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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them


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About Haiduk

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  1. Glad to help Of course, Ukrainain army and tank troops among it have many REAL problems, but not that, which claimed by Russian propagandists.
  2. OMG! In third time here this ridiculos fake about "ERA, which destroys tank" from known T-64 hater GurKhan! Well, maybe good that this moved to separate topic. So about GurKhans approvals: 1. Bulat is failed project BM Bulat was designed at the end of 90th years in order to improve combat capabilities of T-64B to T-80UD level. But economic crisis of that time didn't allow to release this project in full volume. MoD demanded to make upgrading as cheap as possible and designers offerd two variants - T-64BM1 (cheap upgrade) and T-64BM2 (more cheapest). Malyshev's tank factory after Pakistan contract acomplishing, almost stopped all works, so to support it, government decided to order upgrade about hundred ot T-64B into T-64BM. Yes, many specialists understood, that tank will have some problems (especiually with engine when mass significantly grew), but it anyway will better than older T-64B. NOBODY couldn't imagine that Bulat will fight in real! By this reason MoD rejected thermal sights and some other things, whih made a taknk more expensive. But in crisis years Bulat was a real achievment, because it "widely advertized", like wrote GurKhan. SInce 2005 to 2013 87 tanks were upgraded, 10 of them in initial "more cheapest" T-64BM2 variant (not represeneted in the game) 2.Ukrainian army refuses from Bulats No. "Moving tanks in reserve" and "refusing" are different terms. Bulats can be useful in for example new tank brigade of new formation (14th TB now exists mostly on paper, but with real HQ). Many Bulats are now on Malyshev' factory in awaiting of repair, but factory still busy on BM Oplot-T for Thailand. 3. Nozh ERA is dangerous for the tank itself Damned fake. GurKhan have posted photos of Bulats, which blewed up on mines with ammo detonation or which were destroyed by direct hit of MLRS or large-caliber artillery on statinary positions and shouted like idiot: "Ha-ha! Nozh suck! Stupid ukies made ERA, which blow up tank itself!" Photos, which he posted in own article: This one was lost 21.07.2014 in Georgiivka village. During engagement with enemy tank he got HEAT shell from own vis-a-vis between turret and hull. There was a fire in tank and crew withdrew to village. They almost didn't try to extinguish fire and just abandoned own vehicle. When fire became strong and got ammunition it detonated and teared off the turret. Fragments of explosion also wounded two paratroopers on the checkpount nearby. This one was lost in 4th-5th of Sep 2014 in Dmytrivka. Base camp of several units, among them 1st tank brigade was hit by MLRS "Smerch" salvo. This tank tried to escape, but was hit with close explosion or with sub-ammunition of MLRS rocket. Left side of tank burned out with ERA blocks, of course. All three crewmen were killed. If Nozh so bad and dangerous, that Ukraine refuses from Bulat, how then GurKhan will explain that in new upgrade project of T-64BV this ERA will substitite old K-1, but will be mounted in K-1 containeres? And why he doesn't want to see real work of Nozh, like on photo below? Debaltsevo bulge. This BM Oplot got HEAT from enemy T-72 mod.1989. Crew alive, tank in service. Strange, but all ERA blocks didn't detonate like said GurKhan Shyrokyne area. T-64B1M (Congo contract with improved placement of Nozh ERA) of "Azov" regiment. ATGM hit. Tank stil in service So, single reason of future retiring (but not immediate) of Bulats is not "dangerous ERA", but 17-years old solutions and issues, tied with its. Now developed new upgrading program of T-64BV, which for less money will increase capabilities of these tanks: thermal sight, new digital radio equipment, new improved optic, GPS navigation, Nozh ERA in K-1 boxes (easy repair in field conditions). First upgraed vehicles will be transfered already in next year.
  3. Oleksandr's Modding Space

    Fighters don't carry RPG tubes all time on own back by "days and weeks". Its lay in boxes in ammo dumps and use itself only if need. There is no any order how much RPG-22/26 should have a squad or platoon, all depend from current tasks.
  4. Can we play the similar scenario later, but with my version of the map, which will reflect real terrain (more hard for attackers)? Alas, when I had started to make a map I encountered with a problems with elevation set. My PC is too slooooooooow for large arrays. I have i5 3 GHz, 4 Gb RAM and Intel HD2000 video. Maybe more DDRs can solve a problem? Or new videoсard ?
  5. Oleksandr's Modding Space

