USTanker Posted August 15, 2007 Share Posted August 15, 2007 We all know about the pathfinding and LOS issues, so hopefully I'm not beating a dead horse on this one, but where's the smoke? I have played a bunch of the scenarios and wanted to call for artillery delivered smoke to cover my moves. We are playing in a desert with little cover or concealment available. That's the cards your dealt when you're in the desert, but again where's the smoke? Mortars in RL deliver white phosphorous. It blocks visible as well as IR and thermal visibility. It blooms quick but doesn't last long. Oh yeah, it also starts fires and kills troops in the open. Artillery delivered smoke, however, takes longer to build and lasts a lot longer on the ground. It won't kill anybody either, but is available in multi-spectral screening so it still works against thermals, etc. I've not encountered it yet, but how do you execute a deliberate obstacle breach without smoke when the "O" in SOSR stands for obscure? Okay - rant off. Anybody else feel the same? 0 Quote Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted August 15, 2007 Share Posted August 15, 2007 Absolutely. Smoke on the attack is a must. 0 Quote Link to comment Share on other sites More sharing options...
M1A1TC Posted August 15, 2007 Share Posted August 15, 2007 Yeah, breaching ops arent possible/not simulated at this point. You would need: Smoke arty rounds Vehicle generated smoke Barbed wire obstacles Being able to ajust arty Mine plow and mine roller Strykers and Abrams 0 Quote Link to comment Share on other sites More sharing options...
Dirtweasle Posted August 15, 2007 Share Posted August 15, 2007 Are smoke and flash bangs used by the military when clearing buildings like you see on TV? Or do they just use frags? 0 Quote Link to comment Share on other sites More sharing options...
M1A1TC Posted August 15, 2007 Share Posted August 15, 2007 If you are asking me, I wouldnt know, I just fire a HEAT round at it. Seems to clear a building pretty well 0 Quote Link to comment Share on other sites More sharing options...
Bradley Dick Posted August 15, 2007 Share Posted August 15, 2007 We got flashbangs and smoke issued to us during dismounted ops. But we never used smoke for anything other than signaling. 0 Quote Link to comment Share on other sites More sharing options...
Dirtweasle Posted August 15, 2007 Share Posted August 15, 2007 So then are Flashbangs are used in some special circumstances? I would think that as a rule might as well toss a frag in on the bad guys? (really have no idea, just wondering is all) 0 Quote Link to comment Share on other sites More sharing options...
Bradley Dick Posted August 15, 2007 Share Posted August 15, 2007 We used them, besides on herds of sheep, when we thought there would be non-combatants in the house. Wouldn't be very good to see a family of fragged Iraqi's on CNN, even if you got the bad guy of the house. 0 Quote Link to comment Share on other sites More sharing options...
theFightingSeabee Posted August 15, 2007 Share Posted August 15, 2007 Flashbangs are good for training too, one went off right in my face when some marines were attacking my .50 cal position. It was loud and showered me with sparks, but I wasn't blind or deaf... it was night too. Guess I was just used to the noise firing that .50. The military definitely uses them under certain circumstances, but don't expect them to be used in the heat of battle much. 0 Quote Link to comment Share on other sites More sharing options...
StrykerPSG Posted August 16, 2007 Share Posted August 16, 2007 Flashbangs are issued, but rarely used. It's not that they are by any means useless, just hard to suprise the inhabitants when you use a water impulse charge or ram your vehicle through a door. Needless to say, the element of suprise is then lost. And, as BradleyDick pointed out, there is the uncertainty of who is in the room. 0 Quote Link to comment Share on other sites More sharing options...
Bradley Dick Posted August 16, 2007 Share Posted August 16, 2007 I don't know about that. Everyone sure looked surprised when we crashed Bradley's into their living rooms. Haha. 0 Quote Link to comment Share on other sites More sharing options...
hoolaman Posted August 16, 2007 Share Posted August 16, 2007 Arty smoke is mentioned in the manual, so I guess it will get put in at some point. 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted August 16, 2007 Share Posted August 16, 2007 This is #1 on my list of things that need to be added. 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted August 16, 2007 Share Posted August 16, 2007 Funny smoke story: When I was stationed at Hohenfels, my PSG decided it would be a good idea to strap a smoke pot to his BMP (actually a 113). Well he lit it and began driving around and, of course, it came loose and fell through the open troop hatch. So he jumps out and opens the troop door and continues driving around. We were laughing so hard the smoke dissipated before we could compose ourselves and move. Naturally the smoke pot came to rest against his ruck and started a fire so we all got to use our fire extinguishers to put it out. They didn't give us any more smoke pots after that. 0 Quote Link to comment Share on other sites More sharing options...
