Jump to content

Chibot Mk IX

Members
  • Content Count

    92
  • Joined

  • Last visited

Everything posted by Chibot Mk IX

  1. Thanks for the explanation Here is another test. This is a 200m x 4000+ m map. RedFor has two AT-14 team on south side of the map. They do have total 8 ATGM in inventory. At the first turn BlueFor AI will drop smoke screen 300m in front of RedFor. One BlueFor's BTR Co. will show up as reinforcement on the north side of the map. We know that the Thermal sight on AT-14 allows it to see through smoke. Laser should be blocked by smoke, missile can "remember" its flight path. An assumption is since the laser is blocked from beginning, the missile should lost it's accuracy after 4000m flight? The answer is NO, it is still super accurate. 8 Missile will take out 7 or 8 BTRs. ATGM test field.btt
  2. Here is the test. After intercept 4 9K114 ATGM, the Trophy APS on Abrams turned to dark grey. The 5th and 6th ATGM hit Abrams
  3. I remember the BMP-1 has the same problem in CMSF and CMSF2. It will fire its main gun first, then ATGM. The gunner is very likely to get killed when expose himself during reloading. Possible solution are, 1, use target briefly 2, target, put a movement command, but adding a pause on it. Not sure if it will work on BTR-4E in CMBS
  4. Oh , wait a minute. Smoke grenade launchers can be a good example. It will turn to grey on subsystems panel after running out of smoke grenade. hmmm....
  5. My understanding is subsystems panel only tells you if this equipment is function or not. If the APS is out of ammo, it may be green still?
  6. Is there any way to check how many APS (Active Protection System) shots left? Thx
  7. 120mm is not so effective against building, you need larger gun. for the 155mm, even an anti-personal airburst mission can knock down the building very quickly. I remember saw a two story building knocked down by 3 rounds of 155mm air burst
  8. My experience from US side in scenario "Rolling Thunder" shows, Trophy APS will intercept the AT-6 from Mi-24 On the other hand, I don't think AT-6 will be able to achieve a high angle dive. I could be wrong, so please feel free to correct me. This is because of both the reason on the platform and missile itself. It is hard to dive a Mi-24? Also 9K114 AT-6 is radio guided, it is preferred to be working on a steep angle, the ground will reflected the high angle radio signal causing an incorrect instruction.
  9. follow up on this topic, this is a test on Stryker, A private took gunner position and they have a staff sergeant do the dangerous reloading work
  10. Note this from my scenario testing thermal imaging feature http://community.battlefront.com/topic/135210-ir-optics-in-cm/?do=findComment&comment=1792810 In the testing, AT-14 is able to guide through smoke and hit target. But AT-14 is laser beam riding , the laser should be blocked by smoke screen. Any thoughts on this?
  11. I made a testing scenario to check which AFV can see through smoke in CMBS . if you are interested you can drag the scenario and save file below. a brief description. the blue side has all kinds of Rus/UKR/USA AFV. At the turn one I dropped a wall of arty smoke on the map, based on CM's manual the Arty smoke is not IR-blocking. Then I also made the BMPs made a screen of black smoke. This is the turn 4, the next turn, some BTR will show up on the other side of map. You can use target arc command, and see who can engage enemy target through smoke. you can also issue target command through the smoke. Enjoy IR Optics.btt IR Optics Test Turn 5 Ready for battle.bts
  12. At first I thought I should post this in CMSF2 forum, but later decided to put it here, CMBS does feature more technology staff. One thing I do feel very confused is "IR Optics" subsystem description in CM. the 1960's BMP-1 with active IR light does have IR Optics. The 1980's BTR-80 has IR Optics for it's active/passive IR scope and light intensifier. And super tank M1A2 has IR optics in the middle sub-tab. That is for the gunner's Thermal sight. I don't feel this kind of subsystem description is good enough for wargame geek like us. Technically all three sights mentioned above are engaging in Infrared light spectrum. But put the same description on subsystem list is just like pointing to an AK and 2S7 , saying they both are guns..... copy this from Wikipedia on IR Near-infrared NIR, IR-A DIN 0.75–1.4 µm 214–400 THz 886–1653 meV 3,864–2,070 K (3,591–1,797 °C) Defined by water absorption,[clarification needed] and commonly used in fiber optic telecommunication because of low attenuation losses in the SiO2 glass (silica) medium. Image intensifiers are sensitive to this area of the spectrum; examples include night vision devices such as night vision goggles. Near-infrared spectroscopy is another common application. Long-wavelength infrared LWIR, IR-C DIN 8–15 µm 20–37 THz 83–155 meV 362–193 K (89 – −80 °C) The "thermal imaging" region, in which sensors can obtain a completely passive image of objects only slightly higher in temperature than room temperature - for example, the human body - based on thermal emissions only and requiring no illumination such as the sun, moon, or infrared illuminator. This region is also called the "thermal infrared". so the near-infrared and long wavelength infrared are related to land battle. The one above is for active/passive IR sensor, the one below is for Thermal Imaging. the Thermal imaging is much more superior than the other IR sensor or starlight intensifier. TI can work both day and night, and it presents a great advantage, it can see through the smoke. I just wondering if battlefront in the future can split IR optics into more detailed description. "IR sensor", "Thermal imaging" and "starlight intensifier" (well, the last one has nothing to do with IR)
