting in the south, on the other hand, the Germans could and did use strongpoint schemes.  The Russians got significantly better at night infiltration as a means to get into or through those, as the war went on.
     
    Against Russian armor the German infantry formations also had a harder time of it.  In exceptional cases they could prepare gun lines with enough heavy ATGs well enough protected and sited to give an armor attack a bloody nose, but normally they were not rich or prepared enough for that.  Keep in mind that the Russians were quite good at tank infantry cooperation in their mech arm - by midwar that is, early they hadn't been - but lagged in the development of tank artillery cooperation.  Which is what tanks need to deal with gun based defenses efficiently.  The German infantry formations themselves tried to just strip tanks of their infantry escorts and let the tanks continue.  The Russians would sometimes make that mistake, and send the tanks deeper on their own.  That put them in the middle of a deep German defense that would know more about where they were and what they were doing than vice versa.  But that is really an "own goal" thing - if the Russian tanks just stayed with their riders and shot the crap out of the German infantry defenses, the Russian doctrine worked fine.
     
    On a deeper level, the Germans relied on their own armor to stop Russian armor.  Brawling frontally with reserves, often enough, sometimes aided by superior AFVs.  Sometimes by counterattacks that sought to cut off the leading Russian spearheads, and prevent their resupply (with fuel above all).  That worked less and less well as the war went on, however, because the Russians got better at keeping multiple threats growing on the map, gauging defender strength correctly and waiting for all arms to consolidate gains, and the like.  There was also just less of the fire brigade German armor later in the war, and it had less of an edge in tactical know-how.
     
    There are also some weaknesses of the Russian doctrine that the Germans tried to exploit.  It can be quite predictable.  You can let them succeed at things to draw them in, in a pretty predictable way.  The Russian mech way of attacking was at its best against infantry defenses, or vs armor against heavily outnumbered defenders.  If they pushed too hard at a strong block of armor, they could get a brigade killed in a matter of hours.  If you have such an asset, you can try to string the two together - let them hit a weak spot precisely where you want them to come on hard into your planned kill sack.  They aren't doing a lot of battlefield recon to spot such things, they are mostly relying on speed to create surprise.  If you let them think they just made a brilliant and formula perfect break in, they are apt to drive hard trying to push it home, and not to suspect that its is a trap.  But a lot of things get easier if you have a Tiger or Panther battalion lying around, don't they?
  6. Upvote
    Apocal reacted to Denis1973 in Operational level campaign completed.   
    2All, thanks for responses and advices  .
    Regarding Few Good Men – already done. Pavel have sent a message there. And received some posts.
     
    2kipanderson
    In short, The Rules are consist of several blocks:
    1. The transitional tables from/to CM/TOAW to depict experience, ammo loads, readiness, etc. of the troops and quantity of entrenchments in both games.
    2. Set of rules to restrict possibilities provided by TOAW because of:
    - it is sometime hard to  GM to work with
    - we need to restrict quantity of forces on CM battle map
    3. Some administrative rules for:
    - whole campaign
    - playing the battles in CM
     
    Most of the events are tracked by TOAW engine so it no needs to be mentioned in Rules. Both sides makes moves in-turn, like in TOAW or PzC.
    Peoples involved are GameMasters (one or two), Head of Staff with XO (for each side) and Field Commanders.
    GMs are responsible for making a CM scenarios, operational map, reports and so on. GM is the final judge if any issues evolved. Maps making doing by all people involved.
    HoS&XO issued orders on operational level and basic plans for CM battles. They decided what battle should be played in CM, what – in TOAW.
    FC are played battles in CM. One of important moment – they are not assigned for exact forces on whole campaign. All my experience shows that strict assignment isn't lead to "careful behavior" while some of players became bored with "nothing happened here" or "tenth attack on the same village (with same results)". My system provide player with different forces, tasks and terrain during campaign. This keeps player involved. Care on forces – work of Head of Staff, he must be in close contact with his fellow commanders.   
  7. Upvote
    Apocal reacted to Denis1973 in Operational level campaign completed.   
    Talks about operational level have begun just after the first CV game is released. In our community we have made several attempts to complete the task. First and second (based on custom rules) were partially successful. And only third became a success.
    With received experience the concept of approach was based on:
    The bottom line. Operational level will be interesting to play with at least divisional level, at least 3-4 day duration of battle.
    The upper line. Combat Mission scenario must be maximum about 1 hour long at 1500-2000 m battlefield with battalion(+) force size.
    Simplify. Gamemaster must be released from tiresome calculations. It will be made in-game. IGO-YOUGO rules instead of WEGO at operational level. Hex-based battle maps.
    Speed. Not all actions, even not all battles, can be played in CM because of slow progress. It will be made by operational game itself.
     
