Mace Posted September 30, 2005 Share Posted September 30, 2005 Originally posted by J Ruddy: I can't tell if you trying to say that my idea for collision detection is a bad idea or give me a lesson on tactics. Because if it is the latter, send me a balanced for human play CMBB/CMAK urban setting PBEM and we'll see what happens... :cool: Let me translate: 'he who drive tank down narrow laned, built up area wont keep tank long' 0 Quote Link to comment Share on other sites More sharing options...
M1A1TC Posted October 1, 2005 Share Posted October 1, 2005 Originally posted by Abbott: Tanker horror stories... Does the M1 use an upright ready rack for a dozen or so rounds? If you were facing the breach the rounds would be held with a floor ring and a quick release bracket about two thirds up on the shell casing near your left leg. I wonder if they still tell that story at Holder Complex but now call it an M1 thing? No, most of the rounds are in the ready stowage behind the hydrolically operated sliding door, 6 are stowed in the hull (they are a bitch to get out. Those are only used if the crew uses up the rest of rounds. I normally load the HEAT rounds on top 2 racks, and the rest are SABOT. That way the heavier HEAT rounds are easier to load. If you are interested, I might have an extra M1 Technical Manual for sale 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted October 1, 2005 Share Posted October 1, 2005 Originally posted by Lord Peter: Perhaps the game could have narrow streets down which tanks could drive, but not turn around in, and extra narrow streets (think alleys), which would be completely barred to tankss and larger vehicles, although perhaps some smaller vehicles could drive down them). Like...oh, I don't know...motorcycles maybe. With sidecars. And machine guns. Michael 0 Quote Link to comment Share on other sites More sharing options...
Abbott Posted October 1, 2005 Share Posted October 1, 2005 Originally posted by M1A1TankCommander: I normally load the HEAT rounds on top 2 racks, and the rest are SABOT. That way the heavier HEAT rounds are easier to load. If you are interested, I might have an extra M1 Technical Manual for sale Thank you for the offer on the manual, I will consider it. I do have a question if you don't mind...why is there no HEP round for the main gun? No Beehive? No Willie Pete? 0 Quote Link to comment Share on other sites More sharing options...
flamingknives Posted October 1, 2005 Share Posted October 1, 2005 Beehive? You naughty person. Flechettes are bad, m'kay? HEP and WP might suffer from not being spin-stabilised. - making it small enough for fins could reduce the payload below useful levels? 0 Quote Link to comment Share on other sites More sharing options...
M1A1TC Posted October 1, 2005 Share Posted October 1, 2005 I dont know about HEP rounds, but Beehive round is back in service http://www.g2mil.com/m1a3.htm 0 Quote Link to comment Share on other sites More sharing options...
Abbott Posted October 2, 2005 Share Posted October 2, 2005 Dead is dead. Rules are useless in combat. You may have a point with the HEP and Wille P but I don’t know. I think they could build effective rounds for a smoothbore if they were inclined to. I tend to think it is more of somebody thinking they would not be needed verse cost effectiveness. If so, what a dipstick. The link the TC provided said something about a round filled with explosive balls (miniature bomblets?) Again I have no idea but it seems that type of round may be a logical progression to disperse the plastic before it is ignited. That new canister round should be devastating. Edit: Ugh come to think about it I guess I wouldn’t be a good soldier these days with the JAG office and rules of engagement. I simply have the wrong attitude. I don’t know how those guys keep themselves alive with all that legal stuff trying to get them killed. [ October 01, 2005, 07:40 PM: Message edited by: Abbott ] 0 Quote Link to comment Share on other sites More sharing options...
Kurtz Posted October 2, 2005 Share Posted October 2, 2005 It might be hard to tell the player what's going on. originally posted by an unknown CM player: "turn the €&€/%()##€€ turret around already!!!!1111 Keep turning that turret, don't stop!!!! Nooooooooo!!!!!!Just imagine the threads: "the turret on my Tiger doesn't turn! Please fix or do somefink!!!!1111one" 0 Quote Link to comment Share on other sites More sharing options...
flamingknives Posted October 2, 2005 Share Posted October 2, 2005 Originally posted by Abbott: Dead is dead. Rules are useless in combat. [snips] In full-on, high intensity combat you're probably right.However, by all accounts, proper beehive (with the flechettes) make a truly horrible mess. In the current operations, would you really want someone like Al Jazeera to get hold of pictures of the end results? Not good for winning hearts an minds. Edit: Ugh come to think about it I guess I wouldn’t be a good soldier these days with the JAG office and rules of engagement. I simply have the wrong attitude. I don’t know how those guys keep themselves alive with all that legal stuff trying to get them killed. Some of the legal stuff is daft, but a fair amount of it seems to be involved in not antagonising the locals. You've got to strike a balance so that you don't face worse stuff down the road. 0 Quote Link to comment Share on other sites More sharing options...
J Ruddy Posted October 3, 2005 Author Share Posted October 3, 2005 Originally posted by Mace: </font><blockquote>quote:</font><hr />Originally posted by J Ruddy: I can't tell if you trying to say that my idea for collision detection is a bad idea or give me a lesson on tactics. Because if it is the latter, send me a balanced for human play CMBB/CMAK urban setting PBEM and we'll see what happens... Let me translate: 'he who drive tank down narrow laned, built up area wont keep tank long' </font> 0 Quote Link to comment Share on other sites More sharing options...
