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Sergei

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  1. Like
    Sergei got a reaction from Oneyearwarpilot in No African American GIs?   
    I'm doubtful about that, the colonies were supposed to be (almost) fully a part of the French Republic after all (and even today all Euro banknotes include the map of Europe plus French Guiana, Guadeloupe, Martinique and Reunion - which are nowhere near Europe). And de Gaulle's clout among the Allies depended on him being able to offer troops to fight against Germans, so by making such an initiative he would only have marginalized his own role in the liberation of France. That is unlikely!

    Nor do I think that it's fully explained by US institutional racism either, they didn't make any racial clauses for the troops that could participate in the invasion of Italy, after all. More likely, I think, is that it originated from perceived propaganda needs, both in offering Allied propaganda the chance of showing Paris being liberated by Parisians, as well as denying Nazis the chance of trying to use this for their own propaganda, eg. "inferior races threatening Aryan peoples" and so forth.
  2. Like
    Sergei got a reaction from Oneyearwarpilot in No African American GIs?   
    Like Mr. Gluk Gluk said, the colonial troops were Arabs from the Maghreb region (North West Africa). The RMT even included Republican Spanish volunteers, the 9th Company, called La Nueve.

    Anyway, here is the BBC article talking about the matter.




  3. Like
    Sergei got a reaction from JulianJ in Counter Battery Fire?   
    I don't know what would be a proper way to model counterbattery fire, but it would be reasonable if offboard batteries had to relocate after a mission as a precaution. Game effect would be that they would be unavailable with text "relocating".
  4. Like
    Sergei got a reaction from professionalXMAZ in Manual for CMFI   
    Put your out of date Engine Manual under your pillow, and during your sleep the Revision Fairy will have replaced it with the latest edition.
  5. Upvote
    Sergei got a reaction from Artkin in Anyone tried the Map Overlay Editor Feature Yet?   
    Scales are for noobs, pros trust their gut instinct.


  6. Upvote
    Sergei got a reaction from nsKb in CMBS scenario/campaign chronology   
    What a strange request... myself, I play scenarios in a pretty much random order, picking tiny scenarios if I want something quick, tank scenarios if I want to see things burn, preserving scenarios with good PBEM potential for that etc. But hey, I'm not judging. Here's a list for you, anyway, took only a few minutes to check the scenario dates in the editor.
     
    Morning Coffee - 0530 1 June
    Ambush - 0900 4 June
    Gagarina Ave Checkpoint - 0550 7 June
    Going to Town - 1600 9 June
    Phase Line Green - 0400 16 June
    Hold the Line - 0500 16 June
    Gauntlets Crossed - 1200 16 June
    The Valley of Death - 1500 17 June
    Into the Breach - 0645 20 June
    Crossing the Dnieper campaign - 1530 20 June
    The Shield of Kiev campaign - 0615 28 June
    Taskforce 3-69 campaign - 1200 ? July (briefing doesn't give a more exact start date)
    Dueling Shashkas - 1405 1 July
    Galloping Horse Downfall - 0550 10 July
    Platoon House Aleksandra - 0705 10 July
    First Clash - 0530 14 July
    Bridgehead at Kharalyk - 0600 15 July
    Opportunity Knocks - 0110 19 July
    Rollin' on the River - 0740 20 July
    Cry Havoc - 0600 3 August
    Objective Delta - 0505 15 August
    August Morning - 0705 21 August
    Brutal - 0920 22 August
    Interdiction - 1515 30 August
  7. Upvote
    Sergei got a reaction from Rinaldi in The problem with Bagration   
    There is, you just need to dig deeper. If you are an Anglophone then of course it's easier to find finely detailed information about eg. the Bulge, but if you know some German or Russian then it isn't so hard. It also helps if you have an unlimited budget to acquire obscure foreign books, or if you have the time and patience to haul for accounts through interweb sites like http://iremember.ru/en/but you can't just say that there is no source material. Having said that, there will always be infinitely more material available about something like Normandy '44 than eg. the Battle for Crete because it's a more popular subject to wargamers. And since Normandy is popular, there is more research done on it. It's a vicious cycle!
  8. Upvote
    Sergei got a reaction from Rinaldi in CMBS scenario/campaign chronology   
    What a strange request... myself, I play scenarios in a pretty much random order, picking tiny scenarios if I want something quick, tank scenarios if I want to see things burn, preserving scenarios with good PBEM potential for that etc. But hey, I'm not judging. Here's a list for you, anyway, took only a few minutes to check the scenario dates in the editor.
     