    So, we choose The Operational Art of War III (TOAWIII) as an operational level game. Especially because very smart system of unit strength – every unit consist of given number of rifle squads, guns, tanks, etc. Contrary to "rifle Co" with given "strength" (attack 4, defence 3) or "132 men" (without any other weapons) in other games. Same about supply – every unit tracked available amount of supply during whole campaign. It spends on moving and battles and replenished with supply network.
     
    Here is Google doc (in English) which describes the flow of campaign.
    https://docs.google.com/document/d/1aZUo83DNHG8_QfmiQNc3CWo72IQRXEKMTAg8eCSJMr4/edit#
     
    Unfortunately, rules are not yet translated. More on this – it is under some rework and enhancement. But if you have any questions I'll try to answer.
     
    And, finally, we think about new campaign. One of problem here is that we need more gamers (in this campaign took part 6 gamers and 2 admins – not as much as we want to). So I want to understand the level of interest – we can play East or West front, Russian community against "west" (English speaking) or mixed, etc.
     
    May be pin this topic up?
  8. Upvote
    Apocal reacted to JasonC in Soviet Doctrine in WW2 - 1944   
    Apocal - the mechanized corps fought like the tank corps, it just had a tank regiment with each of 3 motorized rifle brigades, plus a 4th brigade that was pure tank.  
    They still fought like the tank corps fought.  They had as many tanks as a tank corps, with 10 infantry battalions in the formation rather than 6, and a marginally more infantry heavy mix, as a result.
     
    This did not change their basic tactics.  It just meant where one of the sub formations was barreling ahead, it would sometimes have a thinner cutting edge of tanks and a longer trailing "shield" column of trucked infantry.  Though the tank corps portion would often be "on point" with exactly the same techniques as in the tank corps.  In practice, the extra infantry gave the formation greater staying power after taking losses in extended action, and a superior ability to hold the ground it took.    
  9. Upvote
    Apocal reacted to JasonC in Soviet Doctrine in WW2 - 1944   
    Aured - Did the Russians use the same fire and maneuver tactics with typical triangle tasking used by the US in WW II?  No they did not.
     
    Did they understand the basic principles of fire and maneuver, sure.  But the whole army was organized differently, tasked differently, placed less reliance on close coordination with artillery fires, wasn't based on small probes by limited infantry elements to discover the enemy and subject him to more of those fires, etc.  Basically there are a whole host of army-specific optimizations in US tactics that just don't apply.
     
    The Russian force is divided into its mechanized arm and the rifle arm (called "combined arms" at the army level, but still distinct from mech).  Each had its own specific mix of standard tactics.  There are some common elements between them, but you should basically think of them as two distinct doctrines, each tailored to the force types and operational roles that type had.  Conceptually, the mech arm is the arm of maneuver and decision and exploitation, while the rifle arm is the arm of holding ground, creating breakthroughs / assault, and general pressure.  The mech arm is numerically only about a tenth of the force, but is far better armed and equipped, and controls more like 2/3rds of the armor.
     
    The Front is the first element of the force structure that does not respect this distinction and is entirely above it, and Fronts are not uniform in composition, but always contain forces of both types (just sometimes only limited amounts of the mech type).  From the army level down to the brigade level, the distinction applies at one level or another.  Below that level it still applies but cross attachments may blur somewhat, but normally at all lower levels one has clearly either the mech or the rifle force type and uses the tactics appropriate to that type.
     
    The army level is the principle control level for supporting elements and attachments - much higher than in other armies (e.g. for the Germans it was almost always the division level, with little above that level in the way of actual maneuver elements). The army commander is expected to "task" his pool of support arms formations to this or that division-scale formation within his command for a specific operation, depending on the role he has assigned to that formation.  This can easily double the organic weapons of such formations, and in the combined arms armies, is the sole way the rifle divisions get armor allocated to them.  What are we talking about here?  Independent tank brigades and regiments, SU regiments, heavy mortar regiments, rocket brigades and battalions, antitank brigades and regiments, motorcycle recon regiments and battalions, extra pioneer battalions, heavy artillery formations from regiment up to divisions in size, etc.  Basically, half of the guns and all of the armor is in the army commander's "kit bag" to dole out to his divisions depending on their role.  A rifle division tasked to lead an attack may have a full tank brigade attached, plus a 120mm mortar formation to double its firepower at the point of the intended breakthrough.  Another rifle division expected to defend on relatively open ground, suited to enemy tanks, may have an antitank artillery brigade attached, tripling its number of 76mm guns, and a pioneer battalion besides, tasked with mining all likely routes and creating anti tank ditches and other obstacles, etc.
     
