jhdeerslayer Posted March 18, 2008 Share Posted March 18, 2008 Just finished up with a Total Victory using RT play. Was great fun though the last one was laggy for me and never had that problem before on my machine. Was actually more units (maybe too many) in this one than I needed or could control! I liked the little "flavor" entry surprise that I won't say. Great job and thanks again. Many hours of fun on your campaign. 0 Quote Link to comment Share on other sites More sharing options...
bardosy Posted March 18, 2008 Author Share Posted March 18, 2008 Thank you for playing, jhdeerslayer! 0 Quote Link to comment Share on other sites More sharing options...
bardosy Posted March 19, 2008 Author Share Posted March 19, 2008 Anybody, who finished mission 8... Is the last counter-attack too late? I almost capture the whole map, when a lot of T-72s appeared very near to my units. 0 Quote Link to comment Share on other sites More sharing options...
jhdeerslayer Posted March 19, 2008 Share Posted March 19, 2008 Originally posted by bardosy: Anybody, who finished mission 8... Is the last counter-attack too late? I almost capture the whole map, when a lot of T-72s appeared very near to my units. Wasn't for me though I didn't capture the whole map. I focused on one side of it and even then was finishing up at the far end just as the game ended. I had some M1's on the highway by chance when they appeared and well what happened next was wonderful. 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted March 19, 2008 Share Posted March 19, 2008 I played the first mission (and was almost finished when the computer froze - drats!), and I noticed that the bradley that starts on the map is within range of a very talented RPG in the village. It got nailed within three turns and never moved. Also, there is a bunker in the corner right next to the US setup zone. That may be a bug. 0 Quote Link to comment Share on other sites More sharing options...
handihoc Posted March 21, 2008 Share Posted March 21, 2008 Just finished 8. Blast of a mission, got a Total Victory in the end, but a great fight. Won with eight minutes to spare. In the last few minutes, though, my frame rate was down to zero at times. Really punished my pc. Yes, I think the Syrian tanks come in a little too late. My boys were set up and ready for them - they only managed to take out one Bradley, and were otherwise toasted within 20 seconds. Really, to have any chance, Syrian armour needs to be able to arrive undetected and take up ambush positions. The problem I have now is that something got corrupted in the save, and I can't advance to the next mission. The only way I can do it is to play mission 8 all over again from the beginning, which is a bit of a pain. Don't know if I have the patience to do that just at the moment - it's such a big long battle, I was really looking forward to charging on to the next one, and finishing the campaign. Some great touches in there. Such as ******Spoiler Alert!!!**** I don't want to give away too much, but there are some buildings that are not quite what they appear to be. It was several turns before I realised that. Nice one! Had me fooled. (I'm assuming you know what I'm referring to, bardosy??) 0 Quote Link to comment Share on other sites More sharing options...
handihoc Posted March 24, 2008 Share Posted March 24, 2008 I went back in and replayed - this time, just as the final Syrian counterattack arrived, the game crashed. It had dropped to zero fps, and obviously couldn't cope any more. What a bummer. I've got a Core 2 Duo E6600 pc with 2Gig Ram and Nvidia 7950 GT video, so this sort of thing just shouldn't happen. 0 Quote Link to comment Share on other sites More sharing options...
handihoc Posted March 25, 2008 Share Posted March 25, 2008 Gave it a final try this morning, and I just cannot advance beyond this mission. Any save within the last fifteen game minutes, or after the mission ends, results in a corrupted file that won't load. 0 Quote Link to comment Share on other sites More sharing options...
handihoc Posted March 28, 2008 Share Posted March 28, 2008 Finally sorted it. Seems to be the amount of visual data being collected causes the crash. I solved it by saving every turn, and shifting the cam view to an empty-ish part of the map before clicking save. Worth noting if anyone has a similar problem. Great. Now I can move on. 0 Quote Link to comment Share on other sites More sharing options...
handihoc Posted April 9, 2008 Share Posted April 9, 2008 OK, I've just completed the campaign. Am I the first? Anyway, came away with an overall Major Victory. Some very tough, very enjoyable, and varied missions. Highly recommended. Bardosy, the designer, is making a few last minute tweaks following feedback from myself and others, then (soon) the final version will be up on CMMODS. Any campaign fans out there, it's among the best. Go get it, and good luck! (Now it's time to restart Webwing's Ghost campaign. It's going to be interesting to see how it plays out under 1.08. I started in 1.05 and had to stop after three battles, due to bugs, which I'm happy to say have now been eliminated, and a new finale added, so - the weekend starts here!) 0 Quote Link to comment Share on other sites More sharing options...
