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Polo

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Everything posted by Polo

  1. I have decisive argument to do a Kharkov '42 module ! Or should I say... Kharkiv 1942 ? This one if for BFC ! Yes, you could reuse the Black Sea maps to do a Kharkov '42 game ! No pain, no cost. You use the CMFI,CMRT & CMBN vehicules and CMBS maps and off you go, finished. Just concentrate on a good campaign. Polo
  2. I meant "lobbying about where the next East Front game will be"
  3. I have never said they "dislike the French in general", just that it is not true France was not a dedicated NATO member. Tell me about an action ? (apart from Irak 2003). Try Yugoslavia, for ex. Apart from politics, is there no more "lobbying" about next game on the Eastern front? Polo
  4. Is it supposed to be ironic ? Right, Bagration is so original. What about Normandy ? Try at least to make the effort to have an argument, man. Polo
  5. Thinking about all this, I think the best location for a East Front game would be KHARKOV 1942. The soviet offensive was a huge (HUGE) failure, but overall, the fight was locally balanced. The hardware is nicely balanced too, because the German one was outdated, so the "ersatz" solutions would be pretty fun to play with: short barreled Mark III, Short barreled Mark IV, even a handfull of long barreled MkIV F2, some Marders in a really useful (vital ?) role, short barreled StuGs, heavy arty used as AT, outdated 3,7 cm somewhat useless but ubiquitous, even a couple of 7,5cm in the mix. Even the Soviets had a "funny" mix (in Hobart's meaning of the term I mean): KV1 and T34 of course (but it was only 1/3 of the force !), lots of T60s, 1/5 from lend-lease (Matilda 2, Valentines anybody?), and even some BTs too !! I have seen a photo with a Stuart too. Did I mentionned there was... Romanians? Ok, not totally balanced, though... Polo
  6. Ok, I guess I should be more prudent. It is probably a case of wiki-BS.
  7. Yes you get a point here... About Balaton, according to wikipedia, 31 tanks lost in the operation... what a huge combined arms offensive... And SS again... OK anyway Konrad is better, as a module of RT, maybe ? With SS, right... Polo
  8. I am not really convinced... For example, all the Mark III were available, as well as some Mark II (from the Lynx) and most armored cars too. I am not so much for a Citadel game either, but had they chosen this one, they would already have Shermans, jeeps, Churchills in addition to all the Russian Hw. I apologize for the word "stupid" though. I was not a bad idea, but still, Bagration is all about the Germans being beaten to bits. Polo
  9. Note Aragorn that mentioning a 500 year treaty anterior to the mere existence of the Netherland as an autonomous country does not really strengthen your point. I don't think using Roman army efficieny makes a point for the Italians in 1940 either, for example.
  10. Honestly I wouldn't want to go into a political debate, because that is not the point. But I would say not going to Irak was the right thing to do (easy to say it now, but I am pretty sure most Americans agree on this now), and I would add that I don't think France have particular intersts (seriou$ one$ I mean) in Mali or Central African Republic. I am pretty sure the French wouldn't want to be "alone" there (I mean without their "reliable allies" the Europeans, mostly buying US material etc.) I would also add the Suez crisis, when the NATO "reliable and stable" allies the US stabbed the French and English in the back somewhat, etc.,etc. Reality is more complex than mere slogans as you can see. Regarding the ships, I agree that was a pretty stupid move, but I think it was a deal done in the context of the Georgian war resolution. The CMFI with Dragoon is an idea (but: Shermans, Shermans and some more Shermans...), even if I have been a bit disappointed by CMFI so far (small maps mainly). Maybe I should try this awfull Cassino campaign (rocks and paras, lots of arty) Regarding 1939, I think at least we can play some emulated France '40 with CMAK (using the English only, though), if I remember well, but anyway not having a France '40 campaign in CM ever is a ...shame . (please do not mention Vietnam and the Pacifc ) You are right about Konrad! It would have been a good idea. Still I am aready playing right at this very moment a campaign with Panthers against T34-85. This is called "Blunting the spear" and it is already in the RT. Polo
  11. Hi, As I did not manage to find a "readme" of some sort for the file, I don't get what the "goaway surrender" think does. Anybody can tell, please? I does not seems to work with my version (1.03 of RT), but I may be wrong, as I don't know in what case it is being used. Thanks ! Polo