    Every division is given enough of the supporting arms to just barely fulfill its minimal standard role, and everything needed to do it better is pooled up in the army commander's kit bag, and doled out by him to shape the battle.  Similarly, the army commander will retain major control of artillery fires and fire plans.  Those are not a matter of a 2nd Lt with a radio calling in his target of opportunity, but of a staff of half a dozen highly trained technicians drafting a coordinated plan for days, all submitted to and approved - or torn up - by the army commander.  This highly centralized system was meant to maximize the impact of very scarce combined arms intelligence and tactical skill, which could not be expected of every green 2nd Lt.  
     
    Within the rifle divisions, each level of the org chart has its own organic fire support, so that it does not need to rely on the highest muckety-muck and his determination that your sector is the critical one today.  When he does decide that, he is going to intervene in your little corner of the world with a weight of fire like a falling house; when he doesn't, you are going to make do with your assigned peashooters.
     
    The divisional commander is assigning his much smaller divisional fires on the same principles, with the understanding that those smaller fires become not so small if the army commander lends him an extra 36 120mm mortars for this one.  The regimental commander may get his share of the divisional fires or he may get nothing outside what his own organic firepower arms can supply - but he gets a few 76mm infantry guns and some 120mm mortars and a few 45mm ATGs so that he can make such assignments even if he gets no help.  Frankly though the regiment adds little - it mostly assigns its battalions missions, and the regimental commander's main way of influencing the fight is the formation he assigns to those component battalions.  Formation in the very simplest sense - he has 3 on line to cover a wide front, or he has 3 in column on the same frontage to provide weight behind an attack, or the 2-1 or 1-2 versions of either of those.  It is not the case that he always uses 2-1 on all roles.  The most common defense is 2-1 and the most common offensive formation is column, all 3 one behind the other on the same frontage.  Notice, this isn't about packing the riflemen in - those will go off in waves at proper intervals front to back.  But it puts all 27 of the regiment's 82mm mortars (9 per battalion) in support behind 1 or 2 kilometers of front line.
     
    The fire support principle at the battalion level is not implemented by having one of the component battalions support the others by fire from a stationary spot, with all arms.  Instead it is a combined arms thing inside each battalion.  They each have their 9 82mm mortars and their 9 Maxim heavy machineguns organized into platoons, and the "fire support plan" is based on those infantry heavy weapons.  Battalion AT ability is minimal - 2 45mm ATGs and a flock of ATRs, barely enough to hold off enemy halftracks and hopeless against whole battalions of tanks.  But that is because the higher muckety-mucks are expected to know where the enemy tanks are going to come and to have put all the army level ATG formations and their own supporting armor formations and the pioneers with their minefields and obstacles, in those spots.
     
    Down inside the battalion, the same formation choices arise for the component rifle companies as appeared at battalion, and the usual formations are again 2-1 on defense and all in column on the attack.  And yes that means you sometimes get really deep columns of attack, with a division first stepping off with just a few lead companies with others behind them, and so on.  This doesn't mean packed shoulder to shoulder formations, it means normal open intervals 9 times in a row, one behind another, only one at a time stepping off into enemy fire zones.  These "depth tactics" were meant to *outlast* the enemy on the same frontage, in an attrition battle, *not* to "run him off his feet in one go", nor to outmaneuver him.  The later parts could be sidestepped to a sector that was doing better and push through from there.  The last to "pancake" to the front if the other had all failed, would not attack, but instead go over to the defensive on the original frontage and hold.  One gets reports of huge loss totals and those "justifying" the attack attempt when this happens - the commander can show that he sent 8/9ths of his formation forward but they could not break through.  It is then the fault of the muckety muck who didn't gauge the level of support he needed correctly or given him enough supporting fires etc.  If on the other hand the local commander came back with losses of only his first company or two and a remark that "it doesn't look good, we should try something else", he will be invited to try being a private as that something else, etc.
     
    What is expected of the lower level commander in these tactics is that he "lay his ship alongside of the enemy", as Nelson put it before Trafalgar.  In other words, close with the enemy and fight like hell, hurt him as much as your organic forces can manage to hurt him.  Bravery, drive, ruthlessness - these are the watchwords, not cleverness or finesse or artistry.  
     
