We all know about the pathfinding and LOS issues, so hopefully I'm not beating a dead horse on this one, but where's the smoke?
I have played a bunch of the scenarios and wanted to call for artillery delivered smoke to cover my moves. We are playing in a desert with little cover or concealment available. That's the cards your dealt when you're in the desert, but again where's the smoke?
Mortars in RL deliver white phosphorous. It blocks visible as well as IR and thermal visibility. It blooms quick but doesn't last long. Oh yeah, it also starts fires and kills troops in the open.
Artillery delivered smoke, however, takes longer to build and lasts a lot longer on the ground. It won't kill anybody either, but is available in multi-spectral screening so it still works against thermals, etc.
I've not encountered it yet, but how do you execute a deliberate obstacle breach without smoke when the "O" in SOSR stands for obscure?
Okay - rant off. Anybody else feel the same?