Trivette Posted September 20, 2008 Share Posted September 20, 2008 Are the buildings in this game destructible? I have never noticed them collapse like in CMAK or CMBB. 0 Quote Link to comment Share on other sites More sharing options...
cabal23 Posted September 20, 2008 Share Posted September 20, 2008 A few tank rounds will bring down a multi-story building very quickly. 0 Quote Link to comment Share on other sites More sharing options...
Flanker15 Posted September 20, 2008 Share Posted September 20, 2008 It's a bit more detailed this time too, you can knock out walls and ceilings/floors which can cause structural collapse if enough load bearing walls are destroyed. 0 Quote Link to comment Share on other sites More sharing options...
Elmar Bijlsma Posted September 20, 2008 Share Posted September 20, 2008 The destruction of buildings is much better then in CMBO/BB/AK . You can now destroy different floors. Destroy the top of a building only or shooting out the bottom or middle section, the building will be damaged in different ways and may or may not collapse fully. 0 Quote Link to comment Share on other sites More sharing options...
bodkin Posted September 20, 2008 Share Posted September 20, 2008 Unless I'm missing something,the difference between CMSF and CMAK/BB is that the buildings in those older games showed progressive damage, unlike CMSF where the building looks the same till it collapses. 0 Quote Link to comment Share on other sites More sharing options...
Paper Tiger Posted September 20, 2008 Share Posted September 20, 2008 Yes, they are... 0 Quote Link to comment Share on other sites More sharing options...
Topo Posted September 20, 2008 Share Posted September 20, 2008 Unless I'm missing something,the difference between CMSF and CMAK/BB is that the buildings in those older games showed progressive damage, unlike CMSF where the building looks the same till it collapses. Are you sure? 0 Quote Link to comment Share on other sites More sharing options...
purpheart23 Posted September 20, 2008 Share Posted September 20, 2008 He/she has it backwards 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted September 20, 2008 Share Posted September 20, 2008 In CMx1 the buildings graphically showed no progressive damage. Or at least I'm pretty sure they didn't You just got ** and * markers which indicated progressive damage. With CMx2 the damage is finely tracked, with one intermediate graphical change before whatever it is that is damaged is considered destroyed. IIRC some building damage stuff was tweaked for v1.10. Steve 0 Quote Link to comment Share on other sites More sharing options...
Flanker15 Posted September 20, 2008 Share Posted September 20, 2008 No you defiantly got a texture change as a building became heavily damaged. But that might come to CMx2 someday. 0 Quote Link to comment Share on other sites More sharing options...
Elmar Bijlsma Posted September 20, 2008 Share Posted September 20, 2008 Correct, there was a building skin that showed builings as damaged. In CMSF, before a collapse occurs there is typically a hole in the wall before there is a collapse. 0 Quote Link to comment Share on other sites More sharing options...
Guest Guest Posted September 20, 2008 Share Posted September 20, 2008 deleted per user request 0 Quote Link to comment Share on other sites More sharing options...
Melnibone Posted September 20, 2008 Share Posted September 20, 2008 0 Quote Link to comment Share on other sites More sharing options...
bodkin Posted September 20, 2008 Share Posted September 20, 2008 Are you sure? I can't remember playing CMx1 without building mods but I always remember buildings showing progressive damage like in the pic Melnibone has posted. 0 Quote Link to comment Share on other sites More sharing options...
Trivette Posted September 20, 2008 Author Share Posted September 20, 2008 Ah okay. I guess I haven't played enough of the game. I have seen buildings pelted by artillery, and tank shells, and they have never seemed to collapse. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted September 20, 2008 Share Posted September 20, 2008 I haven't played CMx1 in about 4 years, so your memories are probably a lot fresher than mine Plus, you guys only have to remember what the game turned out to be. My brain is fully clogged with all the things that had 26 iterations before going public plus all the myriad of things didn't get into the game at all. Ah yes... we did add in a texture change, probably with CMBB?? However, the model itself didn't change and therefore the buildings weren't "deformable". We'd like to have a lot more deformation of building models in CMx2 than we do now, so over time I'm sure this area will be expanded from its current state. Steve 0 Quote Link to comment Share on other sites More sharing options...
akd Posted September 20, 2008 Share Posted September 20, 2008 Good to hear Steve. In particular, at least one more intermediate damage stage before an entire wall is blown in showing a "mouse hole" breach in the wall would be a great addition, especially if produced by one hit from an appropiate breaching round/exposive charge. 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted September 20, 2008 Share Posted September 20, 2008 Yep, it was introduced in CMBB. Cool news...we were talking about this very thing last week. Mord. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted September 20, 2008 Share Posted September 20, 2008 I'm reminded of the old saying "I've forgotten more things about CM than you guys have ever known" Steve 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted September 20, 2008 Share Posted September 20, 2008 Yeah, we're gonna have to get you some Cliff Notes. Mord. P.S. My in box is lonely...(P.S...That's not meant to sound as gross as it actually does) 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.