  13. There were a lot of discussion on how **** the UKR/Rus armor are at spotting. In this game any AFV without CITV(Commanders Independent Thermal Viewers) or Cmdr video suck at spotting. Rus/Ukr 's IFV/APC crew team do not have the commander, that makes the problem worse. In my experience BTR-4E has the same spotting ability as a BMP-3 or BMP-2 A tip is to split a scout team from your inf sqd , put the scout team into the IFV. If the vehicle is empty they will take up the commander seat. Make sure the UI on the left corner shows the first solider is the "leader" .
  14. In RL , yes, that M1 should have been claimed as a "mission kill" . Track gone, gun fail, turret not move. Trophy APS system on the turret should become useless trash after first 152mm landing. But this is CMBS From the screenshot the MG , track and engine are gone. Trophy marked as orange, so it is still working....
  15. Yes, MTLB is even fragile than BTR. I have seen a VOG-25 40mm HE knocked out a MTLB by penetration at commander's hatch
  16. From one of my PBEM game, scenario "Ambush" After several RPG sighting, the doomed Ukraine BTR driver put the gear to reverse. Unfortunately this action exposed his rear to a separatist LMG gunner. A long burst 7.62mmx54R teared into the BTR's engine, cut down two crew, ignite the fire. All three trapped in the BTR were killed Separatist was watching the burning BTR. On his left another Ukraine BTR speed through the ambush site
  17. he has APS (active protection system) for Rus/Ukr side you will have to use special FO team to call the PGM ( the one with laser designator ) because their PGM is guided by laser
  18. I guess most of your Stryker gunners casualty happened during reloading process, caused by small arms fire. They have to expose themselves outside the vehicles to reload the MG or GL. I don't quite understand the second part. You want to combine the crew? How? Crew teams are individual teams, they cannot be combined. If you lost the gunner on the APC or IFV, you can mount a squad or a team (or another driver who lost his gunner mate) onto the vehicle, someone will occupy the gunner position.
  19. Go back to topic , CM is about the tactical solution. What to do to make the ATGM position exposed , my answer is , make them shoot, and you survive. Note many people may consider this as a very gamey move. As a former starcraft player, I am following a South Korea style , "micromanagement is the solution to every problem" Here is the screenshot of my last CMBS PBEM game, I create a combo of different command. The purpose is simple, make the BMP-3 fire a HE before the Javelin finish the lock (15 seconds). so fast to one place, stop for 10s, shoot , reverse. then repeat. Maybe you can do the same thing with AT-14. Make dismount get into the observation position , move one BMP forward , exposed for 10s , then reverse back. AT-14 may need 5s-10s to finish the aim , then the distance will cost ATGM another 5s to reach the target. By that time your BMP may have already reach the safe place, so the ATGM will lost target and crash to the ground.
  20. Thank you for the link. Thank god, a different campaign. I am in the middle of Road to Dinas, so I thought I shouldn't read this thread until I finish that campaign. Some of the operational level wargame should have better simulation on these recon assets. (like FCRS , Command Ops etc). Sun Tzu said " Victory is decided before the battle is fought" , CM is focus on the battle, the last step before the victory. And we really enjoy that, recon is boring. But I know a talent scenario author can create some fantastic recon scenario , the decision and outcome will influence the whole campaign. for example I love the scenario 2 in road to Dinas campaign created by Paper Tiger. The Rebel made a breakthrough in Scenario 1, government's force sent a company of T-72 to the front line. Operating deep behind the contact line, rebel 's recon company knew the government's tanks are approaching . They decided to capture a key point , a hill next to the highway, setup an ambush. One dead T-72 means one less T-72 in Scenario 3. PT asked the player to hit cease fire before government force capture another hill. This is to simulate a withdraw before government force establish the LOS on rebel's retreat route. I love that one.
×
×
  • Create New...