    What is happening in the combined arms tactics within that rifle column attack?  The leading infantry companies are presenting the enemy a fire discipline dilemma - how close to let the advancing Russian infantry get before revealing their own positions by cutting loose.  The longer they take to do so, the close the Russian infantry gets before being driven to the ground.  Enemy fire is fully expected to drive the leading infantry waves to the ground, or even to break them or destroy them outright - at first.  But every revealed firing point in that cutting loose is then subjected to another round of prep fire by all of the organic and added fire support elements supporting the attack.  The battalion 82mm mortars, any attached tanks, and the muckety-mucks special falling skies firepower, smashes up whatever showed itself crucifying the leading wave.
     
    Then the next wave goes in, just like the first, on the same frontage.  No great finesse about it, but some of the defenders already dead in the meantime.  Same dilemma for his survivors.  When they decide to hold their fire to avoid giving the mortars and Russian artillery and such, juicy new things to shoot at, the advancing infantry wave gets in among them instead.  And goes to work with grenade and tommy gun, flushing out every hole.  The grenadier is the beater and the tommy gun is the shotgun, and Germans are the quail.  Notice, the firepower of the infantry that matters in this is the short range stuff, because at longer range the killing is done by supporting artillery arms.  The rifles of the most of the infantry supplement of course, but really the LMGs and rifles are primarily there as the defensive firepower of the rifle formation, at range.
     
    It is slow and it is bloody and it is inefficient - but it is relentless.  The thing being maximized is fight and predictability - that the higher muckety mucks can count on an outcome on this part of the frontage proportional to what they put into it.  Where they need to win, they put in enough and they do win - hang the cost.  It isn't pure suicide up front - the infantry go to ground when fired at and they fire back,and their supporting fires try to save them, and the next wave storms forward to help and pick up the survivors and carry them forward (and carry the wounded back).  In the meantime the men that went to ground are defending themselves as best they can and sniping what they can see;  they are not expected to stand up again and go get killed.  That is the next wave's job.  The first did its part when it presented its breast to the enemy's bullets for that first advance.  The whole rolls forward like a ratchet, the waves driven to ground holding tenaciously whatever they reached.
     
    That is the rifle, combined arms army, way of fighting.
     
    The mech way of fighting is quite different.  There are some common elements but again it is better to think of it like a whole different army with its own techniques.  Where the rifle arm emphasizes depth and relentlessly, the mech way emphasizes rapid decision and decisive maneuver, which is kept dead simple and formulaic, but just adaptive enough to be dangerous.
     
    First understand that the standard formation carrying out the mech way of fighting is the tank corps, which consists of 3 tank and 1 rifle brigade, plus minimal attachments of motorized guns, recon, and pioneers.  The rifle brigade is 3 battalions and is normally trailing the tank brigades and holds what they take.  Sometimes it doubles their infantry weight and sometimes it has to lead for a specific mission (force a river crossing, say, or a night infiltration attack that needs stealth - things only infantry can do), but in the normal offensive case it is just driving up behind something a tank brigade took, dismounting, and manning the position to let the tank brigade go on to its next mission.  It has trucks to keep up, and the usual infantry heavy weapons of 82mm mortars and heavy MGs, but it uses them to defend ground taken.  Notionally, the rifle brigade is the tank corps' "shield" and it maneuvers it separately as such.
     
    The business end of the tank corps is thus its tank brigades, which are its weapons.  Each has a rifle battalion organic that is normally physically riding on the tanks themselves, and armed mostly with tommy guns.  The armor component of each brigade is equivalent in size to a western tank battalion - 50-60 tanks at full TOE - despite the formation name.
     
    I will get to the larger scale tactics of the use of the tank brigades in just a second, but first the lowest level, tactical way the tanks with riders fight must be explained.  It is a version of the fire discipline dilemma discussed earlier, but now with the critical difference that the tanks have huge firepower against enemy infantry and other dismounts, making any challenge to them by less than a full panzer battalion pretty suicidal.  What the tanks can't do is force those enemy dismounts to open fire or show themselves.  Nor can the tanks alone dig them out of their holes if they don't open fire.  That is what the riders are there to do - kill the enemy in his holes under the overwatch of the massed tanks if and only if the enemy stays low and keeps quiet and tries to just hide from the tanks.  That threat is meant to force the enemy to open fire.  When they do, the riders drop off and take cover and don't need to do anything - the tanks murder the enemy.  Riders pick their way forward carefully after that, and repeat as necessary if there are enemy left alive.  This is all meant to be delivered very rapidly as an attack - drive right at them, take fire, stop and blast for 5 or 10 minutes tops, and move forward again, repeating only a few times before being right on or over the enemy.
     
