Thomm
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Everything posted by Thomm
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What I mean is the following: Unit starts outside of vehicle. Player plots a path to a vehicle, endpoint gets the 'Embark' label. Player highlights the 'Embark' waypoint and presses 'Acquire'. Nothing happens. It seems that you can acquire only when mounted at the beginning of a turn. For a RT player, this can be confusing. Best regards Thomm
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US armour spotting ability - buttoned or unbuttoned?
Thomm replied to Raging Al's topic in Combat Mission Cold War
So it is abstracted, without actually turning the turret? Best regards Thomm -
Question: The TOW vehicle appears to be able to spot through its own smoke cover, but does not shoot any missiles through the smoke. Is this working as intended? I also keep noticing that engineer M113s try to shoot it out with 30 mm armed BMPs. Which never ends well. On the other hand, the same M113s are scared off by crawling, suppressed infantry occasionally. It is confusing. Best regards, Thomm
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Ability to let the tank turret constantly scan over its frontal arc (e.g. +/- 45 degrees off-axis) or over the current target arc, if available. Best regards, Thomm
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US armour spotting ability - buttoned or unbuttoned?
Thomm replied to Raging Al's topic in Combat Mission Cold War
Thank you for your answer. Well, that certainly makes a lot of sense to me. I wonder if this is abstracted in CMx2, or simply does not exist. For buttoned-up tanks, or commanders without binoculars, it should make quite a difference. Does not seem to be to hard to do engine-wise, either. Just have a 'Scan' button. Tie it to a target arc, if available ... Best regards, Thomm -
US armour spotting ability - buttoned or unbuttoned?
Thomm replied to Raging Al's topic in Combat Mission Cold War
I real life, would a buttoned-up tank crew turn the turret (within a given arc) to allow the gunner to scan for distant targets with his sight? Or is this simply not done? Best regards, Thomm -
Over the years I keep wondering how much more the terrain engine could have been optimized if the requirement for the terrain being deformable had been dropped. Best regards, Thomm
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What Subject For The First CMCW Module?
Thomm replied to ng cavscout's topic in Combat Mission Cold War
That is not the Leopard we are looking for! And you know it! Best regards, Thomm -
I have a feeling that my graphic card could handle rendering high-res ground textures at (far?) greater distances than it actually does, but since the user does not have any control about it, I cannot prove it. Shrug. Best regards, Thomm
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Absolutely! This is what I love about the otherwise very basic graphics of 'Brass Brigade': The atmosphere produced by all the dust and shrapnel. https://youtu.be/H-Duf1bScRA?t=62 Best regards, Thomm
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An early experience with the M47 Dragon in CMCW
Thomm replied to RescueToaster's topic in Combat Mission Cold War
Nothing like watching a Shillelagh crawl towards you only to drop in desperation after the guiding M60A2 is blown up by the return shot. Best regards, Thomm -
A BMP2 cannot spot a M113 right in front of it at night. Is this a bug? In 'US Campaign Scenario They Own the Night' I had to use 'area target' to destroy M113s, repeatedly. The BMP2s would not spot M113s right in front of them, even if they were fired upon. EDIT: To make sure, I opened the scenario as US, and, sure enough, the US APCs come with night vision devices. Poor Soviets, LOL. Best regards, Thomm
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A label indicating weapons as 'deployed'. The same way 'semi-deployed' is shown. Best regards, Thomm
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I guess Charles never intended to make the maps compatible between games. If this is the case, he would have to program an import filter which takes a map from game A and converts into the internal format required by current game B. Which of course would be nice. But you have to understand how little a single programmer can achieve! Certainly it would be doable. I guess any volunteer could write a converter if he had access to the file format. But for this task, you would need documentation. Who would have to do the documentation? Charles! Does Charles have extra time for this? Guess not. So I guess the dice has been thrown once the original design did not take compatibility into account. Which does not seem to be the case. That the F&R QB maps work in CMBS is the real surprise in this context. You have to see CM from this perspective: Given how much output a lone programmer can produce, it is a wonder that CMx2 exists at all! Best regards Thomm
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Major Victory as Red in 'Between Two Fahrbahns'. In the end, I had a mere three AFVs in the occupy area. And they got there literally in the last minute. Scenario balance does not get any better than that! My last tank, which killed the last M60, was guided by a recon team sneaking up to the bushline next to the street. This last tank of mine was, in turn, destroyed by enemy infantry shortly afterwards. The brave recon team was killed by an AP artillery strike (how mean!!!). Nail-biting action till the end! Good stuff! Best regards, Thomm
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Update: All my problems vanish as soon as I run the game as administrator (from my non-administrator account). Thank you again for all the good advice! Best regards, Thomm
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Hi Bubba, Thank you for your kind offer! Edit 1: Found a thread on the topic: https://community.battlefront.com/topic/138692-nvidia-control-panel-settings/ Edit 2: Changed the 3D settings for CM:CW according to the thread above. Shadows are rock solid now, there is no more flickering! Thank you for the advice! Best regards, Thomm