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Apocal

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Everything posted by Apocal

  1. I'm about 99% sure you'd like the outcome of unnerfed HE on the game even less.
  2. I read that and laughed pretty hard at "Indiana Jones and the Fuel Filters." Anyway, a nice RUSRUS)) on another forum translated it, I'll get his translation and, if he's coll with it, paste it over since machine-translation sucks pretty damned bad and the guy is legitimately funny in some parts.
  3. I think it would be good if the scenario designer could control such behavior. Even better if the AI was adaptive, i.e. after a unit's initial contact with the enemy, they are more prone to area fire, but as ammo goes below 50% they limit themselves.
  4. I've been playing it for a few days now and it really wouldn't work too well as a CM op-layer because if you can reliably faceroll even NVA infantry on a routine basis, the guerrilla side has almost nothing to counter with. Don't get me wrong, it is a great game on its own; it has the knack (increasingly rare in wargaming) of being obviously simplified but still presenting a fair representation of the challenges of counter-insurgency. Managing the resource scarity of various sorts -- supplies, transport, firepower, specialized units -- atop of juggling between direct counter-guerrilla sweeps or presence among the population is rather nice and it illustrates rather well the tradeoffs involved. It is especially great that there are various strategies and even better that occasionally the circumstances will call for one rather than the others. That and the damage/attrition modeling is incredibly simple: units that are hit are hurt. Units hit while hurt die.
  5. You have to place the sight over a moving target for one second (at least) to calculate and apply the correct lead. I imagine they are abstracting the little bumps and dips that characterize AFV movement over off-road terrain, so it can take a bit longer.
  6. I was thinking about the barrel bombs in that case, but yeah, I'd seriously prefer they replace any weight with chlorine rather than pack on more HE. Or build/install one of those nasty fragmentation kits.
  7. Given the alternative payloads, I'd take chlorine.
  8. I don't believe there are base-discharging smoke rounds for 60 or 81/82 mortars. I can't imagine they'd be all that effective, given the size of the rounds.
  9. Yeah, it is a bit more effective and noticeable than your post implies. When it actually hits, that is. The last time one managed to nail one of my squads (actually two teams in a medium-sized building) it wounded two guys sharing the window it smacked and a fragment DRT'd their squad leader one or two action spots away. That pretty much sent the immediate firefight's momentum over to the Russian side and I had to risk a Stryker to get the ball back in my court.
  10. I'd personally recommend Red Thunder over Fortress Italy but it is largely personal preference of theaters and time periods.
  11. Well sure, in theory. But in theory, dudes shouldn't be getting nailed by non-TRP artillery either...
  12. You can't see the enemies' drones, unless I've missed something, somewhere. Anyway, I had modest success in one case, disabling a pair of BMPs with a total of six Grans, but that was playing real-time. I suppose over PBEM dudes might shift their tracks 15-20 meters every turn as a hard counter to American PGMs and a soft counter to RUS/UKR equivalents.
  13. I use 1 at a time with Excals but 2 or 3 at a time with the PGMM. I haven't yet had a chance to use the Russian/Ukrainian equivalents.
  14. Mortar WP did cause a few casualties back in CMSF/CMBN, but (realistically) way less than straight HE. And since the point of "shake-and-bake" (WP, then HE) fire missions was to set protective structures on fire and force occupants to abandon them so HE could have maximum effect, but we don't have fire or structures protected against artillery fire in CMx2, there really isn't any point firing WP in-game except for purposes of obscuring something.
  15. Have your tank pop smoke, notice it blooms fast. That's WP in-game. I think it should bloom faster and pillar in short order, but it is at least functional.
  16. I think they toned down the killing power of fragmentation in across the board in CMBS; even Ukrainians wearing crap body armor have staying power under mortars.
  17. 1. No way to show the full OOB. 2. No way to show unit names above their icon either. 3. Double click on the HQ unit; that will select every subordinate unit and their subordinates as well. If you want to select just one element in a platoon, double click any unit in that platoon. And if you only want to select the command element (CO, XO, special teams, command vehicles, etc.), but not the full unit, double click on any unit in the command element that isn't the HQ.
  18. Dude, you gotta read your links more closely: All funds are committed immediately, using FY 2014 US Navy weapon budgets. In early November, the Marine Aviation Plan 2015 explains: “To address the operational need for a TACAIR forward-firing missile, 500 legacy AGM-65F Infrared (IR) Mavericks will be purchased from the USAF and converted into modernized AGM-65E2 Laser Mavericks. These conversions will nearly double the current inventory of Laser Mavericks. The AGM-65E2 seeker provides F/A-18F and AV-8B with increased self-designation capability, greater chance of laser spot re-acquisition if lost due to obscurants, and a more accurate laser spot scan than the AGM-65E seeker.” Its the Navy/Marine Corps buying part of the USAF's stock and converting for Navy/Marine Corps use.
  19. Literally nothing in this post is true. I think the one firing that was politically related was McChrystal... but that was for blatant disrespect. We're not the sort of military where you can say the president is a ****ing idiot publicly and get away with it. President Bush had Admiral Fallon fired for less than that.
  20. Good scenario, there is definitely room for tactical decision-making, management of scarce resources (viable lines-of-sight, mortar rounds initially, Javelins initially) and an element of luck to the whole thing, which makes it a pretty good scenario in my book.
  21. Thanks. I don't know if anyone else has mentioned this, but the US HQ and Forward Observer icons highlight to a lighter shade of blue rather than tan like all the other US icons in the mod. Intentional? edit: Same thing with sniper teams, when selected they become a lighter shade of blue rather than tan.
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