    I think, here it prototypes of "Gorka" uniform anf dark-green body armor. Alas, both these guys from 72nd brigade aleady dead... But color obviously not so saturated. "Gorka" also has not so bright green colors and hasn't MM-14 camo. Need to say, our troopers not often use "Gorka" because it very popular among DNR/LNR fighters. Though, 25th airborne brigade like it. Also it sometime use recons and was many situations, when separatist patrols thought they meet friendly troops %)
  6. Armor in the game has enormous capabilities of fast spotting of targets, especially if its have thermals.
  7. Wiki says: Forward looking infrared (FLIR) cameras, typically used on military and civilian aircraft, use a thermographic camerathat senses infrared radiation.[1] Our soldiers said effectiveness of thermal cameras significantly has been reduced on hot weather at the daylight and devices consumed much more energy. But I've read this two years ago, when army mostly has older generation thermal cameras for hunting, gifted by civil volunteers. Now mostly FLIR (LWIR) gen 3 in use.
  8. Hm... Why IRs so critical? Are there many night scenarios usualy playing? %)
  9. We have lost 16 KIA in past month and enemy 24. Small-arms clashes, mortar fire exchanges and sometime artillery and even MLRS. Is it "frozen conflict" ? Of course, "Russians can be in Kyiv in several days", but UKR army 2017 is not the same as in 2014 even without Oplots and IR sights in every rifleman. Even in 2014 we succesfully could stop Russian offensive in Luhansk sector and didn't allow enemy to repeat there Ilovaisk scenario. So, if Russia will want to force Ukraine for something by the way of limited or full invasion, they will have critical losses. What's wrong with BTR-4? Its participates in war since 2014. 25th airborne, 92nd mech. ans some National Guard units have it. You can be shure - BMP-1 and T-72 will be in next updates.
  10. TVT Archer IR sight series are ordering by MoD. It's not adopted yet, but permited for exploitation.
  11. Ukraine should write without "the". This is first. Second. What do you mean "stopping making them"? This is about Bulat or Nozh ERA ? BM Bulat was "emergency project" for support of KhKBM and Malyshev's tank plant. Upgrading to Bulats was finished in 2011, last 9 tanks were completed in 2012, but army hasn't money to buy it. They were bought only in 2014. The war showed main weak points of the tank - weak engine, which overheting, abscence of modern IR sights and hard of initiated ERA blocks replacing in field conditions. Army needed many tanks on NOW, so was assumed logical decission that will be more cheaper to repair mothballed T-64BV, then upgraded its to Bulat level. Nozh ERA is expancive thing, in 2014-2015 there was many other needs and there is huge number of FREE K-1 ERA was stored. If you open White Book 2016, you see that for this year 17500 new blocks of ERA were bought. According to T-64BV modernization program, among other things, K-1 will be substituted on Nozh, but in K-1 boxes for easy replacing. The myth about "Nozh", wich after initiation is destroying whole tank and killing a crew it's a fake - Khlopotov (or someone else) posted photos of Bulats, which blew up on mines or were hit by large-caliber artillery shell or MLRS with detonation of ammunition, and jumped for joy "Ahaha ! Look at this silly tank! One shell and all ERA blocks make BOOOM with complete tank destruction !" I just post these photos of Bulat and T-64B1M (upgraded T-64B1 for Congo with Nozh). First got HEAT shell from T-72B mod.1989 during Debaltsevo, second was hit by ATGM. As you see, after Nozh work tanks still in service, crew also looks quite alive %). Most of Bulat's losses was because of mines and artillery shells, especially in Novosvitlivka-Khriashchuvate in the nd of July 2014, other important reason - low motivation and training level of 1st tank brigade crews. In many cases, when tank was damged, they just bailed out and didn't fight for saving of the tank. As result a fire expanded, reached ammunition and tank detonated or in better case just burnt out. By the way K-1 is more dangerous - was many happens (among both sides), after 125 mm HE shell hit a tank, K-1 set fire (but didn't explode) and sometime caused burning out of the tank, if crew couldn't extinguish fire by own forces.
  12. More GurKhan's fairytales here!
  13. Oleksandr's Modding Space

    Writing above: "Black Zaporozhians" - during a war separatists have named 72nd as "black brigade" (I don't know why). Because of this on unoficcial emblem brigade became to paint a sculls on black background. In this year several brigades were receiving honor names, and HQ decided to outplay this unofficial name. Brigade have received a name of Black Zaporozhians - in a memory of famous 1st cavalry regiment with this name in period of First war for Independence of 1918-1920 - they have black uniform. Writing around contour: "Ukraine or death" - the slogan of that historical cavalry regiment
  14. Oleksandr's Modding Space

    Hm... Very strange bright dark-green color... What is prototype? 72nd like other mech.brigades uses standard MM-14 camo. Of course, on frontline they are using many other camo patterns, but MM-14 prevails. Only decolorized patches are using on uniform, patches in colors only for use out of combat/ training zone This is new field patch of 72nd. But indeed exists many different unofficial versions of brigade's patches. Official one as a rule uses only on official events Recent patches: Every brigade's unit also has own patch, for example Recon company: 2nd mech.battalion
  15. Oleksandr's Modding Space

    Fast identification signs on vehicles chaged during ATO. At the start of war Ground forces have one white stripe, VDV units - two, later many Ground forces also have two stripes, further were two V-type stripes (especially VDV), two narrow white stripes and thick in the middle with white round, now mostly only white round is in use, though also appear vehicles with old type stripes. Because position war now and no maneuver clashes, there is no need in good seen signs.