    So that covers the small tactics of the mech arm on the attack.  Up a bit, though, they are maneuvering, looking for enemy weak spots, especially the weak spots in his anti tank defenses.  And that follows a standard formula of the echelon attack.  
     
    Meaning, the standard formation is a kind of staggered column with the second element just right or left of the leading one, and the third off to the same side as far again.  The individual tank brigade will use this approach with its component tank companies or pairs of companies, and the whole corps will use it again with its brigades.
     
    The first element of such an echelon attack heads for whatever looks like the weakest part of the enemy position - in antitank terms - and hits it as hard as it can, rapidly, no pausing for field recon.  The next in is reacting to whatever that first one experiences, but expects to wrap around one flank of whatever holds up the prior element and hit hard, again, from a slightly changing direction.  This combined hit, in rapid succession, is expected to destroy that blockage or shove it aside.  The third element following is expected to hit air, a hole made by the previous, and push straight into the interior of the enemy position and keep going.  If the others are checked, it is expected to drive clear around the enemy of the harder enemy position - it does not run onto the same enemy hit by the previous elements.  If the enemy line is long enough and strong enough to be neither flanked nor broken through by this process, well tough then.  Some other formation higher in the chain or two grids over is expected to have had better luck in the meantime.
     
    There are of course minor adaptations possible in this formula.  If the lead element breaks clean through, the others shift slightly into its wake and just exploit - they don't hit any new portion of the enemy's line.  If the first hit a position that is clearly strong as well as reasonably wide, the other two elements may pivot outward looking for an open flank instead of the second hitting right where the first did, just from a different angle.  The leading element can pull up short and just screen the frontage if they encounter strong enemy armor.  Then the second still tries to find an open flank, but the third might slide into reserve between and behind the first and second.
     
    The point of the whole approach is to have some adaptability and flexibility, to be designed around reinforcing success and hitting weaker flanks not just frontal slogging - all of which exploit the speed and maneuver power of the tanks within the enemy's defensive zone.  But they are also dead simple, formulas that can be learned by rote and applied mechanically.  They are fast because there is no waiting for recon pull to bring back info on where to hit.  The substance that needs to be grasped by the leader of a 2nd or 3rd element is very limited, and either he can see it himself or the previous element manages to convey it to him, or gets it up to the commander of all three and he issues the appropriate order downward.  They are all mechanically applying the same doctrine and thinking on the same page, even if out of contact at times or having different amounts of information.  The whole idea is get the power of maneuver adaptation without the delays or the confusion that can set in when you try to ask 3 or more bullheaded linemen to solve advanced calculus problems.  There is just one "play" - "you hit him head on and stand him up, then I'll hit him low and shove him aside, and Joe can run through the hole".
     
    There are some additional principles on defense, the rifle formation forces specially,  where they use 2 up 1 back and all around zones and rely on stealth and field fortifications for their protection, while their heavy weapons reach out far enough to cover the ground between each "blob", and their LMGs and rifles reach out far enough to protect each blob frontally from enemy infantry.  That plus deeper artillery fires provides a "soft defense" that is expected to strip enemy infantry from any tanks, or to stop infantry only attacks on its own.  Or, at least, to make it expensive to trade through each blob in layer after layer, in the same "laying his ship alongside of the enemy", exchange-attrition sense.  Then a heavier AT "network" has to cover the same frontage but starting a bit farther back, overlapped with the second and later infantry "blobs".  The heavy AT network is based on cross fire by 45mm and 76mm ATGs, plus obstacles (watrer, ditches, mines, etc) to channel enemy tanks to the locations where those are dense.  Any available armor stays off the line in reserve and slides in front of enemy penetration attempts, hitting strength not weakness in this case, just seeking to seal off penetrations and neutralize any "differential" in odds or armor concentration along the frontage.  On defense, the mech arm operates on its own principles only at tank corps and higher scale, and does so by counterpunching with its offensive tactics, already described above.
     
