Madmatt Posted October 13, 2005 Share Posted October 13, 2005 Originally posted by Sergei: </font><blockquote>quote:</font><hr />Originally posted by Moon: CMC is "support" for CMx1, or to be specific CMBBW000000000000000000000000000000000T!!!!!! :eek: Hmmm... can a campaign using Finns be done? </font> 0 Quote Link to comment Share on other sites More sharing options...
SSgt Viljuri Posted October 13, 2005 Share Posted October 13, 2005 Asch, my question on the "AWESOME" thread is answered here... 0 Quote Link to comment Share on other sites More sharing options...
Boris Balaban Posted October 13, 2005 Share Posted October 13, 2005 Good to see the games are moving to the next level before CMx2 is out. Will be interested in this addition to CMBB. Most likly I will buy as I have read the FAQ. Can you give any hint on a release date :confused: Any time next year? First half or second half? 0 Quote Link to comment Share on other sites More sharing options...
Moon Posted October 13, 2005 Share Posted October 13, 2005 Definitely first half. Martin 0 Quote Link to comment Share on other sites More sharing options...
Boris Balaban Posted October 13, 2005 Share Posted October 13, 2005 Originally posted by Moon: Definitely first half. Martin COOL :cool: 0 Quote Link to comment Share on other sites More sharing options...
Philippe Posted October 13, 2005 Share Posted October 13, 2005 Breathtaking. I'm stunned. So stunned I haven't been able to digest the FAQ yet. The question on my mind is whether or not a unit that squanders its truck assets doing recon rushes on the tactical map will find itself paralyzed when it comes time to move on the campaign map. And does this mean that you can intentionally send a recon platoon into an area with much larger enemy forces, sniff around for a bit, and then scamper home before you get blown to hell ? This makes me really wish that horse-drawn carts were coded into CMBB. And wouldn't it be nice if a patch were to come out for CMC/CMBB that included dust clouds on the tactical board...or those big russian tanks with the extra turrets... 0 Quote Link to comment Share on other sites More sharing options...
Elmar Bijlsma Posted October 13, 2005 Share Posted October 13, 2005 Originally posted by Madmatt: </font><blockquote>quote:</font><hr />Originally posted by Preserved Killick: Great news! Sorry to be crass, but any word on the price yet? READ THE FAQ! Madmatt </font> 0 Quote Link to comment Share on other sites More sharing options...
Elmar Bijlsma Posted October 13, 2005 Share Posted October 13, 2005 Oh, just to add I am very happy with this announcement. I have been doing something like this with the Allied General engine manually. It looks like I might get to finish my CMAK run with it and can then safely put this hap-hazard half-assed botch job to bed and go play CMC. Huzzah! 0 Quote Link to comment Share on other sites More sharing options...
Wicky Posted October 13, 2005 Share Posted October 13, 2005 Couldn't see any mention of defensive trenches & pill boxes and how they'll be implemented from CMC into CMBB battles. Cheers 0 Quote Link to comment Share on other sites More sharing options...
Runyan99 Posted October 13, 2005 Share Posted October 13, 2005 Can I play a campaign PBEM? How does the game handle units which are in close contact for extended periods of time? For example, company A attacks company B and is stuck. What happens at the end of the tactical phase? Is Company A magically whisked back out of the 2x2 tactical map? Or, can the program account for holding a partial advance and remaining in contact? That is, can enemy units share an operational 2x2 square for any period of time? 0 Quote Link to comment Share on other sites More sharing options...
Boris Balaban Posted October 13, 2005 Share Posted October 13, 2005 Originally posted by Runyan99: How does the game handle units which are in close contact for extended periods of time? For example, company A attacks company B and is stuck. What happens at the end of the tactical phase? Is Company A magically whisked back out of the 2x2 tactical map? Or, can the program account for holding a partial advance and remaining in contact? That is, can enemy units share an operational 2x2 square for any period of time? I think it will just recalculate what size of forces are in the 2Kx2K ara and generate a CMBB game. I hope you can at the end of the battle (or after) command a with-draw from the enemy to regroup hopingly he does not advance into you. :eek: 0 Quote Link to comment Share on other sites More sharing options...
