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Chibot Mk IX

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Everything posted by Chibot Mk IX

  1. I am reading two combat reports in 1944, one is 6th PzD's Panthers vs several howitzer units from 5th Army at Nemunas bridgehead on July 16th 1944. And another is 4th PzD vs 65th Army's artillery units. I hope the Dev team can add the howitzers on the map in the future update, function as AT guns.
  2. I will check the video again when I get a chance, but I remember the first flash is about 30m away from the T90
  3. Just saw a pic of the abandoned T-90M In CM's language, it is: Optics: X CITV: X Weapon control: X Main Gun : X the two bright flash in the video are the smoke grenades discharged from the launcher. So all the smoke grenades are gone too. And from the pic the smoke launchers seem to be taken a badly damages.
  4. Are they looking for developing a SLBM armed with Conventional Warheads ?
  5. They are targeting T-80BVM's Ammo rack, This trick probably doesn't work on T-72s
  6. Thermal sights provides benefits to the gunner but not to the commander. So I usually will also keep M60A3 TTS and M1's commander unbuttoned. For CMSF2 and CMBS, there are alot of AFV that have CITV and commander video , I will keep the hatch closed for those. as for Soviets in CMCW, I would prefer to have T-64, 72, 80 buttoned, not only they fight buttoned-up but also the tree-men crew team will lose a lot of combat efficiency after loosing the tank commander.
  7. Here is the save file https://www.dropbox.com/scl/fi/8m61e85hx0qtpct2g1xpm/Semper-Fi-Syria-V-Bug.bts?rlkey=pcjeu9zk9j3zdmqdiraka6kkw&dl=0 Hit go and you will see the disembarked TOW team cannot move or remount on the Humvees. (The waypoint is there, they just won't move)
  8. This is likely a disembark bug, I have experienced the similar issue before
  9. Are you sharing the Jav missiles among the same platoon? Talking this from memory, the Jav team will first expend all the team carried ammunition first, then they will take the missile from neighboring team. And if the shooting team has 0 missile, they will not take the missiles immediately. Instead, they will wait for next target pop up in their sight, then they will borrow one missile from an adjacent infantry unit, beginning the reloading process then aiming and shooting.
  10. Just curious on the logistic side how the Soviets deal with PPSh-41 and PPS-43's ammunition? Their box magazines are not interchangeable. In CM these two are mixed at squad level, must be a nightmare when coming to the logistic side.
  11. Roger that. I opened the mission 3 yesterday. Yes, it is very open, I am thinking to advance in a column formation to the right then make a 90 degree turn change into the line formation, just like the good old Frederick era. I will need a lot of smokes to ensure the safety of this maneuver.
  12. Looks like it is work as intended, but with two incorrected placed artillery mission you have a bad luck day. Artillery has a very high chance to be off with an emergency fire mission. Depends on LOS, other missions has a small chance that failed to be delivered into the intended impact zone.
  13. All the long range SAMs have the potential to be convert into a land attack role or even anti-ship role. one of the example is SM-6 the speed, trajectory, target signature, the impact area , distance to the interceptors launch site. all these factors combine will make them hard to intercept. (or lead to the decision to not intercept these missiles)
  14. AT rifle fires at infantry target. I can confirm that. There is even a pic under the screenshot topic to prove that.
  15. I asked a similar question back in March During the summer campaign we occasionally see the UKR force use smoke to cover their flank But, there is no way you can find enough smoke ammunition to cover the operation from drones all the way beginning from assemble point to the jump out point then to contact point
  16. We don't know how far these yellow flags are from the trench. If there is some distance, let's say 50-100m, that could be used as a reference point for artillery fire, a waypoint for drone operators. If it is placed next to the trench, then probably that is a marker to indicate friendly position to some hothead FPV drone operators.
  17. And last. Please improve the FOW by remove the detected enemy units' UI panel. right now with as soon as you detect a riflemen, you will know if the contact is a HQ, a part of HMG team , an AT Gun position or a Javelin ATGM team. That is so unrealistic. I miss the way how CMx1 handle the unidentified infantry contacts Or, I also miss the CMx1's tank misidentification . Sound contact is also far better in CMx1. In CM2 a sound contact gives you a precious position.
  18. Can we separate the weapon recovery and first aid? Every German player should have experienced this. The squad that cover a vital crossroad lost the machine gunner Karl to a stray bullet. Karl is incapacitated. Now his comrades begin the first aid to Karl. In the next two minutes , since the MG firepower is gone the whole squad sit there helpless. And, as the first aid almost done, guess what, a spotting round landed nearby so the first aid stopped. That makes your blood boil and all you want to do is yelling at the screen "damn it! grab the MG42 and fire!". In this kind of frustration situation, I would rather to have the poor pixeltruppen Karl killed instantly. At least the MG42 can be recovered in less than 1 min.
  19. and I hope we can have a combat log that records : squad 1 receive fire at 24:52 got two casualties , squad 2 fire at unknow contact at 25:32.
  20. We have target and target light right now. For modern title , we need something as "target medium". Right now for the IFVs if issue target, then it will use ATGM (there is a trick to avoid this happen, but it is too complicate for a regular player to use ) target light, it will use the MG. So I hope a 3rd button will make IFV prioritize its autocannon.
  21. Regarding the recent news about the death of Chinese citizen Zhao Rui, who participated in the Russian Army, renowned pro-Russian war correspondent Lu Yuguang has compiled and published the following article based on accounts from Zhao Rui's teammates. Translate with ChatGPT 永远留在顿巴斯的老乡:赵睿|中国体育联赛|中国职业运动联盟|乌军|俄军|副司令|莫斯科|顿巴斯_手机网易网 (163.com)
  22. The remaining PzG Infantry put up a fierce resistance but it is fruitless. and after another 15min of fight, German AI surrender This mission has a bug on VP , hey I am not tactical defeat here
  23. Finally finished this mission. The 152mm mission on Nashorns is disappointing. It only destroyed 2 Nashorns. The rest might be damaged because later they didn't react to my push very well. Only 1 T-34/85 lost to the long 88. I twisted my original plan , now it combines both option 1 and option 2. 76mm field gun smoke block the center part. two 82mm mtr smoke mission, one is to block the forward defense PZ IVs and the other is to block the 4 x JPz IV's LOF. So that my left wing and right wing can engage German right wing at the same time. (Smoke marked in red and LOF marked in yellow line). Meanwhile as soon as my right wing move from the covered jump out position they will also need to engage part of the German's left wing. I made a mistake here. I underestimate the time need for the 76mm smoke screen to be formed (I forgot they have low LOF). So when the T-34/85 and SU-85s moved into the fire position, the center part of the Panzers' LOF is not blocked by smoke. fortunately for me, the workhorse Panzer IV is no longer able to keep pace with T-34, especially at >1000m long distances duel. The T-34/85 can survive 2-3 penetration. There is even one T-34/85 survived after 5 penetration. And one APHE hit PzIV, it is done. So I slowly gaining fire superior. Later, with mortar smoke screen disappeared, the five forward deployed Pz IVs were quickly destroyed by fire from three sides. The JPz IV caused some trouble, including one shot an IS-2 and a T-34/85. But they were destroyed or damaged in the following couple min. Now with IS-2 in lead, I begin the river crossing.
  24. Finished mission 2 Assault into the town center turned into a very confusing close quarter battle Spoiler
  25. No, that is a traditional Soviet approach to force allocation, concentration of combat power in a sector.
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