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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them


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About BrotherSurplice

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    Junior Member
  1. Who's winning the tank war?

    Did you really just use GFP as a source?
  2. Sabres at Dawn AAR - BrotherSurplice vs Rinaldi (H2H)

    Cheers. No, it still has some munitions left. Yes, that little bit of re-evaluating was quite helpful. Cheers Bil, and yes, I really must take better care of my vehicles. I've done this in other battles too, left my vehicles exposed in one spot for too long. Even the mighty Abrams can be greatly inconvenienced by a lucky Sagger hit.
  3. Sabres at Dawn AAR - BrotherSurplice vs Rinaldi (H2H)

    Gosh Fungling Darn it I knew that I'd kept that Scimitar exposed for too long. I knew that I hadn't checked the lines of sight of my other units on the hill. I was just thinking 'my Scimitars are pretty vulnerable there, I'd better pull them back soon'. Then whoosh! Crack! Bang! The Troop Leader's Scimitar is a smoking wreck and no one even saw where the missile came from. How very irritating. The only saving grace is that the whole crew escaped with only minor wounds. I think that the missile was launched from a trench on the eastern slope of Point 228, so I spray the offending trench with machinegun fire from my Scimitar and APCs. Shortly after the Scimitar is knocked out, one of my APCs observes a couple of men from a Syrian infantry platoon HQ moving through the East Yard. As expected, this means that Rinaldi has likely emplaced his infantry platoon inside the East Yard. Happier news from my left, however, as the enemy ATGM team under attack from my scouts suffers a casualty. Meanwhile, the two scout teams on my hill are nearly able to get eyes on the objective. More intel comes in, as the first enemy ATGM team is seen withdrawing and an ATGM platoon HQ is spotted. So, Rinaldi does indeed have the whole ATGM platoon in support. There are three other teams out there, somewhere. The first enemy ATGM team unmasks once more and an MMG platoon HQ is spotted. So, along with his infantry platoon, Rinaldi has both an ATGM platoon and an MMG platoon. Amazingly, a BMP-1 zooms by as well, making a beeline for the far side of Point 228. Sadly, my Scimitars are pulled back and my Javelins are not yet in position, so I am unable to punish this risky move. The MMG team spotted earlier suffers a casualty as it comes under fire from my forces on the hill and is forced to hide once more. The loss of my Scimitar and all the enemy forces revealing themselves rattles me, and I make what may prove to be a very hasty decision. I elect to go with Axis 1; I will assault the East Yard by making a frontal attack with my scout platoon over Tweedledee, with my remaining forces in a support by fire on the hill overlooking the objective. I made this decision because I was becoming concerned with the remaining time available to me and because the BMPs now in position on the reverse slope of Point 228 would make an advance along the main road or an assault on Point 228 too risky. I begin pulling the scouts on the left back to their APCs. Meanwhile, the scouts on the hill are able to identify the burning vehicle behind the toolhouses; it is indeed a BMP-1, knocked out by the rocket strike from my Apache. The first MMG team is spotted making run for it, heading for the more solid cover offered by the berm. Whether this a panicked flight or a deliberate move is unclear. Another BMP-1 is spotted moving for the cover of Point 228, this time from behind the East Yard. Frustratingly, my units are still not in a position to take advantage of his vulnerability. The redeployment of forces from my left to my right is in progress. My scout platoon is far too small to make an attack with anything less than full strength and I want my other two Scimitars on the hill. From now on the Scimitars will all act as one unit. If any other ATGMs take a pop at one, I want the other Scimitars to see it. The redeployment is nearly complete. The Javelins have finally dismounted and are heading for the overwatch positions currently occupied by my scouts. The rest of my force is on the reverse slope of my hill, hidden from the enemy (hopefully). They are very tightly packed though. If Rinaldi has mortars, now would be an excellent time for him to use them . . . Well, that was an unpleasant few turns. One of my most potent units was taken out at almost no cost to the enemy. Many enemy units revealed themselves, with me unable to actually do anything about it. There are at least two BMP-1s, probably more, now safe and sound on the reverse slope of Point 228, in an excellent position to launch a counterattack. Also, my concerns about the time remaining are actually pretty unfounded. I still have thirty minutes left, over half the time allotted to me. I have committed myself to a course of action unnecessarily early. It's time to slow down, take a few deep breaths, and re-analyse the situation. My mission has not changed; I still need to occupy the East Yard and inflict casualties on the enemy. I've inflicted a few casualties on the enemy, but nothing decisive yet and obviously the East Yard is yet to be occupied. My picture of the enemy is much clearer now; I know that his rifle platoon is highly likely to be positioned in the East Yard, and I know that he has an MMG platoon and an ATGM platoon scattered about Point 228 and behind the berm. Importantly, a look at the editor gives me some good news; the ATGM platoon is actually made up of only one section, with three teams, as opposed to two sections each of two teams as I had first assumed. I know that he has lost a BMP-1 and has at least two others behind Point 228. If he has his full complement of BMPs, that means that he started with seven; three for the rifle platoon and two each for the weapons platoon and anti-tank platoon. It is still possible that my enemy has mortar support, though I feel that if he had them, he would have used them by now. I still do not know if the crossing points are mined. The terrain remains the same, largely. The most important things of note are the discovery of a partially covered route to the objective and my understanding of the slopes of the hill overlooking the AO. Bar the loss of one of my Scimitars, the situation of my own troops has changed very little; no casualties have been taken thus far and ammunition expenditure has been low. I have thirty minutes left to complete my mission, over half of the initially allotted time. So, apart from my picture of the enemy and the loss of a light tank, little has changed from the beginning of the match. I haven't really hurt the enemy yet, but I still have a decent amount of time left to finish the mission. I am still going to commit to option one for my plan of attack; it allows for the best concentration of force and is the least vulnerable to a counterattack from those BMPs behind Point 228. For the next few turns, however, I am going to continue trying to shape the battlefield. With my Javelins in overwatch, I should be able to splatter any weapon teams that reveal themselves. I'll periodically unmask my Scimitars and APCs, in an attempt to try and provoke some movement or counterfire from my enemy. When I decide that the enemy has been sufficiently weakened, then I'll make my final assault on the objective.
  4. Sabres at Dawn AAR - BrotherSurplice vs Rinaldi (H2H)