    That's it, in a nutshell.  I hope this helps.  
  10. Upvote
    Apocal got a reaction from agusto in Debalstevo casualties report   
    Irrecoverable losses doesn't necessarily mean KIA. It also includes wounds so severe as to preclude additional service.
  11. Upvote
    Apocal reacted to H1nd in How to go on offensive with laser detectors   
    Pause command negates the evasion from laser detection. Vehicles will still launch smoke but they will hold position. It is very handy when using asp vehicles against laser designated ATGMs. In most other situations, being lased means that you are seconds away from death and evasion is only sane thing to do. 
  12. Upvote
    Apocal got a reaction from Lt Belenko in Excess of accuracy?   
    I think the accuracy is fine, but suppression is undermodelled and morale overmodelled. Dudes are too willing to stand and bang with each other for extended periods of time.
  13. Upvote
    Apocal got a reaction from Lee_Vincent in Excess of accuracy?   
    I think the accuracy is fine, but suppression is undermodelled and morale overmodelled. Dudes are too willing to stand and bang with each other for extended periods of time.
  14. Upvote
    Apocal reacted to womble in Engineers and mines need some love   
    Thingamabobs. Modules and vehicle pack.
  15. Upvote
    Apocal got a reaction from agusto in ADDITIONS TO PATCH PLEASE - JAV RARITY increase and general Points cost changes   
    The Marines still have Javelin operators as a separate MOS, but the Army has this little simulator thing that they use to get guys spun on Javelin. It really doesn't require much skill; the hardest thing is remembering to make sure the seeker is cooled and that you can only get a lock in NFOV.
     
    Actually, I suppose the hardest thing is actually hauling that big mother around...
     
  16. Upvote
    Apocal reacted to JonS in Ostfront What ifs   
    Boredom, perhaps? Or maybe a sense of fairplay?
  17. Upvote
    Apocal reacted to hobo in On The Horizon?   
    Please work in true dynamic campaigns somewhere in the next decade.
  18. Upvote
    Apocal reacted to womble in On The Horizon?   
    I'd've thought that having some branching based on varied conditions and not limited to binary decisions, possibly even including dialog boxes and or dynamic force assignments (without having to workaround with "decision scenarios") would have been easier to code in than AI script branching, and they've seemed interested in that direction of improvement in the past. It's not beyond hope.
  19. Upvote
    Apocal got a reaction from antaress73 in ADDITIONS TO PATCH PLEASE - JAV RARITY increase and general Points cost changes   
    Yeah, a lot of mortars/arty, applied liberally, are the counter to Javelins.
  20. Upvote
    Apocal got a reaction from MOS:96B2P in Skill Level: Iron   
    It is actually less difficult, since you can instantly judge what is and isn't being seen by a particular unit.
  21. Upvote
    Apocal reacted to Big Boss in Wish for modified Vehicle Hit text   
    Hi!
     
    Are there anybody else than me that would like to have a selective side specific Vehicle Hit text function as an option before you start a H2H game?
     
    IMO I would like to have the Vehicle Hit text appears on my own vehicles but not on the enemy. That way you should be left a little in the dark of the effectiveness of your hits. Today, even on Iron difficult level you know exactly if it's a spalling, partial or penetration hit. Without the text message, burning and opened up vehicles can tell you a lot but other than that you may want to fire an couple of extra round just to be sure. This I think would add to the fog of war and immersion.
     
    This should encompass all combat mission titles and not just cmbn and if this has been requested/discussed  in the forum before I'm sorry.
     
  22. Upvote
    Apocal reacted to sburke in Wish for modified Vehicle Hit text   
    Yeah! I'd say I'd even like less info about the status of a vehicle, but then the TAC AI would waste all it's ammo on hulks.
  23. Upvote
    Apocal reacted to LukeFF in Wish for modified Vehicle Hit text   
    This is something I'd also like, especially that now we have hit decals and can thus visually judge pretty well how much damage a target has taken.
  24. Upvote
    Apocal reacted to panzersaurkrautwerfer in The National Interest cover story says chance of US-Russia war over Ukraine increasing!   
    I always worry about being a Pat Buchanan.  Not in the political alignment sense nearly as much as continuing to exist and insisting on making noise long after I have passed from relevancy.  
     
    Think we're pretty past the point of high possibility of war.  Russia's hand has gone about as far as it can reasonably go, western interests are not threatened to the degree that more NATO exercises and modest military funding boosts won't smooth over.  Something stupid could still happen, but it's not any worse than any given day in 1985 or something.  
  25. Upvote
    Apocal reacted to LukeFF in The National Interest cover story says chance of US-Russia war over Ukraine increasing!   
    When it's Kettler linking to the article.
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