    Morning Coffee - 0530 1 June
    Ambush - 0900 4 June
    Gagarina Ave Checkpoint - 0550 7 June
    Going to Town - 1600 9 June
    Phase Line Green - 0400 16 June
    Hold the Line - 0500 16 June
    Gauntlets Crossed - 1200 16 June
    The Valley of Death - 1500 17 June
    Into the Breach - 0645 20 June
    Crossing the Dnieper campaign - 1530 20 June
    The Shield of Kiev campaign - 0615 28 June
    Taskforce 3-69 campaign - 1200 ? July (briefing doesn't give a more exact start date)
    Dueling Shashkas - 1405 1 July
    Galloping Horse Downfall - 0550 10 July
    Platoon House Aleksandra - 0705 10 July
    First Clash - 0530 14 July
    Bridgehead at Kharalyk - 0600 15 July
    Opportunity Knocks - 0110 19 July
    Rollin' on the River - 0740 20 July
    Cry Havoc - 0600 3 August
    Objective Delta - 0505 15 August
    August Morning - 0705 21 August
    Brutal - 0920 22 August
    Interdiction - 1515 30 August
  9. Upvote
    Sergei got a reaction from Der Zeitgeist in CMBS scenario/campaign chronology   
    What a strange request... myself, I play scenarios in a pretty much random order, picking tiny scenarios if I want something quick, tank scenarios if I want to see things burn, preserving scenarios with good PBEM potential for that etc. But hey, I'm not judging. Here's a list for you, anyway, took only a few minutes to check the scenario dates in the editor.
     
    Morning Coffee - 0530 1 June
    Ambush - 0900 4 June
    Gagarina Ave Checkpoint - 0550 7 June
    Going to Town - 1600 9 June
    Phase Line Green - 0400 16 June
    Hold the Line - 0500 16 June
    Gauntlets Crossed - 1200 16 June
    The Valley of Death - 1500 17 June
    Into the Breach - 0645 20 June
    Crossing the Dnieper campaign - 1530 20 June
    The Shield of Kiev campaign - 0615 28 June
    Taskforce 3-69 campaign - 1200 ? July (briefing doesn't give a more exact start date)
    Dueling Shashkas - 1405 1 July
    Galloping Horse Downfall - 0550 10 July
    Platoon House Aleksandra - 0705 10 July
    First Clash - 0530 14 July
    Bridgehead at Kharalyk - 0600 15 July
    Opportunity Knocks - 0110 19 July
    Rollin' on the River - 0740 20 July
    Cry Havoc - 0600 3 August
    Objective Delta - 0505 15 August
    August Morning - 0705 21 August
    Brutal - 0920 22 August
    Interdiction - 1515 30 August
  10. Upvote
    Sergei got a reaction from IanL in Date setting? does it change anything   
    Dawn, dusk and moon phases are modelled according to calendar, so date determines how long the daylight lasts and much moonlight you get in a night battle.
  11. Upvote
    Sergei got a reaction from RabidOtters in How to use reconnaissance vehicles?   
    This is the third thread I've seen lately asking about recon vehicles, so I'm just going to use the same response
     
    "All recon vehicles are challenging to use in Combat Mission because they are intended for operational or grand tactical level reconnaissance, ie. to report to brigade HQ if there's enemy forces in an area the size of a CM map and if they are moving, blocking roads or such. After that they're just poorly armed and armoured vehicles with slightly better sensors than usual and should be used accordingly, ie. with special care."
     
    If you have a huge map with large unoccupied areas then dedicated recon vehicles with good sensors may be of actual nominal use. But if not, ignore that they are recon vehicles and just consider their combat capabilities. Also be prepared to leave some of the vehicles in a safe place and use the crews for foot recon if it looks like a trap. Another thing is to think that cavalry's first objective is to determine where the enemy isn't, so don't send them headlong against where you suspect they will be but use them to secure flanks and approach avenues. Just sometimes you don't have that luxury...
  12. Upvote
    Sergei got a reaction from Apocal in How to use reconnaissance vehicles?   
    This is the third thread I've seen lately asking about recon vehicles, so I'm just going to use the same response
     
    "All recon vehicles are challenging to use in Combat Mission because they are intended for operational or grand tactical level reconnaissance, ie. to report to brigade HQ if there's enemy forces in an area the size of a CM map and if they are moving, blocking roads or such. After that they're just poorly armed and armoured vehicles with slightly better sensors than usual and should be used accordingly, ie. with special care."
     
    If you have a huge map with large unoccupied areas then dedicated recon vehicles with good sensors may be of actual nominal use. But if not, ignore that they are recon vehicles and just consider their combat capabilities. Also be prepared to leave some of the vehicles in a safe place and use the crews for foot recon if it looks like a trap. Another thing is to think that cavalry's first objective is to determine where the enemy isn't, so don't send them headlong against where you suspect they will be but use them to secure flanks and approach avenues. Just sometimes you don't have that luxury...
  13. Upvote
    Sergei got a reaction from Doug Williams in How to use reconnaissance vehicles?   
    This is the third thread I've seen lately asking about recon vehicles, so I'm just going to use the same response
     
    "All recon vehicles are challenging to use in Combat Mission because they are intended for operational or grand tactical level reconnaissance, ie. to report to brigade HQ if there's enemy forces in an area the size of a CM map and if they are moving, blocking roads or such. After that they're just poorly armed and armoured vehicles with slightly better sensors than usual and should be used accordingly, ie. with special care."
     