  12. I've got to know what sound mod Bozowans was using... Anybody knows ? Bunkers Burning looks fun, for sure. Well done. Polo
  13. Well... BF managed not doing a France '40 Campaign game on CMx1 despite the games covering from 1939 (earlier?) to 1945. BF managed to do a NATO extension for CMSF without including the French despite the hardware being fun to play with (it included the Germans and even the Dutch I think, what a joke...) BF managed to do an Italy game without putting the French in it... (indeed we were lucky the Italians were in, BTW) So if the Romanians and Hungarians get it before the French, I swear I quit. BTW, I think making an East Front game on 1945 is plain stupid... (I would love to see the German campaign) Even 1944 is a bit far fetched imo. Note that BF managed to do a Bagration game without a campaign with T-34 in it for the player, which is already a feat. The game is great (mainly thanks to the big maps and all the experience of previous games), but sometimes the choices are odd. Polo
  14. Now I am playing with 2.01 on the excellent "Rats du Désert" Villers Bocage map. I have those 2 Vickers teams (from HMG Carriers) trying to deploy in tall buildings. In fact the deploy time indicated is 2.3 min and it actually does not seem to really deploy after 3 min+. It looks the same as the bug described here, and does not seem to be fixed... First question: is it normal that the deploying time is not the usual one (23 s)? If not, it is now clearly a bug !
  15. By the way, thanks for your answer: no mod, unfortunately...
  16. MikeyD, you're right in principle. I have an idea of what would be bocage (even if the second half of the 20th century has seen the "bocage" liberally cut down), and I don't think it is so often so impenetrable for people. I think there is a definitive overuse of bocage type hedges in maps, especially in Caen area maps. (Just an opinion) On the over-use of bocage, I would say you don't want your map to look like a maze or a riddle with just one answer. I am a big fan of Paper Tigers's work, but as one, I happened to notice in several occasions the sometimes gamey (but often terribly realistic) way the use of those kind of elements tend to channel the troops towards well designed death traps. Polo
  17. It is still a pain to find out visually the path across hedges, to find out where the men can cross. Is there a way to have they visually enhanced? I remember someone making a mod for it, but cannot find it out in the repository or at GreenAsJade's. By the way, does artillery or tank fire really is able to destroy hedge tiles? Even 150mm shells don't seem to manage it. Thanks!
  18. From the conclusion of the "Gazette du Wargamer": "we can announce the next game will not concern WWII and will not be a new module either but instead a real game Combat Mission engine evolution" (freely translated from the French by myself) Polo
  19. ANd what about experience? Do you use cracks or vets?
  20. In fact I was not asking for an advice on the best game, but an advice on the best "mix" to face any possible enemy picking in QB? In CMx1, often infantry ruled, whereas in CMx2, tanks are a must, aren't they?
  21. I am a bit surprised the subject didn't come up! So any advice for a good QB picking, let us say for ... medium? Polo
  22. All of this is in the manual, BTW page 151.
  23. As in my memories of them, I agree with Kelly's principles (no gamey pick, I prefer realistic settings and scenarios), I am not such an extremist as he looked to be. Anyway, I still think with CMBN, due to the short time frame and rarity principles (I want to keep rarity on), there only a few settings apparently working balanced. For example, I was proposed an open map with "mech inf" setting. As appealing as it looked to be, it was grossly unbalanced, as due to rarity limit, the Germans could only buy 3 Pumas as moving gun platforms against at least a dozen of M8 and M8 GMC. (not to speak about planes) On the other hand, a "armor" or "mix" setting would probably be grossly unbalanced, this time towards the Germans, they could have a Panther or two, and they are very difficult to kill in long range. Any of you have investigated the issue ? Polo
  24. Hiding DOES affect spotting badly (more than in CMx1 afaik) On the other hand, I would be intersted to know the answer to Blackcat's question. Even in CMx1, I would tend to think a covered arc allows better spotting in its direction. Any documented answer? Polo
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