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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them


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About Haiduk

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  1. Who's winning the tank war?

    Then I already answered on this question in PS of my previous message )
  2. I think, this is substitution for ZU-23 guntrucks X-Ray vision in the game is a terrible problem, I see. No one UKR vehicle in this battle hasn't thermals, but its too easy spotted RUS troops in the forest.
  3. Who's winning the tank war?

    What do you mean under "named units"? Each Seps unit fomally is regular military unit with all atrributes like in regular army. Each brigade and battalion has own shadow commander and partially shadow HQ staff - they are regular officers of Russian army. Brigades under their command continuously conducts full-spectre of regular mech units trainings like in Russian or Ukrainian armies. Of course, locals complains that many Russian commanders teach by old soviet templates. But in whole, especially from side of discipline and motivation they are really "over-equipped militia" - many "ideological" fighters, who fought as far as 2014, are writing that level of training and motivation of both corpses doesn't allow both corps to withstand Ukrainian offensive without direct suport of Russian army. PS. If you ment under named units Legion, Sparta and Somali, its have structures about battalion or some less. "Legion" formally is a special...emergency detachment, which belong to so-called "Ministry of emergency situations of DPR". "Sparta" formally is recon battalion with number of 300+ fighters. So, these two units don't need much armor according to its duties. "Somali" is a separate motor-rifle assault battalion - thus, they have tank company, more armor, own mortar battery, SP-mortars Nona and own artillery. Actully they are using for assault operations or for defense strengthening on critical directions.
  4. Who's winning the tank war?

    I think, this will be interest for you in this topic. Except Russian forces, look, how much armored vehicles have "mined" DPR (1st Army Corps) and LPR (2nd Army Corps). In comparison with some Westernm armies. My familiar, former Ukr army serviceman and one of LostArmor experts, has complited huge work - he identificated from photo and video of enemy resourses almost full number of armor in DNR and LNR srvice. With aid of LostArmor resourse, of course. I've asked him make infographic in English for you and he did it. Click to enlarge.
  5. Oleksandr's Modding Space

    Ukrainaian fast identification markings were changing continuously. Initially this was one white stripe, then two, then double V-shape, then one thick stripe and two narrow aside, now it's a white round, like on Russian vehicles during 2014 invasion. But in many units some vehicles still use older markings
  6. Oleksandr's Modding Space

    @MOS:96B2P, @kinophile Damn! This is T-72B3, captured 26 Aug 2014 by Ukrainian troops near Ilovaisk - for identification our soldiers painted it with UKR white stripes! Check, please, what you post and write here in order to not confuse others! Separatist forces never used white stripes, except some cases of using our captured vehicles. In some cases they were repainting UKR white stripes with saturated green color.
  7. Urban Combat

    Mariupol is too value place to destroy it in Stalingrad or Groznyi style urban combat. Two giaint metallurgy factories and port. Both sides have interest to use this potential. Also oligarchs-factory owners strong influence on UKR government and their ties with Russia establishment maintains some guarantee for "inviolability" of the city. Conflict between Russia and Ukraine has not only historical and political cases, but also strong economical component. Though, on other hand, on occupied territories we can see looting of industry - many factories and mines either already scrapped on metal or moved to Russia. But anyway I doubt that each side will defend Mariupol to last soldier. This is not total war for destruction. From logistic side Mariupol as sector HQ is a logistic center of this part of front.
  8. Urban Combat

    Ukrainians got to the major urban centers before Russians - Donetsk and Horlivka, for example, continuously were taking in encirclement until 24th Aug. After Russian invasion I can remember such big (big for this war, of course) urban battles like Vuhlehirsk 30.01.2015 and Mariinka 3.06.2015. Some clashes also was in Debaltsevo, but that was just our screen of small number of special forces, which covered withdrawal of mech.infantry and police units.
  9. Urban Combat

