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Apocal

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Everything posted by Apocal

  1. Briefly skimming the IRemember.ru English language memoirs for mentions of panzerfausts: "In one of the German towns one such thing was launched at my tank at a range of about thirty meters. Luckily, it only broke an idle wheel off that caused the track go off. The tank spun in its place, and only the radio operator was wounded by armor fragments." Meanwhile, taken from the Army Times article, "'Something' Felled An Abrams Tank In Iraq - But What?" "The "something" continued into the crew compartment, where it passed through the gunner's seatback, grazed the kidney area of the gunner's flak jacket and finally came to rest after boring a hole 1-1/2 to 2 inches deep in the hull on the far side of the tank. As it passed through the interior, it hit enough critical components to knock the tank out of action. ... Nevertheless, the Abrams continues its record of providing extraordinary crew protection. The four-man crew suffered only minor injuries in the attack. The tank commander received "minor shrapnel wounds to the legs and arms and the gunner got some in his arm" as a result of the attack, according to the report."
  2. The Marines still have Javelin operators as a separate MOS, but the Army has this little simulator thing that they use to get guys spun on Javelin. It really doesn't require much skill; the hardest thing is remembering to make sure the seeker is cooled and that you can only get a lock in NFOV. Actually, I suppose the hardest thing is actually hauling that big mother around...
  3. They actually had poor Iraqi gunnery (both tank and artillery) to thank for even being alive to kill what they did; prior to their Javelin shots, their Humvees were under fire from T-55s and they fled. Around the same time an artillery round landed a few meters away and the only reason they weren't all killed or injured in their door-less, unarmored vic was because the Iraqi gunners had loaded a smoke shell.
  4. It was four APCs and a truck. http://www.defensemedianetwork.com/stories/roughnecks-at-war-the-battle-of-debecka-pass/
  5. The lower-tier AFVs spot a lot better with the commander/squad leader turned out.
  6. Tunguska can't hit a Predator on Observe. Nothing in-game can.
  7. Yeah, a lot of mortars/arty, applied liberally, are the counter to Javelins.
  8. Yes, there are stockpiles of them, practically coming out of our earholes. Javelins are the modern US Army's bazooka, with a similar scale of issue -- one per rifle squad rather than two per rifle platoon -- from the beginning and nowadays plenty of "spares" that could be used to beef up any unit's AT capability should a threat arise. It might have been more limited back in 2001 or so, but there are tons of them floating around since they pull double-duty as part of the local security setup, so you'd probably find a few Javelins in MP outfits, artillery batteries, etc. even without an armor threat. They've never been especially rare or limited in numbers, outside of initial fielding. Maybe when the Marines module comes around, they'll be a better fit balance-wise since Marine infantry battalions have like eight or nine total Javelin launchers and depend more heavily on dismounted TOWs for ATGMs.
  9. It depends on the number of avenues; some maps have sort of terrain "bridges" to which vehicles are restricted. And AT mines are 250 points for a Huge Assault in CMBS, 250 points for a Medium Attack in Red Thunder and 250 points for a Tiny ME in CMBN, no inflation whatsoever.
  10. Oh, OK, 100% of the routes blocked? Yeah, that is a bit ridiculous, unless you're talking about one of those scenarios with a single good vehicle route. The QB problem remains though.
  11. Send vehicles on a different route. Nothing unrealistic about using a minefield to limit the attacker's options and channelize them.
  12. Just tested: functionally unlimited. You can bring down all the barrels of twelve batteries' worth of artillery at once, which is more than you'll get during any reasonable scenario.
  13. Hit over twenty times, only penetrated around a dozen. HEAT's after-armor effects are pretty limited. If it doesn't touch off ammo, directly intersect a crewman's vital organs or start a fire, there isn't much else to it.
  14. They can take them from dead soldiers. Sometimes it doesn't happen because the guy is already carrying a "shiny" weapon (SMG, LMG, AR, etc.) or because the weapon itself was damaged/destroyed, but usually they'll snag it, along with the ammo.
  15. That's easy enough to explain: the sabot entered the carousel itself via a hull hit, which would obviously still cause a catastrophic, tank-ending event to occur. Example: Anyway, it isn't exactly a secret that the T-72 had rounds stored outside the carousel; its total capacity is only 22 rounds. The other 15-20ish shells have to go somewhere and pretty much every diagram of a T-72's internal configuration plus the actual statements by T-72 tankers agree on the point that they load shells in the fighting compartment. Other than that, I haven't seen or read anything about Iraqi T-72's having a reduced fighting load. That doesn't mean it didn't happen, but I don't imagine they were doing much shooting up to that point, so even poverty-level logistics should have been able to keep them topped up. One of the accounts (in Russian) that stuck out to me was a T-80 that was struck around 22-24 times with RPGs, with half of those penetrating to one degree or another, and still managed to limp away from the immediate battlefield before its engine finally gave up the ghost, causing the crew to abandon it. The general in charge of writing the study used this anecdote as a point against gas turbines' unreliability/fragility and I'm just like, "Man, what the hell are you putting in your pipe?"
  16. You can use them to rally beaten up units that have fallen behind or as "spare" leadership when platoon and company commanders inevitably become casualties. The UI does a poor job of showing this, but it works.
  17. The autoloader carousel is actually reasonably safe; it's a fireproof box that is shielded from any nastiness. What's killer is the the common practice of storing additional rounds in the fighting compartment of the tank.
  18. Full ammunition load from six batteries of 76mm field guns plus a hundred rounds from three batteries of 122mm howitzers. 250x250m forested area, high density trees in center, normal density in a circle, outlying areas and edges low density trees.
  19. I'll go check real quick, should be cool to see a ton of artillery making matchsticks.
  20. I wouldn't say impossible, but there is one QB map -- it is about 5km long and 1km wide or thereabouts -- where a T-90 force can be stymied pretty well by equivalent Abrams unit since both sides have LoS into the area directly beyond their setup zone. That being said, I only lost two T-90s to actual tanks; the rest were due to UAV-directed fires making their presence felt and me being overly optimistic about the efficacy of 5m movements to defeat Excal and Hellfire.
  21. It is actually less difficult, since you can instantly judge what is and isn't being seen by a particular unit.
  22. Blue bar on red background is the flag of Novorossiya (New Russia). Those are separatist vids.
  23. Nobody made that claim. What we did say was that in the contemporary AARs, nobody mentioned canister in context of hedgerow fighting.
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