the Fighting Seabee Posted April 12, 2008 Share Posted April 12, 2008 Me too, I'm looking forward to playing through it again. 0 Quote Link to comment Share on other sites More sharing options...
handihoc Posted April 12, 2008 Share Posted April 12, 2008 Seabee, did you complete TF Narwick? 0 Quote Link to comment Share on other sites More sharing options...
the Fighting Seabee Posted April 12, 2008 Share Posted April 12, 2008 No, I just moved and have not yet set up my computer. Right now I'm on my laptop so I can't play. My girlfriend is using my desk, her desk should arrive today. 0 Quote Link to comment Share on other sites More sharing options...
bardosy Posted April 18, 2008 Author Share Posted April 18, 2008 Hey fellow wargamers! Thank you your great help to fix the small problems on the campaign! Your feedbacks helped me to rework a little bit the whole campaign and handihoc fix the briefings. So I repack the campaign and update it on CMMODS. (Alternately, you can download from here.) Seabee: of course I changed the victory condition, so minor victory is enough. Thx! 0 Quote Link to comment Share on other sites More sharing options...
bardosy Posted October 9, 2008 Author Share Posted October 9, 2008 Is someone tried this campaign with 1.10? I guess it will be hard when syrians call firesupport... 0 Quote Link to comment Share on other sites More sharing options...
The Warrior Posted October 9, 2008 Share Posted October 9, 2008 Hey there Bardosy. Do you have any plans to update the campaign with some of the new vehicles such the Bradlys with ERA? 0 Quote Link to comment Share on other sites More sharing options...
bardosy Posted October 10, 2008 Author Share Posted October 10, 2008 Yes, I want update it! But my first idea is to check the new AI's arty support. I did put syrian arty and sportters, but the AI didn1t use their ability before 1.10. I'm afraid it cause a big problem to the players... But Bradley with ERA is a good idea! 0 Quote Link to comment Share on other sites More sharing options...
bardosy Posted October 12, 2008 Author Share Posted October 12, 2008 I did it.... I updated the campaign with Bradley ERA and new equipment, and enemy arty support. (I will upload the new version soon). But I found a very anoying bug: The MG bunkers was flying in the air. (new superweapon...). I can't solve it, I had to remove all MG bunker. (it could be a good news, because a few missions are easier now. But it's a disgusting bug. 0 Quote Link to comment Share on other sites More sharing options...
Darkmage Posted October 12, 2008 Share Posted October 12, 2008 nice work Bardosy, great campaign the 1st time round so going to enjoy replaying it 0 Quote Link to comment Share on other sites More sharing options...
Jak170 Posted October 12, 2008 Share Posted October 12, 2008 The bunkers in the air is a bug. All you have to do is give it a face command and it will drop back down. Also, even if the bunkers are in the air, when you play, it will be in the proper positions. (i'm assuming you mean the Scenario Editor bunkers) 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted October 13, 2008 Share Posted October 13, 2008 Would it be possible to change it so that units don't start the game under direct fire? 0 Quote Link to comment Share on other sites More sharing options...
bardosy Posted October 13, 2008 Author Share Posted October 13, 2008 Jak170: thanks the info, I didn't know that. I just remove the bunkers Normal Dude: A little bit frustrate, isn't it? Ok, I guess you mean two missions: * in the chemical factory mission, I added a depth to the map, and a wall to cover the vulnerable Bradleys, so you can start without direct fire. * The ambush mission is only little reworked. It's very important to use speed and smoke in that mission. Of course in the setup phase, you can remove your units from the highway, but the arrival reinforcements usually appear in the highway (in possible direct fire). But - because of your feedback - not all reinforcement arrive on the highway... Thanks for your comment! 0 Quote Link to comment Share on other sites More sharing options...
The Warrior Posted October 13, 2008 Share Posted October 13, 2008 Alright Bardosy. I can hardly wait to down load it. 0 Quote Link to comment Share on other sites More sharing options...
The Warrior Posted October 13, 2008 Share Posted October 13, 2008 I just got it. Going to play first mission tonight before going to bed. 0 Quote Link to comment Share on other sites More sharing options...
bardosy Posted October 14, 2008 Author Share Posted October 14, 2008 OK. I upload it to CMMODS. New features in 1.2 * CM:SF 1.10 compatible * New Army equipment (eg. Bradley with ERA) * A few map are detailed by feedback * Syrian arty support Warrior: every feedback will welcome! If you found bugs, showstoppers or strange parts, just drop here a message. 0 Quote Link to comment Share on other sites More sharing options...
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