    Shouldn't joke about that, I'm already resitting my third year Yes, I can see how this battle could be a challenge. I'm still concerned about how I'm going to make my final assault on the objective. Thank you for the offer of help, I'll keep it in mind. No, I attend the University of Wolverhampton.
  5. Sabres at Dawn AAR - BrotherSurplice vs Rinaldi (H2H)

    Oh don't worry, I wasn't trying to sound gloomy, I was just trying to be realistic about how my degree is directly useful. I'm well aware of the general utility of a university degree. Even if it were useless, I'd still have no regrets, as I've had a great time studying for it.
  6. Sabres at Dawn AAR - BrotherSurplice vs Rinaldi (H2H)

    Oh don't worry, I'm well aware of the fragility of my force. One good hit from the enemy could ruin my chances of winning any kind of victory. I do like to keep people waiting Well, what I meant was that only the scout platoon and the light tanks would be taking part in the assault. The rest of the APCs can only lend their machine gun fire - which against trenches and buildings, leaves a great deal to be desired! It is indeed interesting; in my second year, for example, I got to go on a field trip to Normandy for a week. That remains my favourite holiday ever. I've met some fascinating people as well. The career prospects, however, are somewhat limited. I could become an academic myself and go into teaching, I could work for a thinktank or journal, I could work for the government, I could go into the military, and er . . . that's about it - for places where my degree would be directly useful at least. Also, I will almost certainly have to do several post-graduate degrees for any sort of career in academia or the government. No apology necessary Bil! Someone has to keep the people entertained while I warm up the next update!
  7. Sabres at Dawn AAR - BrotherSurplice vs Rinaldi (H2H)

    Well, well, this is an honour Thanks very much for the praise Bil! Your Battle Drill Blog has been a great help to me in playing CM, and this match has been no exception. Though I question your assessment of my odds. While my total strength is indeed a Company(-), the actual manoeuvre units amount to sixteen infantrymen, four APCs and four light tanks. Hardly what I'd call overwhelming! Still, it depends how much I'm hurting the enemy at the moment I suppose. I do not have a military background, though I am currently reading for a War Studies degree at university and have several internet friends who are military or ex-military.
  8. Sabres at Dawn AAR - BrotherSurplice vs Rinaldi (H2H)

