thejetset Posted May 17, 2011 Share Posted May 17, 2011 +1 for the cover armor arc 0 Quote Link to comment Share on other sites More sharing options...
Killkess Posted May 17, 2011 Share Posted May 17, 2011 +1 We indeed urgently need a way to order AT assets to hold fire on infantry. I would also prefer if infantry and mg units hold fire on tanks with small arms until ordered to target a specific tank. Its kinda frustrating to see grunts almost harmlessly banging away on a tank several hundrets of meters away revealing their position to be liquidated by the tank in return. 0 Quote Link to comment Share on other sites More sharing options...
Polo Posted May 17, 2011 Share Posted May 17, 2011 +1 for AT covered arc. It is one of the very few regressions with CMx2, and I don't even understand why it could have been overlooked in a CM game... AT guns management is a real issue in CMBN. 0 Quote Link to comment Share on other sites More sharing options...
YankeeDog Posted May 17, 2011 Share Posted May 17, 2011 Just played with AT guns for the first time last night... Yep. Add me to the list on this one. This is a real problem. If some sort of cover armor arc cannot be added, then I think the best solution is to tweak the AI for units like AT guns so they're much less likely to open up on enemy infantry unless (a) specifically ordered to do so with a manual target order, or ( in danger of being overrun (enemy infantry within ~200m or so). Right now, AT guns seem happy to open up on spotted enemy infantry at ranges of over 400m. This makes it very tricky to coordinate AT ambushes in WEGO, and means that when you're playing against the AI, you can effectively use infantry as AT-gun bait. Wrt infantry firing on tanks, this doesn't bother me as much as generally am very aggressive about forcing enemy armor to button up with small arms fire. However, it does seem that infantry is unnecessarily aggressive and willing to use a large volume of fire on an unbuttoned AFV. So far, several times I've seen MG42 teams pretty much unload on the front glacis of an unbuttoned Sherman, which of course gets them spotted. Perhaps the solution is to tweak the AI so that infantry units take only occasional, carefully aimed shots at unbuttoned enemy armor (simulating sniping at the TC), which should make it harder for the tank to spot the infantry, while still probably compelling the TC to button up. 0 Quote Link to comment Share on other sites More sharing options...
Barkhorn1x Posted May 17, 2011 Share Posted May 17, 2011 +1 for Target armor arc. 0 Quote Link to comment Share on other sites More sharing options...
Steiner14 Posted May 17, 2011 Share Posted May 17, 2011 +1 (minimum lettercount achieved) 0 Quote Link to comment Share on other sites More sharing options...
WineCape Posted May 17, 2011 Share Posted May 17, 2011 The latter part of this post is v. important too. Very irritating for infantry to expose themselves for no reason when they can do NOTHING to an enemy tank. Maybe they could code it so infantry only engage at grenade range or whatever the ideal range is for any AT weapons they are carrying (fausts, etc.). By default that is. Obviously there are some instances where you would want to gamble an infantry squad on the off chance of killing the TC... or if you're facing an open-topped SPG or something like that. Some beta testers are (again) looking at this specific issue, as it was tweaked to some degree by Charles a few Betas back, given what we have spotted and reported then, originally. The re-look at the issue could be before release, or after thereof (during patch time). 0 Quote Link to comment Share on other sites More sharing options...
Akira Posted May 18, 2011 Share Posted May 18, 2011 Do we have an "Official answer" about this? Like is in the "to do list", or it's impossible becouse it means a deep engine modification... Or already done!!!! 0 Quote Link to comment Share on other sites More sharing options...
phil stanbridge Posted May 18, 2011 Share Posted May 18, 2011 Didn't Winecape just state this a few posts back? It's on the to do list, but it might have to wait until the next 'major' release whatever that means. 0 Quote Link to comment Share on other sites More sharing options...
