Guest Guest Posted September 7, 2010 Share Posted September 7, 2010 deleted per user request 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted September 7, 2010 Share Posted September 7, 2010 It's just a tad bit late for that. It's not like you can flick a switch and make it happen. 0 Quote Link to comment Share on other sites More sharing options...
Guest Guest Posted September 7, 2010 Share Posted September 7, 2010 deleted per user request 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted September 7, 2010 Share Posted September 7, 2010 From the web page; CM Afghanistan introduces completely new features to the series, such as: * Drozd Active Defense system (on T-55AD and T-62D; shoots down incoming RPGs) * Multi-barreled rapid-fire cannon (e.g. ZSU-23 Shilka, Kamaz ZU-23) * New terrain such as Snow (on the ground) and Water * Exit Zones (a new type of objective) Don't know if that's what you mean, but they seem like some big changes compared to CMSF. Mord. 0 Quote Link to comment Share on other sites More sharing options...
Guest Guest Posted September 7, 2010 Share Posted September 7, 2010 deleted per user request 0 Quote Link to comment Share on other sites More sharing options...
Wengart Posted September 7, 2010 Share Posted September 7, 2010 Although, I believe the Shilka is going to be present in the NATO module. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted September 7, 2010 Share Posted September 7, 2010 Would you really prefer a module? A module would mean no new terrain art, no new building skins, no new features like water and snow, no timeline stretching from 1978 to 1989 (I think). The stars in the sky wouldn't even be correct for Afghanistan! Not to mention mid-80's Soviets fighting against mid-2000s Americans. 0 Quote Link to comment Share on other sites More sharing options...
Guest Guest Posted September 7, 2010 Share Posted September 7, 2010 deleted per user request 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted September 7, 2010 Share Posted September 7, 2010 "The stars in the sky wouldn't even be correct for Afghanistan!" LOL... Is that what you spend your game time watching. You must have been joking, right? 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted September 7, 2010 Share Posted September 7, 2010 "The stars in the sky wouldn't even be correct for Afghanistan!" LOL... Is that what you spend your game time watching. You must have been joking, right? Taken out of context of the rest of the post. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted September 8, 2010 Share Posted September 8, 2010 You must have been joking, right? Not only is it not joke a but it VITAL for CM:Afghanistan. Unlike CMSF the game runs for a full twelve months on the year. That means you've got to be at the right latitude and longitude to get the sunsets and sunrises right. In December 1 sun-up is 7am and sundown is 5pm. On July 1 sun-up is 4:45 and sundown is 7:30 pm. A big difference for conducting operations. the CM game engine is more subtle than you may think. 0 Quote Link to comment Share on other sites More sharing options...
hoolaman Posted September 8, 2010 Share Posted September 8, 2010 Darn. OOC, are there "game engine" changes? Or is it strictly new scenarios and units? There is reason to hope that some of the Afghanistan stuff can be slipped into the NATO module, which might be some of the way toward what you are looking for. Otherwise I don't understand how that would work. The units and TO&Es are specific to a time and place. I don't know what 80's soviets would be doing in Syria in 2008. Don't worry about value for money, CM:Afghanistan is going to be a surprise hit I reckon. 0 Quote Link to comment Share on other sites More sharing options...
Sixxkiller Posted September 8, 2010 Share Posted September 8, 2010 When I first heard they were doing it I was like, "Ummmmm why????" But now after testing it I am more in the, "Ummmmmm Oh Yea" camp. While you guys who arent a fan of CMSF's modern setting and are craving more WWII stuff, this is like a happy medium setting. Snowball scenario designers are pretty damn good I must say too. The Afghans actually do very well in their rag-tag equipped state against the Soviets. Think you guys will be surprised like I was. 0 Quote Link to comment Share on other sites More sharing options...
Chad Harrison Posted September 8, 2010 Share Posted September 8, 2010 Do you really want to know? Yeah I would, but I can see why most people wouldn't. Remember, for most of us this was playable: Seriouslly, that screenshot brings back fond memories. I feel the urge to go check my inbox to see if the next turn is here . . . 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted September 8, 2010 Share Posted September 8, 2010 "That means you've got to be at the right latitude and longitude to get the sunsets and sunrises right. In December 1 sun-up is 7am and sundown is 5pm. On July 1 sun-up is 4:45 and sundown is 7:30 pm. A big difference for conducting operations. the CM game engine is more subtle than you may think." You think that matters to 99% of the gamers? What a lot of effort, when there's no time for other stuff that people actually want... I don't understand what difference real time makes when the game clock simply runs down from start time. If it gave us real time, or if your market is Defense Agencies I can understand... 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted September 8, 2010 Share Posted September 8, 2010 A correct environment will make a big difference in Normandy when you're still trading fire at 600m at 8:30pm late June, or in the Bulge title when you start losing spotting ability at 4:25pm. Admittedly, those players wanting Soviets and Americans to fight eachother ten years after the dissolution of the Soviet Union probably aren't big on getting the details exactly right. 0 Quote Link to comment Share on other sites More sharing options...
Guest Guest Posted September 8, 2010 Share Posted September 8, 2010 deleted per user request 0 Quote Link to comment Share on other sites More sharing options...
Sequoia Posted September 9, 2010 Share Posted September 9, 2010 Since the English version of this is supposed to follow the Russian release by only a few days they must have developed it almost in parallel. IIRC they did the same for the German vesrion of CMSF. I don't recall if there were any other language releases for CMSF. 0 Quote Link to comment Share on other sites More sharing options...
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