    My apologies for the wait for this third entry. Making an AAR is a lot more time consuming than I had first imagined! On the plus side, I've progressed quite far since my last post, with far too much content for this one instalment alone, so entry four should be along shortly after this one. I hadn't mentioned that the enemy might have medium or heavy machine guns in my first post, but I had been thinking about it, so this discovery of an MMG team comes as no surprise. Each Syrian mechanised infantry company comes with a weapons platoon made up of two sections, each of which is made up of two MMG teams. I can expect there to be at least one more team out there somewhere, and maybe two others if Rinaldi has the whole weapons platoon. As mentioned, Scout Team 4 has pulled back rather than duke it out with an MMG team. The two Scimitars following them are actually unable to draw a line of sight to the enemy position, but the other two on the hill to my front are able, so I order them to open up on the enemy trench with their machine guns. Their supply of 30mm HE is embarrassingly small and I want to save it for harder targets (namely, the buildings in the East Yard), so I use the 'Target Light' command. Their fire is inaccurate, as word of the enemy contact hasn't yet filtered through the C2 network and thus they don't yet know that there is an MMG team occupying the trench. However, it should be enough to force the MMG to keep their heads down, at least for now. Meanwhile, my Tactical Air Controller team has moved forward and is calling in support. I am hoping that the Apache will be able to sniff out some of the enemy BMPs, so I order a heavy strike to cover the entire enemy side of the map. Scout Team 3 moves up out of the orchard to the edge of the road and spots another enemy unit, an ATGM team hiding in the cover of a berm running along the centre of the far side of the irrigation ditch. Another of my suspicions are confirmed! A Syrian mechanised battalion has a single weapons company, which has a single platoon of ATGMs. This platoon, like the company-level weapons platoon, is made up of two sections, each made up of two teams. As with the MMGs, I can now expect at least one more ATGM team and up to two others if the whole AT platoon is present. Scout Team 3 begin firing at the enemy team, and although their line of sight is quite poor, they are able to make the enemy duck for cover. However, as my scouts take potshots at the ATGM team, they come under fire from another MMG team, occupying a trench close to the other spotted MMG. The Scimitars on the left, which had moved up and began firing at the first enemy team, are swiftly retasked to deal with this new threat. They are eventually able to suppress the second MMG. As this is happening, my Apache is making his first attack run. The first missile he launches is unfortunately intercepted by a tree, but the second slams into a building in the objective. Next up, a rocket barrage on the objective . . . . . . followed by a rocket barrage on the Tool Houses and the berm. The second rocket attack bears fruit, as I observe flames and smoke from a point behind the Tool Houses. A BMP knocked out, perhaps? As a parting gift, the Apache subjects a building inside the objective to a burst of cannon fire, before finishing its mission. As the match goes on, I am continually scanning the battlefield, analysing and re-analysing the terrain and my positions. I spot a couple of things; firstly, the hill to my front is not providing me with as good a line of sight as I had first thought it would. The slope on my side is very gentle towards the summit, and so my infantry teams are taking forever to get eyes on the objective. My vehicles are far too visible for my liking as well. Secondly, my first suggested axis of advance may have more cover than I realised. A spur of the hill juts out towards the objective, pictured here. The ground to the right of this spur is slightly covered from Point 228, at least initially. Perhaps Axis 1 is a better course of action that I first thought? So far, things have been going mostly my way. Units are moving up, I've spotted an ATGM team before it could ambush my units, MMG teams have revealed themselves at no cost to me, and banter with my opponent reveals that the helicopter strike hurt him quite a bit. However, I am soon to be reminded that the enemy always gets a vote . . .
  9. Unofficial Screenshot and Video Thread

    Oh drat, sorry! I looked for a thread on the second page but reckoned that if there was a thread like this then it would be active, so I didn't look further than that. I like to use Imgur for image hosting. Easy to use and very reliable.
  10. I noticed that there's a screenshot and video thread for Black Sea but not for Shock Force, so I thought that I'd get the ball rolling. An M1A1SA Abrams shows off the power of its 120mm smoothbore A US Army Mechanised Rifle Platoon creeps through a woodland Wadi Not tho' the soldier knew Someone had blunder'd . . .
  11. Tactical Lifehack

    I have already asked for a demonstration of Olek's tips 'in the wild' as it were and for my trouble have received nought but evasion and, to be frank, barely coherent gibberish that can be summed up as "my tactics are beyond criticism, how dare you ask me to put my money where my mouth is." But very well, I'll bite. I think that the use of 203mm heavy artillery not to suppress, mask or destroy the enemy, the raison d'etre of any artillery piece, but to make foxholes for the purpose of advancing over open terrain in the face of the enemy, is, to put it mildly, a gross misapplication of a rare and expensive asset. Let us consider the picture he presented back there: a mechanised infantry attack is made, but instead of using the cover available, the commander intends to make his attack across open ground. Now, if the artillery had been used to suppress the enemy, as any sane commander would have used it for, this type of attack might not be a bad idea. However, the artillery is instead used to make foxholes in the open ground in front of the enemy. The attack goes in and the battlegroup is flayed alive by the very much alive and unsuppressed enemy. The foxholes so thoughtfully provided by the artillery are a cold comfort surviving infantry, as whatever had the power to wipe out an advance by IFVs or APCs is presumably well able to eviscerate a force of decimated and demoralised dismounts. The infantry is now pinned in the field, unable to either advance or retreat. Now, if the enemy hadn't been present, or if they had been weak enough to be overcome by the mechanised attack alone, then congrats, you've just used a very rare and expensive asset for absolutely no gain whatsoever. Is that a detailed enough analysis for you?
  12. Tactical Lifehack

    Thanks, but no thanks. The green gloves and balaclavas are a wee bit too bright for my tastes.
  13. Tactical Lifehack

    Ah . . . k? Not sure why you're so up in arms about me suggesting a PBEM. I would have thought that someone with so many tactical tips to share would be quite happy to display them in action.
  14. Tactical Lifehack

    Well, dashed shame that. You vs Rinaldi would be a real sight to see. Still, you should take up ||CptJoe||'s offer.
  15. Tactical Lifehack

    I'd try your tips myself, but as I said, I don't own Black Sea and also I'm a bit of a newbie in Combat Mission. It'd be more educational seeing someone more familiar with the game put your tactical tips into action. Like you and Rinaldi, for example. Although heck, if I bought BS then I wouldn't mind playing a PBEM or two.