    No. During 2014 campaing of intensive maneuver warfare Ukrainain troops liberated one city with population ower 450 000 - Mariupol, several cities with population over 100 000 - Sloviansk, Kramatorsk, Siverodonetsk, Lysychansk and dozens of towns (in ukrainian classification "settlement of city type") with population 10-50000. There is a significant difference in comparison with Syria - both sides tryed to avoid mass civilian casualties and total destruction like we can seen in Chechnya and Syria. So defenders in most cases hel positions on some distance from the settlements or on its outskirts. Inside the settlements only most appropriate buildings turned in strongpoints - as a rule local administrations (by soviet building norms such type of buildings should be more resistable to heavt ammunition hits), force structures offices and sometimes in the schools of 40-60th-years of building (also enough strong). Second differ from Syria is when defenders seen they can be encircled or outflanked, in most cases they withdrew and didn't try to fight inside the settlements. Third differs - in the summer 2014 separatists forces hasn't enough mancount and heavy weapon for long and fierced defending of large settlements. Our soldiers have said only indecision and hasitation of highest political establishment didn't allow to liberate Luhansk in the beginning of August - our special forces already were sneaking in the city, but our political establishment afraid panicaly of street clashes, which can inflict big casualties of civilians and negative reaction of the West, and didn't give the order. Time was lost and from 12th Aug vanguard of Russion troops and new parties of Rusian volunteers came in almost defensless city. Almost the same situatin was with Donetsk. Yes, the city has enough troops inside and was much more heavy defended, but in late July was a chance to anchored in one of it's districts - volunteers and special forces also crossed city limit and were ready to advance, but HQ ordered "go back".
  10. Urban Combat

    "Sometimes"... Hm... I would be say "in most cases" %). Most weird fact is frontline sector in 25 km southern of Donetsk, which after Ilovaisk disaster defended 74th recon battalion only with one BMP-2 and without any artillery and even mortar support. As urban (or heavy structure) combats you also forgot the battle for Luhansk airport, battle for Ilovaisk, two battles for Vuhlehirs'k (rus.Uglegorsk) and bloody battle for Shakhtarsk (though there was mostly mortar and artillery exchanges and direct clashes have took place when Ukrainian troops broke through). Also examples of fierce fighting in Shyrokyne and Nikishyno and some other places, but its are more large settlements, then towns and cities.
  11. Hm... Then you need to steal one container and look what lays inside %) I have no more ideas how to prove it %) Main issue of Nozh ERA from tankers - impossiblity of mounting new block instead activated by the forces of brigade repair company. After hit a tank need to move to the Kharkiv tank factory anyway as if it would dameged. Nozh ERA modules, packing in K-1 containers solve this problem - its can be replaced even by the crew.
  12. Army is using about 20 or some more BTR-4 of all modifications. Two companies in 92nd brigade and small number in 25th airborne. About 50 is using National Guard. In this year as if expects full battalion kit of BTR-4 for army. Now also BTR-4MV1 is testing. But I don't think this APC will be backbone of mech.units. On our terrain, especially in spring and autumn heavy wheeled APC have big chance to bog, so there is no alternative to tracked BMPs. I think, with current funding and factories capabilities, only 92nd brigade, single from "pre-war formation" brigades, armed with APCs, will gradually arming with BTR-4 - all three battaliones. And this can take 2-3 years. About FS... I didn't see Brutal scenario, but, yes, for fierce defense/assault actions, one mortar battery is too few.
  13. This news already have a little beard, very strange that GurKhan only now cryes "alarm-alarm" %) First tanks already really in service, but this is long-time upgrading program - how to improve capabilities of T-64BV in most fastest and cheapest way. GurKhan mented only about new thermal sight (and pointed incorrect type), but upgraded tank has some other features - GPS navigation and Nozh ERA in K-1 containers. Upgraded tank as I know hasn't any different markings after "BV", and visually it can be recognized only by inner SMART type GPS antenna in back part of the turret
  14. Give me some ash, I will sprinkle my head %) ... Emmm... Where is shame smile here?
  15. Not Gvozdika but Akatsia, though...