    If you have a huge map with large unoccupied areas then dedicated recon vehicles with good sensors may be of actual nominal use. But if not, ignore that they are recon vehicles and just consider their combat capabilities. Also be prepared to leave some of the vehicles in a safe place and use the crews for foot recon if it looks like a trap. Another thing is to think that cavalry's first objective is to determine where the enemy isn't, so don't send them headlong against where you suspect they will be but use them to secure flanks and approach avenues. Just sometimes you don't have that luxury...
  14. Upvote
    Sergei got a reaction from Buzz in How to use reconnaissance vehicles?   
    This is the third thread I've seen lately asking about recon vehicles, so I'm just going to use the same response
     
    "All recon vehicles are challenging to use in Combat Mission because they are intended for operational or grand tactical level reconnaissance, ie. to report to brigade HQ if there's enemy forces in an area the size of a CM map and if they are moving, blocking roads or such. After that they're just poorly armed and armoured vehicles with slightly better sensors than usual and should be used accordingly, ie. with special care."
     
    If you have a huge map with large unoccupied areas then dedicated recon vehicles with good sensors may be of actual nominal use. But if not, ignore that they are recon vehicles and just consider their combat capabilities. Also be prepared to leave some of the vehicles in a safe place and use the crews for foot recon if it looks like a trap. Another thing is to think that cavalry's first objective is to determine where the enemy isn't, so don't send them headlong against where you suspect they will be but use them to secure flanks and approach avenues. Just sometimes you don't have that luxury...
  15. Upvote
    Sergei got a reaction from mvp7 in How to use reconnaissance vehicles?   
    This is the third thread I've seen lately asking about recon vehicles, so I'm just going to use the same response
     
    "All recon vehicles are challenging to use in Combat Mission because they are intended for operational or grand tactical level reconnaissance, ie. to report to brigade HQ if there's enemy forces in an area the size of a CM map and if they are moving, blocking roads or such. After that they're just poorly armed and armoured vehicles with slightly better sensors than usual and should be used accordingly, ie. with special care."
     
    If you have a huge map with large unoccupied areas then dedicated recon vehicles with good sensors may be of actual nominal use. But if not, ignore that they are recon vehicles and just consider their combat capabilities. Also be prepared to leave some of the vehicles in a safe place and use the crews for foot recon if it looks like a trap. Another thing is to think that cavalry's first objective is to determine where the enemy isn't, so don't send them headlong against where you suspect they will be but use them to secure flanks and approach avenues. Just sometimes you don't have that luxury...
  16. Upvote
    Sergei got a reaction from JSj in One T-90 just blitzed my entire stryker platoon.....   
    You need a tracked vehicle against the T-90. Say, a Gavin!
  17. Upvote
    Sergei got a reaction from gunnersman in modules and weapons packs   
    British Forces module must have this:


  18. Upvote
    Sergei got a reaction from gunnersman in One T-90 just blitzed my entire stryker platoon.....   
    Seriously though, Chris thought he could ambush a T-90 with a Stryker MGS in one of his streams. It... didn't work out well.
     
    Skip to 1h13m for the turn:
     

  19. Upvote
    Sergei got a reaction from Kraft in Strategic and tactical realities in CMBS   
    Quite.
     

  20. Upvote
    Sergei got a reaction from Vergeltungswaffe in Strategic and tactical realities in CMBS   
    Quite.
     

  21. Upvote
    Sergei got a reaction from andmus in How to play Commonwealth "Through The Loop" battle?   
    The Jagdpanthers appear as reinforcements, it's possible to get rid of most AT guns before they show up. Especially the 88's are easily spotted and pinned, and Churchill has a fair chance of withstanding a hit.
     
    You shouldn't take on the Jagdpanthers head on, if possible. Use smoke to mask your movement if necessary and try to get flank shots from one angle or both, with as many guns firing as possible. All you need is a track hit to effectively disable the J.P. if it's facing away from your main force. Topography in this scenario makes it challenging.
  22. Downvote
    Sergei got a reaction from Stuka in The Peng Challenge: Thread Blunder   
    Looks like the update didn't work, this thread is in the same place!
  23. Downvote
    Sergei reacted to Stuka in The Peng Challenge: Thread Blunder   
    Devoid of interest...brings sburke to mind...now I feel dirty.
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