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Thomm

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Everything posted by Thomm

  1. Here is another one: Open Map Format (.txt, .XML, ….) Best regards Thomm
  2. Since, at this point of my life, I finally start to consider playing video games a waste of time, while, at the same time, I think that making wargames is totally awesome, this thread makes me particularly happy. Best regards Thomm
  3. Was the ability to control individual soldiers in a FPS mode already mentioned? Gotta think out of the box for CM3! That, and Fulda Gap. Best regards, Thomm
  4. I find this very interesting! I wonder where the line is drawn regarding copyright infringement. But I guess they asked the permission of the reddit poster. Best regards Thomm
  5. "Fulda Gap" apparently meets Arma 3: See "Arma 3 Creator DLC: Global Mobilization - Cold War Germany" on Steam/YouTube Best regards, Thomm
  6. The range should be the maximum possible (60 meters?) accounting for the fact that competent operators would shoot the two projectors in turns, if necessary. Best regards, Thomm
  7. If you cannot get an answer here, then you could try on "neutral ground" in this "Grogheads" thread: DCS at Grogheads Best regards, Thomm
  8. Im Thread "2019 Reporting For Duty" findest Du im ersten Posting: Also irgendwann in den kommenden Monaten. "Bones" heißt übrigens so viel wie "Leckerbissen" im Sinne einer Vorschau auf den Inhalt, und wird nicht der Modul-Titel sein. Grüße Thomm
  9. Thank you for the detailed answer! Best regards, Thomm
  10. Does a sniper actually see the impact of his bullet?! I would expect the recoil of the weapon to throw off his sight. But having never fired a weapon in my life, I seriously have no idea. Best regards, Thomm
  11. This seems to be spare ammo for under-barrel grenade launchers. I suspect that soldiers in the vicinity of the vehicle can access this supply even without entering the vehicle. Best regards, Thomm
  12. With all due respect: Didn't you just create this "Omnibus" thread in the General Forum for these findings?? Best regards, Thomm
  13. Interesting article about CM:BS and other wargames: "The Best Modern War, Cold War & WW3 War Games" "Call to Arms" with its first-person mode looks like something I keep dreaming of when playing CM ... Best regards Thomm
  14. I do not fully agree with this. Many times, I found it necessary to expose own infantry to the enemy in order to get them to shoot and reveal their positions to the vehicles. Best regards, Thomm
  15. Very good info in this thread! One thing that I really missed in this scenario was an indicator for the floor number(s) that my troops and the enemy occupy. In those densely packed areas it is difficult to get down to lower view levels to get this info. The other thing that really disturbed me is that even in big buildings the soldiers could not move from floor to floor without being detected from the outside. Even a Syrian sniper team moving up inside the tall bank building got detected and fired upon. I found this very unrealistic! How would that happen in reality???! Best regards, Thomm
  16. This is an excellent idea! It may block the entrance for enemy vehicles. Maybe infantry also??!? I am very interested how this will turn out. I think my biggest mistake when playing as the Germans was not to take the extra ammo out of the vehicles. Things started to go bad when my key defenders ran out of MG3 and AT ammo. Totally forgot about the Milan teams, too. Fortunately, the reinforcements are overwhelmingly strong ... Best regards, Thomm
  17. Some links for the future: Cold War Tank Formations NATO Northern Army Group OOB 1985 Steel Beasts Vehicle Time Line Cold War OOBs Best regards, Thomm
  18. Every time I had to handle conscript Syrian forces in the CM:SF2 demo I found myself longing for top-of-the-line Warshaw Pact troops ... Just sayin' ... Best regards, Thomm
  19. In the CM:SF2 demo I hunted with a Syrian T-something (in "The Alamo") straight forward towards a Leopard 2 who was looking in a different direction. About 45 degrees from my axis of approach. Sure kill, I thought, until the Leopard turned its turret and blew the Syrian tank, which was pointed directly towards it, into the sky. Made me pull my hair out. That Leopard tank was later killed by a lone RPG gunner. Which made up for the above. A little. Best regards, Thomm
  20. During my play-through of all demo scenarios, I had exactly one crash: In "Breaking the Bank", after about one hour of game time. After restarting the game from the last save game, I was able to finish it without further problems. Best regards; Thomm
  21. In "The Alamo", playing as the Germans, my biggest losses came from panicked Germans running out through the gate of the fortress right in front of the guns of the attackers. That seemed very odd, especially since there were plenty of spots to hide inside the fortress itself, as a susequent play-through as the Syrians painfully demostrated to me. Best regards, Thomm
  22. Very interesting! Be advised, though, that apparently anybody having the link above can edit your CM corkboard now! Best regards, Thomm
  23. In what context? A limited conflict on Austrian soil (for whatever reason can be made up)? Or in an all out attack on NATO? Take, for example, the "Seven Days to the River Rhine" plan including two 500 kt nukes on Vienna (according to Wikipedia). This was to happen in the course of a counter-attack after a NATO nuclear first strike (according to Wikipedia). And even then, no nukes were to be dropped on France or the UK. I am reading "Team Yankee" at the moment. So far this book listed a couple of paragraphs with newspaper headlines to give "some sort" of backstory, a few pages of family life and preparing for a Soviet attack stories, and then good old CM-scale fighting starts. No nukes were dropped so far, but a chemical attack took place. CM soldiers with gas masks could make for great screenshots. Fact remains, that I grew up with M60s, Leopard 1s, Gepards ... much more so than with M1s, for example. Please don't nuke me for it! Best regards, Thomm
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