Darren J Pierson Posted October 13, 2005 Share Posted October 13, 2005 I guess this will be seen as a sycophanitic post, but I'm looking forward to this one. 0 Quote Link to comment Share on other sites More sharing options...
Hunter Posted October 13, 2005 Author Share Posted October 13, 2005 Originally posted by Wicky: Couldn't see any mention of defensive trenches & pill boxes and how they'll be implemented from CMC into CMBB battles. Cheers They are in. You can dig in on the Operational Map and then get trenchlines, mines and pill boxes in the CMBB battle. Hunter 0 Quote Link to comment Share on other sites More sharing options...
Hunter Posted October 13, 2005 Author Share Posted October 13, 2005 Originally posted by Runyan99: Can I play a campaign PBEM? How does the game handle units which are in close contact for extended periods of time? For example, company A attacks company B and is stuck. What happens at the end of the tactical phase? Is Company A magically whisked back out of the 2x2 tactical map? Or, can the program account for holding a partial advance and remaining in contact? That is, can enemy units share an operational 2x2 square for any period of time? Yes. Yes, there will be 4 flags on the 2kx2k map, and it is possible for either side to hold any number of them, thus staying in possession of part of the map. 0 Quote Link to comment Share on other sites More sharing options...
Alter Ego Posted October 13, 2005 Share Posted October 13, 2005 Is there any change in how reinforcements will work and show up on the map? 0 Quote Link to comment Share on other sites More sharing options...
chaos Posted October 13, 2005 Share Posted October 13, 2005 This is awesome news! Can't wait to get a hold of this. Thanks, Chaos 0 Quote Link to comment Share on other sites More sharing options...
Alter Ego Posted October 14, 2005 Share Posted October 14, 2005 If troops are in short of food supply or water at the operational level before a battle. Will they have the status: exhausted "no recover" when I play out the battle in CMBB? 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted October 14, 2005 Share Posted October 14, 2005 'Weakened' (or unfit), perhaps? 0 Quote Link to comment Share on other sites More sharing options...
Hunter Posted October 14, 2005 Author Share Posted October 14, 2005 Originally posted by Alter Ego: Is there any change in how reinforcements will work and show up on the map? No. Reinforcements can show up at later times in a battle. 0 Quote Link to comment Share on other sites More sharing options...
Hunter Posted October 14, 2005 Author Share Posted October 14, 2005 Originally posted by Alter Ego: If troops are in short of food supply or water at the operational level before a battle. Will they have the status: exhausted "no recover" when I play out the battle in CMBB? There is no 'no recover' option, so they will start exhausted but can recover during the battle if they rest for long enough. After the battle, they will be at least as tired as they started out as, probably more. 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted October 14, 2005 Share Posted October 14, 2005 Originally posted by Hunter: There is no 'no recover' option, so they will start exhausted but can recover during the battle if they rest for long enough.But few minutes rest hardly substitutes for the effects of longer time lack of food (and sleep). I wonder should it have an effect on fitness level rather than fatigue level? 0 Quote Link to comment Share on other sites More sharing options...
Hunter Posted October 14, 2005 Author Share Posted October 14, 2005 Fitness is also tracked, and is reduced throughout campaign (if they remain tired much of the time). 0 Quote Link to comment Share on other sites More sharing options...
Thog Posted October 14, 2005 Share Posted October 14, 2005 And now you are cooking with gas... I am a happy Thog. 0 Quote Link to comment Share on other sites More sharing options...
Jaska. Posted October 14, 2005 Share Posted October 14, 2005 This is way cool. I can't figure out which one bit is the most impressive, the campaign, the multi-multiplayer, the special fog of war system, the fact that you use different forms of communication with differing time delays... It's all good. Can't wait for this one. Cheers PS. Can I order mine already ? 0 Quote Link to comment Share on other sites More sharing options...
securityguard Posted October 14, 2005 Share Posted October 14, 2005 I have a question about squad casualties. Let's say my partisan company gets ripped to pieces, how detailed is the casualty tracking if you have no replacements? Does it eliminate squads that are near empty, or does it actually track every dude? I'm guessing the former since you cannot define casualties in CMBB editor. But prove me wrong! 0 Quote Link to comment Share on other sites More sharing options...
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