Akira Posted May 18, 2011 Share Posted May 18, 2011 Didn't Winecape just state this a few posts back? It's on the to do list, but it might have to wait until the next 'major' release whatever that means. Sorry, you are right. I think that means. "East Front" CM Battle of the Bulge or wathever... 0 Quote Link to comment Share on other sites More sharing options...
~Viajero Posted May 18, 2011 Share Posted May 18, 2011 Not sure if commented on already but I presume the requested Armor Covered Arc feature is also being considered for all AFV in general, not just AT guns as OP title says. 0 Quote Link to comment Share on other sites More sharing options...
GreenAsJade Posted May 18, 2011 Share Posted May 18, 2011 I too would like to see this, but even more important than the armoured covered arc is the infantry firing at tanks thing. I was astonished in the first turn of encountering a number of tanks in one go at the amount of bullets flying around and everyone giving themselves away. I thought they would be smarter ... CMx1 troops would never fire at a tank unless ordered. Mind you, this underlines the principle that troops should always be given covered arcs to avoid accidents ... seems to apply in CMBN as much as CMx1 (where the first thing I would do is give everyone a covered arc). GaJ 0 Quote Link to comment Share on other sites More sharing options...
Echo Posted May 18, 2011 Author Share Posted May 18, 2011 Use hide command, or a short covered arc to keep your infantry hidden. 0 Quote Link to comment Share on other sites More sharing options...
WineCape Posted May 18, 2011 Share Posted May 18, 2011 Do we have an "Official answer" about this? Like is in the "to do list", or it's impossible becouse it means a deep engine modification... Or already done!!!!Read my post earlier. That IS the official answer from BFC. Which means, roughly around the Battle of the Bulge family for Armor Arcs. Obviously, BFC did not promise it will be in, but they will then have a re-look at this aspect, together with the UI re-design to accommodate this possible feature, as it needs to tie in properly with the TacAi elements + lotsa testing thereof. 0 Quote Link to comment Share on other sites More sharing options...
BDW Posted May 18, 2011 Share Posted May 18, 2011 Wondering if a simple user-controlled toggle would be do-able? For AT guns, the toggle would be "fire on infantry". Would work the same as other toggles in the game, such as the hatch toggle for armor (i.e. AI can override the toggle by necessity). Likewise, for small arms, the toggle would be "fire at armor". This would avoid the labor of having to do covered arcs for all the troops. You could simply select all your troops, hide them, and then toggle them to not fire at armor. Of course, AI could always do the self-preservation override so no unrealistic effects. 0 Quote Link to comment Share on other sites More sharing options...
lookeylou Posted May 18, 2011 Share Posted May 18, 2011 On another similar note. Is there a way to stop my spotters from firing the enemy, thus giving away their position. I'm not talking about enemies close enough to threaten them either. 0 Quote Link to comment Share on other sites More sharing options...
WineCape Posted May 18, 2011 Share Posted May 18, 2011 ..... but even more important than the armoured covered arc is the infantry firing at tanks thing. I was astonished in the first turn of encountering a number of tanks in one go at the amount of bullets flying around and everyone giving themselves away. I thought they would be smarter ... CMx1 troops would never fire at a tank unless ordered. GaJ Beta testers are looking (again) at this issue - it has been tweaked before by Charles in earlier betas if memory serves - and they will decide what to do about it, hopefully by patch time, depending on other issues and their ranking on the ToDo patch list. In short, BFC is aware of this. 0 Quote Link to comment Share on other sites More sharing options...
YankeeDog Posted May 18, 2011 Share Posted May 18, 2011 On another similar note. Is there a way to stop my spotters from firing the enemy, thus giving away their position. I'm not talking about enemies close enough to threaten them either. Sure. Just give them a short cover arc. 0 Quote Link to comment Share on other sites More sharing options...
lookeylou Posted May 18, 2011 Share Posted May 18, 2011 Sure. Just give them a short cover arc. ahhhhhhh. nooob 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.