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Moonslayer

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Everything posted by Moonslayer

  1. You know we love you 'Dude... Apologies for not posting comments on cmmods... forgot that that was an option "All your stuff is excellent"... blanket comment for you
  2. Africa does dwarf Europe in actual fact. Thrawns representation of Africa does not seem unreasonable to me. Here is my to scale mini map of one of my mods. Africa is to exactly the right proportions.
  3. I found the map too busy and the game too slow for my liking. Mind you I don't have as much time as I used to to play this game. I usually play the mini campaigns these days.
  4. I put the USA on full research too and don't even start to build until I have maxed it out. IT is again a priority then usually I get the infantry upgrades before swapping to air tech. The UK I usually don't have much tech in there until Iraq/Norway fall and France is out. Then there is a bit of a lull in UK troop needs until the US gets involved so I start air techs for the UK.
  5. Isn't that pretty much exactly the same thing? SC2 does pretty much what you are asking anyway in so much as the Germans have more tank groups than the others to begin with and they have the advantage of superior HQs. This advantage is lost later in the war when other countries gain better HQs and more tank groups. The advantage you suggest will result in a permanent deficiency for all others throughout the war. Your 'fix' would be ahistorical imho.
  6. New update available. I have added a few scripts to improve the Turkish AI so it should now be possible to play the Cypriot forces against the computer. Don't expect any genius moves by the computer so, as usual, the maximum settings should be used if you are a competent player. This is the last update for this mod for the near future as I have bigger fish to fry (read: War of the Worlds).
  7. I have been quiet but not lazy... here is a screeny of part of my map (Hyde Park and Knightsbridge). This is still early yet as I have much to do to complete the graphics but I didn't want you guys to think I had forgotten this 'little' project! I know the buildings are not 100% Victorian but I think a little artistic license is allowed I plan for Hyde Park to be the location of the main Martian presence and also want to put a fence around it to make it stand out a little more. The unit bitmaps have been placed on the back burner for a while as I continue to work on getting the map of London as accurate as possible. The terrain bitmaps are also sapping more time than I had thought they would. Still, with the Crimbo hols finally here I should be able to put more time into this mod.
  8. with more consequences of DOWs on minors their would be far less gamey DOWs going around. Looking at these consequences is one of my top priorities after the several I already have ;P Maybe someone could create a whole bunch of new scripts?
  9. I second Mr Rogers... Mr Dude you should get an award, or something, for all this useful material!
  10. It's because of CoS that I found SC1. I changed computers and found that CoS no longer worked... I was gutted. Spent a while searching for a similar game and came across this website... the rest is history
  11. Time for an update of the work Completed so far: 1) Gathered dozens of images for both bitmap conversion and inspiration. 2) Converted several bitmaps for the game (tripods, several London landmarks, 2 Victorian buildings, road tiles, some human military units and several terrain sprites) 3) Created a scale map of central London (1 tile = 200m x 200m) 4) Started creating a library of sound fx for martians mainly. Identified problems to overcome: 1) How best to incorporate bridges across the Thames. At the moment the bitmaps are the main drain on my time. Don't expect this to be ready this side of Christmas folks ;p Unless Normal Dude wants to let me in on his secret of time dilation?
  12. In the original book the artillery did take down a machine. The book, of course, was told from a single person's perspective of the war... it logically follows that the invaders would have suffered some casualties but essentially the humans were simply cannon fodder. @ Retributar: Good idea about the engineer units but i had envisaged representing the cylinders as city resources. A defensive 'heat ray' unit would take several turns before it was fully entrenched and so provide the slow build up in defence that you alluded to. The other advantage would be that tripods would only be able to be manufactured by the cylinders... fairly realistic. I do, however, think the engineer units could be made to be pretty useful in another area Anyway, here is a little of what I have so far:
  13. Don't stop! I have been gathering a few pics myself and have been creating a few bitmaps for the tripods. The main problem so far is the height of the martians tripods. The game limits them quite severely and so they end up looking rather wimpy. So far I have been concentrating on a nineteenth century attack on london (ie a H.G. Wells version). The basic premise is the invaders need to capture key positions before the bacteria incapacitates them (ie game end). The humans have to keep hold of as many objectives as possible to lessen the death toll. If all locations are occupied before the end of the game then London is wiped out and the humans have lost. I am working on a complete reworking of the terrain tiles to represent an urban environment. I have several ideas of how to allow the martians to cross water (the thames) without allowing humans to do the same. This is going to be a major project which is going to sap alot of time. Any and all assistance with bitmaps would help greatly so keep 'em coming
  14. How many times can one say 'awesome' before sounding like one is chatting somebody up? Ah, what the heck... AWESOME!
  15. This is an awesome idea... and I have loads of ideas to incorporate into such a mod. As of now I will be working exclusively on this scenario. One of my favourite books and also one of my favourite films. No idea why I never thought of it myself! If Retributar wanted to spark someone's interest then he has succeeded BIG time with me I'll get right on it!
  16. Wow! Many thanks, Hubert. I, like many people on this forum, have lots of ideas that your superb tool has given me the inspiration to create. The only thing I need to realise them is time. Sadly with work and two very young children this is one commodity that is in short supply. Fortunately, however, I am also an insomniac
  17. New graphics added and corrected a few errors. Military 2D sprites altered and match units better.
  18. Capt Andrew: Just use ms paint to trace around your chosen icon. Takes about 2 minutes or less.
  19. To summarise all of the above: There is practically no difference so go for whatever you like ;p
  20. To be honest I don't think it makes any difference. I base my research on what I think is most necessary at the time. Usually I try to get intelligence research up to max asap so that advances will come that much more quickly later in the game. Often I like to spread out the research chits simply to add a little variety to the development
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