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Thomm

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Everything posted by Thomm

  1. I was not precise enough: For a RT player, who tries turn-based planning for the first time, this can be confusing. Best regards, Thomm
  2. What I mean is the following: Unit starts outside of vehicle. Player plots a path to a vehicle, endpoint gets the 'Embark' label. Player highlights the 'Embark' waypoint and presses 'Acquire'. Nothing happens. It seems that you can acquire only when mounted at the beginning of a turn. For a RT player, this can be confusing. Best regards Thomm
  3. When you are at it, add a note to the 'Acquire' command explaining that it can only be executed at the beginning of a turn (and not at a waypoint). I don't think this (rather important) information is in the manual yet. Best regards, Thomm
  4. Question: BMP-2s appear to be near-blind. Is this realistic or a bug? Does it help to have a squad loaded? Even then, the 'Open up' button fails to work, at least in some instances. Best regards, Thomm
  5. Question: I seem to be unable to use 'Acquire' at an 'Embark' waypoint in turn-based mode. Does 'Acquire' work only at the start of a new turn, with the unit already embarked? Best regards, Thomm
  6. So it is abstracted, without actually turning the turret? Best regards Thomm
  7. M901 "Hammerhead" TOW vehicle shows the same behavior. (Edit: As mentioned in the first post) Quite confusing for the uninitiated. After a few turns, I stopped shouting "Shoot! Shoot!" at the screen. Best regards Thomm
  8. Question: The TOW vehicle appears to be able to spot through its own smoke cover, but does not shoot any missiles through the smoke. Is this working as intended? I also keep noticing that engineer M113s try to shoot it out with 30 mm armed BMPs. Which never ends well. On the other hand, the same M113s are scared off by crawling, suppressed infantry occasionally. It is confusing. Best regards, Thomm
  9. Ability to let the tank turret constantly scan over its frontal arc (e.g. +/- 45 degrees off-axis) or over the current target arc, if available. Best regards, Thomm
  10. Thank you for your answer. Well, that certainly makes a lot of sense to me. I wonder if this is abstracted in CMx2, or simply does not exist. For buttoned-up tanks, or commanders without binoculars, it should make quite a difference. Does not seem to be to hard to do engine-wise, either. Just have a 'Scan' button. Tie it to a target arc, if available ... Best regards, Thomm
  11. I real life, would a buttoned-up tank crew turn the turret (within a given arc) to allow the gunner to scan for distant targets with his sight? Or is this simply not done? Best regards, Thomm
  12. Over the years I keep wondering how much more the terrain engine could have been optimized if the requirement for the terrain being deformable had been dropped. Best regards, Thomm
  13. That is not the Leopard we are looking for! And you know it! Best regards, Thomm
  14. I have a feeling that my graphic card could handle rendering high-res ground textures at (far?) greater distances than it actually does, but since the user does not have any control about it, I cannot prove it. Shrug. Best regards, Thomm
  15. Absolutely! This is what I love about the otherwise very basic graphics of 'Brass Brigade': The atmosphere produced by all the dust and shrapnel. https://youtu.be/H-Duf1bScRA?t=62 Best regards, Thomm
  16. Nothing like watching a Shillelagh crawl towards you only to drop in desperation after the guiding M60A2 is blown up by the return shot. Best regards, Thomm
  17. A BMP2 cannot spot a M113 right in front of it at night. Is this a bug? In 'US Campaign Scenario They Own the Night' I had to use 'area target' to destroy M113s, repeatedly. The BMP2s would not spot M113s right in front of them, even if they were fired upon. EDIT: To make sure, I opened the scenario as US, and, sure enough, the US APCs come with night vision devices. Poor Soviets, LOL. Best regards, Thomm
  18. Q & A: That M113 engineer variant with the circular turret armor: I am under the impression that the M2 cannot be manned by the passengers in the rear. Is this working as intended? Best regards, Thomm
  19. A label indicating weapons as 'deployed'. The same way 'semi-deployed' is shown. Best regards, Thomm
  20. Regarding the Q & A: Smallest mission 'Direction found': What is the best way to employ the Soviet LMG in this scenario? M60A2: The smoke grenade launchers on the Soviet tanks will block her sight, correct? Best regards, Thomm
  21. Sorry, I did not know that. I am by no means a hardcore player. So you imply that they actively block this now!? Odd, if true. Best regards, Thomm
  22. I guess Charles never intended to make the maps compatible between games. If this is the case, he would have to program an import filter which takes a map from game A and converts into the internal format required by current game B. Which of course would be nice. But you have to understand how little a single programmer can achieve! Certainly it would be doable. I guess any volunteer could write a converter if he had access to the file format. But for this task, you would need documentation. Who would have to do the documentation? Charles! Does Charles have extra time for this? Guess not. So I guess the dice has been thrown once the original design did not take compatibility into account. Which does not seem to be the case. That the F&R QB maps work in CMBS is the real surprise in this context. You have to see CM from this perspective: Given how much output a lone programmer can produce, it is a wonder that CMx2 exists at all! Best regards Thomm
  23. Major Victory as Red in 'Between Two Fahrbahns'. In the end, I had a mere three AFVs in the occupy area. And they got there literally in the last minute. Scenario balance does not get any better than that! My last tank, which killed the last M60, was guided by a recon team sneaking up to the bushline next to the street. This last tank of mine was, in turn, destroyed by enemy infantry shortly afterwards. The brave recon team was killed by an AP artillery strike (how mean!!!). Nail-biting action till the end! Good stuff! Best regards, Thomm
  24. Update: All my problems vanish as soon as I run the game as administrator (from my non-administrator account). Thank you again for all the good advice! Best regards, Thomm
  25. Hi Bubba, Thank you for your kind offer! Edit 1: Found a thread on the topic: https://community.battlefront.com/topic/138692-nvidia-control-panel-settings/ Edit 2: Changed the 3D settings for CM:CW according to the thread above. Shadows are rock solid now, there is no more flickering! Thank you for the advice! Best regards, Thomm
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