Abbott Posted October 3, 2005 Share Posted October 3, 2005 I can kick all yer arses all over the map if any one of ye are man (or woman) enough to send me a challenge...! You should be able to find a game or three in the "Cheery Waffle" thread or the "Peng" thread. 0 Quote Link to comment Share on other sites More sharing options...
rune Posted October 3, 2005 Share Posted October 3, 2005 Which leads into the more important question, what exactly IS the turning radius for the Heavy Mark VI Space Lobster? Do they even have turrets? How about the gun dimensions on the scouting crayfish? Hmm...what would happen if a space Lobster of doom hit a power line WITHOUT butter? Wayyyyy too ealry to be thinking of these things. Rune 0 Quote Link to comment Share on other sites More sharing options...
J Ruddy Posted October 3, 2005 Author Share Posted October 3, 2005 Originally posted by rune: Which leads into the more important question, what exactly IS the turning radius for the Heavy Mark VI Space Lobster? Do they even have turrets? How about the gun dimensions on the scouting crayfish? Hmm...what would happen if a space Lobster of doom hit a power line WITHOUT butter? Wayyyyy too ealry to be thinking of these things. Rune I read reports of the Heavy Mak VI lobsters rotating on the spot, but they have a bad tendency of losing a leg if the terrain is particularly rocky or muddy. The scout crawfish main armament is their Type 3 claws, but some models (ausf F ausf G for example) also have a cephalothorax mounted LPG (light pearl gun). [Edit - I can't believe I spelled cephalothorax correctly on the first try - but had to look up armament on dictionary.com!) [ October 03, 2005, 09:53 AM: Message edited by: J Ruddy ] 0 Quote Link to comment Share on other sites More sharing options...
gibsonm Posted October 3, 2005 Share Posted October 3, 2005 Which leads to the next question of whether a TIGER prawn can survive contact with a Mark 9 Imperial BBQ (with or without Paul Hogan in support)? Oh meanwhile back on Earth Leopard 2 stores its ammo in the hull and turret floor (no M1 rear bustle). 0 Quote Link to comment Share on other sites More sharing options...
flamingknives Posted October 4, 2005 Share Posted October 4, 2005 Then what do they do with the flipping huge lump sticking out the back of the turret? 0 Quote Link to comment Share on other sites More sharing options...
J Ruddy Posted October 4, 2005 Author Share Posted October 4, 2005 Leo 2A4: 27 rounds of 120 mm ammunition are stored in a special magazine in the forward section of the hull, to the left of the driver's station - additional 15 (making a total of 42) are stored in the left side of the turret bustle, and separated from the fighting compartment by an electrically operated door. Source: http://www.armyvehicles.dk/leopard2a4.htm 0 Quote Link to comment Share on other sites More sharing options...
Dillweed Posted October 4, 2005 Share Posted October 4, 2005 Originally posted by M1A1TankCommander: I dont know about HEP rounds, but Beehive round is back in service http://www.g2mil.com/m1a3.htm Who is this guy, and why is he so opionated? Mini-guns on all tanks... geez. 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted October 4, 2005 Share Posted October 4, 2005 Originally posted by flamingknives: Then what do they do with the flipping huge lump sticking out the back of the turret? That's where the beer goes. Meanwhile, here's a perfect hull-down 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted October 5, 2005 Share Posted October 5, 2005 Gives new meaning to the phrase "bottomless mud", dunnit? S'pose they need to upgrade their grousers? Michael 0 Quote Link to comment Share on other sites More sharing options...
Barrold Posted October 5, 2005 Share Posted October 5, 2005 I'll bet some people got in some major trouble for what happened in those photos. BDH 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted October 5, 2005 Share Posted October 5, 2005 Hey I know that mud!!! Looks like Hohenfels. Stuck M1 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted October 5, 2005 Share Posted October 5, 2005 Originally posted by Barrold: I'll bet some people got in some major trouble for what happened in those photos. BDH For the ones where they obviously hit something probably, for the ones where they got stuck or whatnot, probably not. Stuff happens. The ground can do some funny things when you run over it with a really heavy piece of metal. 0 Quote Link to comment Share on other sites More sharing options...
gibsonm Posted October 5, 2005 Share Posted October 5, 2005 Yes the two Challengers that are on top of each other in an otherwise green field looks like a "member to pay" incident. The main concern (esp with the tanks on their back) is that the crew is OK. I recall an incident here where a night move along a river bank ended up with a Leopard on its roof. Most of the crew got out but the loader/operator was pinned by the turret roof and drowned in a few inches of water. 0 Quote Link to comment Share on other sites More sharing options...
birdstrike Posted October 5, 2005 Share Posted October 5, 2005 If you refer to this one here: Challengers It seems to me as if they have been ramming each other (for lack of visibility when buttoned up?) (Reminds me of the "ramming thread" ) Correct me if I'm wrong, but it doesn't seem as if they were driving at a very high speed when it happened. However the momentum of the enormous mass seems to have been sufficient to render them totally useless anyway. 0 Quote Link to comment Share on other sites More sharing options...
J Ruddy Posted October 5, 2005 Author Share Posted October 5, 2005 Originally posted by Dillweed: </font><blockquote>quote:</font><hr />Originally posted by M1A1TankCommander: I dont know about HEP rounds, but Beehive round is back in service http://www.g2mil.com/m1a3.htm Who is this guy, and why is he so opionated? Mini-guns on all tanks... geez. </font> 0 Quote Link to comment Share on other sites More sharing options...
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