ParaBellum Posted August 16, 2007 Share Posted August 16, 2007 Would be nice, especially since the smoke in CM:SF looks great. Just had a large cloud of smoke (caused by two Strykers firing off their smoke launchers) slowly drifting across the battlefiled. Simply beautiful. 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted August 16, 2007 Share Posted August 16, 2007 I was pretty impressed with the black smoke from the Syrian tracks. Does anyone know how much each vehicle shoots out? After one engagement there was a huge area of black smoke (a couple hundred square meters) that seemed to come from one BMP. There were two other vehicles nearby but only the BMP was being engaged. 0 Quote Link to comment Share on other sites More sharing options...
Molloy Posted August 16, 2007 Share Posted August 16, 2007 I have been very impressed by the vehicle smoke, both in its appearance/behavior and its low impact on game performance (at least on my setup). I have used the Stryker's in lieu of artillery delivered smoke to good effect. A platoon of Strykers can put up enough smoke (and accurately) to blanket most small to medium sized maps, especially with a decent wind. I use this to screen and conceal maneuverer, specifically to hide dust trails kicked up by my moving vehicles. Certainly not optimal, but can be used in a pinch. 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted August 16, 2007 Share Posted August 16, 2007 This game needs MRE heater bombs. 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted August 16, 2007 Share Posted August 16, 2007 Originally posted by Normal Dude: This game needs MRE heater bombs. ROFLMAO! I remember those. Even more fun was using MRE main meals to simulate shrapnel with arty sims. Covered many a bad guy with Chichen-crapatori. 0 Quote Link to comment Share on other sites More sharing options...
Bradley Dick Posted August 16, 2007 Share Posted August 16, 2007 Artillery simulators are just good times. Whether in the field, somebody's hatch, or even a barracks room. 0 Quote Link to comment Share on other sites More sharing options...
Nidan1 Posted August 16, 2007 Share Posted August 16, 2007 Originally posted by sgtgoody (esq): </font><blockquote>quote:</font><hr />Originally posted by Normal Dude: This game needs MRE heater bombs. ROFLMAO! I remember those. Even more fun was using MRE main meals to simulate shrapnel with arty sims. Covered many a bad guy with Chichen-crapatori. </font> 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted August 16, 2007 Share Posted August 16, 2007 Originally posted by Nidan1: </font><blockquote>quote:</font><hr />Originally posted by sgtgoody (esq): </font><blockquote>quote:</font><hr />Originally posted by Normal Dude: This game needs MRE heater bombs. ROFLMAO! I remember those. Even more fun was using MRE main meals to simulate shrapnel with arty sims. Covered many a bad guy with Chichen-crapatori. </font>Bah...MREs you young whipper snappers got it too easy...in my day we had to live off the land or be forced to eat ham and lima beans.....although after an hour or two of eating those a man could create a pretty nasty smokescreen. </font>I have heard many horror stories about the ham and lima beans MRE in particular. One even went so far as to claim they were invention of Satan. 0 Quote Link to comment Share on other sites More sharing options...
Dennis50 Posted August 16, 2007 Share Posted August 16, 2007 That's cause a great crappola was better than sex ..you guys just don't get it ..do ya. Unclola sammy knew what he was doin. Regards, Gunz 0 Quote Link to comment Share on other sites More sharing options...
Nidan1 Posted August 16, 2007 Share Posted August 16, 2007 Check this out These were not MREs, my friend, these were meals that could pack on the muscle faster than HGH, or cause you to wish for a fast death, in horrible ways, just so you wouldnt have to eat them anymore, but I speak in hyperbole...they were'nt that bad. 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted August 16, 2007 Share Posted August 16, 2007 No no no don't get me wrong, the MRE logs are very satisifing. That's good science at work. 0 Quote Link to comment Share on other sites More sharing options...
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