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    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

Haiduk

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About Haiduk

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  1. By the Beautiful Blue Dniepr

    This 208th regiment has S-300, so they are already protecting Kherson in 50-70 km area, while Russians advance in city direction. So, in scenario probability of Russian strike aircraft appearing should be low.
  2. Then let the author will paste photo with BMP-1 and T-72AV and irony about "new". This will be more fair. Not every non-ukrainian, LA for example quite normal, but GurKhan is ridiculos propagandist, known devotee of UVZ and "Russian world"
  3. KRAZ trucks and medical "Bohdans" on photo are really new vehicles %) GurKhan is known Russian propagandist with biased articles %)
  4. By the Beautiful Blue Dniepr

    Oh! I just proposed another bigger scenario, but not instead this one You can continue this DAR with current. Ok, then I will try to make update as soon as possible.
  5. Alas, our MoD considers, that junk upgrading is cheapest way to increase ground forces capability. And when developers are proposing new vehicles, MoD says: "Sorry guys, this is cool, but we have only xx of money for new equipment, we can't to buy it in proper quantities. You should develop something like BTR-4/ Oplot/etc on the base of mathballed T-64A/R, MTLB, BTR-60 and BMP-1". Ok, engineers answering - they are making demonstrators for next exhibition, MoD and UOP officials are walking between "new" APCs, saying "well, this is interesting... but too much expensive anyway". In result army received only badly repaired and good-painted junk, which failing in critical situations. How much were happens, when tasks were failing because of engine overheatings, gun jam etc... Thogh even in this situation some Ukrainian private companies make interest upgrades, like NPO Praktyka, which have developed apposite armored cars Kozak-2/2M, which already going to Army (mostly like FO vehicles and UAV control stations) and National Guard. On current exposition they are presenting new version of Otaman 8x8 vehicle - with RWS and Otoman 6x6 with turret of BMP-1 (bacause they can't receive three need RWS, they mount BMP -1 turret on Otaman and BTR turret on BMP-1 upgrading). Otaman series (6x6 and 8x8) are deep upgrade of BTR-60 About "Guardian". I don't understang agiotage around it. This is just demonstrator with RWS, developed for UAE need (I say about RWS). Developers just say "well MoD, what about THIS conception?" Alas, interest models from Arey design bureau have frozen because of formal conflict with Azov - deeply we can see desire of some high-ranked politics put own hand on possible new armored vehicles manufacturing - even SBU can't to do nothing, because this will be conflict of inetersts between pro-president force and force of Internal affairs minister. This is Ukraine, babe... If you can make some interest thinhs and havn't influence protection, you became a victim of raiders.
  6. Video from Ka-52 S-8 rockets damaged command vehicle of Leer-3 EW station (for GSM suppression/imitation). Three men got light wounds. Video with vehicles after strike:
  7. By the Beautiful Blue Dniepr

    @HerrTom There is railway bridge on real map. Or you have changed it for playability, havn't you ?
  8. By the Beautiful Blue Dniepr

    @HerrTom Can we play H2H this at the same time?
  9. Tactical Lifehack

    I think, yes. But positions on these photos are also too dense as for usual position layout. Maybe because its defending big city from tank-hazard direction. Looks like its just main line (second of third) of defense behind of forward chain of VOPs. While enemy with big forces will assault first line, reserve troops will occupy this defensive area.
  10. Ukrainian defense news

    Crossing the Dniper During maneuvers "Unshakable firmness-2017" mechanized, marines, air-assault, engineer and chemical units have conducted a forcing of 600 m part of Dnieper in Kherson region and Bilhorod-Dniester liman in Odesa region
  11. Tactical Lifehack

    Well... Here another one example of heavy defended position, but for linear defense. Looks like ROP (company strongpoint), thouh may by it's a part of ROP. 750 m along 210 in wide (not counting trenches for BMP in the rear). System of trenches organized aside a tree-palnt. In 460 m in front of trenches you can see continuos anti-tank ditch with ebbankment On other example - at once three types of positions - triangle, solid line and separate angle trances for (half)squad. Pay attention on old craters of bombardment, shells have impacted in a place between trenches in ellipse 300 x 145 m
  12. Tactical Lifehack

    I think, to locate personnel on the road is bad idea.
  13. Tactical Lifehack

    Man, theese "classified materials" are in almost each soldier's twitter - main source of REAL picture of Ukrainian army and war in whole Of course, situation form USA is seen better, then from inside Example of real VOP with dimensions is not refers ? Well, sorry. Your topic - your rules.
  14. Tactical Lifehack

    @Sgt.Squarehead Because of troops mostly move on top of armor there is no problems with places on available 6 vehicles. But if we say about "real life very bad case", that many of companies havn't full mencount. Abscence of 30-50 % of personnel in companies is normal situation for Ukranian infantry now. From oppose side situation is the same of even much worth. ______________ Just example of VOP (ukr. Vzvodnyi Opornyi Punkt or eng. platoon strongpoint) on the hill. Main body of position is 350 x 250 m. System of trenches for circle defense and for fast and cover pass to treeplant,when possibly guard position situates. Main and reserve positions for armored vehicles of platoon and some for added forces (as a rule tank and ZU-23-2) - its placed on a distance in 70-75 m each from other.
  15. Tactical Lifehack

    Never heard about that. I will say more, many companies now in real have 6 APC/IFV becaue of lack of light armor for all brigades...
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