Thomm
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Everything posted by Thomm
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What I'd like to see in CM3...
Thomm replied to Wodin's topic in Combat Mission - General Discussion
Here is another one: Open Map Format (.txt, .XML, ….) Best regards Thomm -
Online magazine posted BF's game screenshot
Thomm replied to Hister's topic in Combat Mission - General Discussion
Since, at this point of my life, I finally start to consider playing video games a waste of time, while, at the same time, I think that making wargames is totally awesome, this thread makes me particularly happy. Best regards Thomm -
What I'd like to see in CM3...
Thomm replied to Wodin's topic in Combat Mission - General Discussion
Was the ability to control individual soldiers in a FPS mode already mentioned? Gotta think out of the box for CM3! That, and Fulda Gap. Best regards, Thomm -
So I Recognized the Soldier from the Cover Art
Thomm replied to SgtDeadly12's topic in Combat Mission Shock Force 2
Ah, Okay! Thank you! -
So I Recognized the Soldier from the Cover Art
Thomm replied to SgtDeadly12's topic in Combat Mission Shock Force 2
I find this very interesting! I wonder where the line is drawn regarding copyright infringement. But I guess they asked the permission of the reddit poster. Best regards Thomm -
Is Fulda Gap most likely never in the cards?
Thomm replied to Sequoia's topic in Combat Mission - General Discussion
"Fulda Gap" apparently meets Arma 3: See "Arma 3 Creator DLC: Global Mobilization - Cold War Germany" on Steam/YouTube Best regards, Thomm -
If you cannot get an answer here, then you could try on "neutral ground" in this "Grogheads" thread: DCS at Grogheads Best regards, Thomm
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Combat Mission Red Thunder Module 1 Bones
Thomm replied to franky's topic in Combat Mission - General Discussion
Im Thread "2019 Reporting For Duty" findest Du im ersten Posting: Also irgendwann in den kommenden Monaten. "Bones" heißt übrigens so viel wie "Leckerbissen" im Sinne einer Vorschau auf den Inhalt, und wird nicht der Modul-Titel sein. Grüße Thomm -
Panic! Battle Fatigue in WWII
Thomm replied to Swervin11b's topic in Combat Mission - General Discussion
Thank you for the detailed answer! Best regards, Thomm -
Panic! Battle Fatigue in WWII
Thomm replied to Swervin11b's topic in Combat Mission - General Discussion
Does a sniper actually see the impact of his bullet?! I would expect the recoil of the weapon to throw off his sight. But having never fired a weapon in my life, I seriously have no idea. Best regards, Thomm -
What are these 88 rounds of 40x46mm ammo?
Thomm replied to melm's topic in Combat Mission Shock Force 2
This seems to be spare ammo for under-barrel grenade launchers. I suspect that soldiers in the vicinity of the vehicle can access this supply even without entering the vehicle. Best regards, Thomm -
VG article on US Airborne in MG
Thomm replied to John Kettler's topic in Combat Mission - General Discussion
With all due respect: Didn't you just create this "Omnibus" thread in the General Forum for these findings?? Best regards, Thomm -
BFC - Time to Rethink the 'Roadmap'?
Thomm replied to Sublime's topic in Combat Mission - General Discussion
Interesting article about CM:BS and other wargames: "The Best Modern War, Cold War & WW3 War Games" "Call to Arms" with its first-person mode looks like something I keep dreaming of when playing CM ... Best regards Thomm -
Need some advice for breaking the bank
Thomm replied to RexSaur's topic in Combat Mission Shock Force 2
I do not fully agree with this. Many times, I found it necessary to expose own infantry to the enemy in order to get them to shoot and reveal their positions to the vehicles. Best regards, Thomm -
Need some advice for breaking the bank
Thomm replied to RexSaur's topic in Combat Mission Shock Force 2
Very good info in this thread! One thing that I really missed in this scenario was an indicator for the floor number(s) that my troops and the enemy occupy. In those densely packed areas it is difficult to get down to lower view levels to get this info. The other thing that really disturbed me is that even in big buildings the soldiers could not move from floor to floor without being detected from the outside. Even a Syrian sniper team moving up inside the tall bank building got detected and fired upon. I found this very unrealistic! How would that happen in reality???! Best regards, Thomm -
This is an excellent idea! It may block the entrance for enemy vehicles. Maybe infantry also??!? I am very interested how this will turn out. I think my biggest mistake when playing as the Germans was not to take the extra ammo out of the vehicles. Things started to go bad when my key defenders ran out of MG3 and AT ammo. Totally forgot about the Milan teams, too. Fortunately, the reinforcements are overwhelmingly strong ... Best regards, Thomm
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Is Fulda Gap most likely never in the cards?
Thomm replied to Sequoia's topic in Combat Mission - General Discussion
Some links for the future: Cold War Tank Formations NATO Northern Army Group OOB 1985 Steel Beasts Vehicle Time Line Cold War OOBs Best regards, Thomm -
Is Fulda Gap most likely never in the cards?
Thomm replied to Sequoia's topic in Combat Mission - General Discussion
Every time I had to handle conscript Syrian forces in the CM:SF2 demo I found myself longing for top-of-the-line Warshaw Pact troops ... Just sayin' ... Best regards, Thomm -
In the CM:SF2 demo I hunted with a Syrian T-something (in "The Alamo") straight forward towards a Leopard 2 who was looking in a different direction. About 45 degrees from my axis of approach. Sure kill, I thought, until the Leopard turned its turret and blew the Syrian tank, which was pointed directly towards it, into the sky. Made me pull my hair out. That Leopard tank was later killed by a lone RPG gunner. Which made up for the above. A little. Best regards, Thomm
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During my play-through of all demo scenarios, I had exactly one crash: In "Breaking the Bank", after about one hour of game time. After restarting the game from the last save game, I was able to finish it without further problems. Best regards; Thomm
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In "The Alamo", playing as the Germans, my biggest losses came from panicked Germans running out through the gate of the fortress right in front of the guns of the attackers. That seemed very odd, especially since there were plenty of spots to hide inside the fortress itself, as a susequent play-through as the Syrians painfully demostrated to me. Best regards, Thomm
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Using Virtual Corkboards for AARs and Such
Thomm replied to RLW's topic in Combat Mission - General Discussion
Very interesting! Be advised, though, that apparently anybody having the link above can edit your CM corkboard now! Best regards, Thomm -
Is Fulda Gap most likely never in the cards?
Thomm replied to Sequoia's topic in Combat Mission - General Discussion
In what context? A limited conflict on Austrian soil (for whatever reason can be made up)? Or in an all out attack on NATO? Take, for example, the "Seven Days to the River Rhine" plan including two 500 kt nukes on Vienna (according to Wikipedia). This was to happen in the course of a counter-attack after a NATO nuclear first strike (according to Wikipedia). And even then, no nukes were to be dropped on France or the UK. I am reading "Team Yankee" at the moment. So far this book listed a couple of paragraphs with newspaper headlines to give "some sort" of backstory, a few pages of family life and preparing for a Soviet attack stories, and then good old CM-scale fighting starts. No nukes were dropped so far, but a chemical attack took place. CM soldiers with gas masks could make for great screenshots. Fact remains, that I grew up with M60s, Leopard 1s, Gepards ... much more so than with M1s, for example. Please don't nuke me for it! Best regards, Thomm