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Moonslayer

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Everything posted by Moonslayer

  1. Either way I'd take the 6 rated general with 5 xp over the 8 rated green general any day. Covet those 5xp generals and they will look after you well
  2. The AI is beatable at all levels but it can be hard when you first start. Read through some of the strategy articles on this forum and you will improve your performance. A couple of tips to get you started (apologies if you are already past this stage in your development as a player): 1) Playing Axis: Keep an eye on unit supply going below 5, low supply can seriously hamper your troop's performance in battle. 2) Playing Allies: Don't be too aggressive early on... pick your fights and be prepared to give ground rather than use up too many mpps. Good luck.
  3. Hear hear! There's nothing wrong with Jap imho.... I would never be insulted by Brit, Pomme or Limey... even though at least two of those were originally meant as insults. Lets just stay calm and have a little perspective here, folks. Unless one of our 'turnip headed' :eek: (A Chinese slang term for the Japanese apparantly!) brethren would like to step up and say otherwise....?
  4. It was a great series. I was actually in the middle of designing the Guadalcanal scenario when it came on in the UK on the Military History Channel. It was useful to confirm much of the research I had already done on the confrontation.
  5. The AI selects the troops nearest to the friendly position you set in the script. It is possible to have amphibs in the water at the start but you will have to ensure they are closest to the initial friendly position otherwise the AI will assign other units to the script.
  6. Anyone who uses the editor to create their own versions of these games is due maximum respect as far as I am concerned. Bill has answered all your questions far better than I ever could but I just wanted to add some encouragement to a potential future modder. Good luck to you, sir! I look forward to trying out some of your scenarios in the future... the editor is the bee's knees IMHO. Time invested in it is time well spent.
  7. You are probably not at war with the Japanese yet so you cannot invade. Russia starts off as 'neutral' which mimics the non-aggression pact Japan and Russia had since 1939. Russia will eventually join in by itself but you can spend mpps in the diplomacy screen to try and speed the process along.
  8. Same here... I use the overview map and look for the blinks.
  9. Top settings for vets to be sure. You'll enjoy the challenge.
  10. I think the rest of us will get on just fine without a US of A... heck, we managed quite well before you existed so I am sure we'll cope after you're gone. Let's just hope that we never have to find out though, eh?
  11. To be honest I haven't seen much in the way of a change with this "credit crunch"... I guess it depends on where your income comes from. "mass spread anarchy" is a little over the top imho. Getting back on topic for a sec, I know that whenever this gets released you guys are going to love it
  12. 1) Did you change the name of the silhouettes file? 2) Did you change the dimensions of the file? 3) Does the file still exist? 4) Have the silhouettes just changed position or have they changed shape? 5) Have you lost the custom silhouettes and now only see the default ones? Your request is a little unclear to me and without the full story it is difficult to say what the problem is.
  13. Cheers, Blashy, I would like to but cash is pretty tight at the moment. In addition it would mean opening up the PC as I can't remember how many pins my memory cards are. Maybe when the next holiday comes around I will get it done. As SC2 is the most demanding piece of software I currently have it's not a priority. Buying new brake discs for the Alfa, on the other hand.....
  14. The most likely cause of a white background is that the white you used in the medal spites was not 255,255,255 rgb. Check and see. I had this once and it was because I had converted a sprite from a different format. One of the values was left as 253 instead of 255. Not sure what you mean by the 'bitmap that controls this'.
  15. I only have 256MB RAM, 64MB graphics card and a 1.7MHz processor so I usually avoid the larger scenarios
  16. ? afaik the weather patterns are arranged so that you won't get illogical results.
  17. Adjacent weather zones should not vary wildly from each other. The idea is to create greater continuity between geographically close weather zones..
  18. In my opinion there can be only one release date for this title... quite frankly I'm surprised no one has suggested it yet.I think you all know what my vote will be Hint: "Infamy, infamy... they've all got it infamy!" Disclaimer: I have no inside information... this is pure conjecture.
  19. Where to begin? This looks like a #surrender_2 event by the lack of #SURRENDERED_TO variable. A #surrender_2 event is used to force the surrender of a country upon a certain date usually. With #flag=0 this is not a default event anyway... are you selecting it in the menu? #COUNTRY_ID= 18 is this correct? This is not the ID for France in the standard set up. #CONDITION_POSITION= 190,34 [0,0] [1,1] [1] [0] This is badly wrong. If 190,34 is Paris then this part does look for a single unit on the location but the 3rd number in [] should be the ID for Germany (1 is the UK in standard play) and the 4th number indicates the alignment... 0 = neutral. There may be other errors but, quite frankly, I think this will do for the moment
  20. Cheers, guys, glad you liked it. It's probably as good a reason as any for never letting British school teachers run the USMC in real life
  21. Cheers, HC, I wasn't 100% sure with the popups. Thanks for the clarification
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