Jump to content

Fortifications: C-


Recommended Posts

Originally posted by Combatintman:

</font><blockquote>quote:</font><hr />Originally posted by JohnO:

I like everything posted but one? Why Claymores?

Why not? Claymores and their derivatives exist, they are not banned under the Ottawa Conventions, they are widely issued and are damned useful in an ambush for starters. </font>
Link to comment
Share on other sites

Originally posted by Combatintman:

</font><blockquote>quote:</font><hr />Originally posted by JohnO:

I like everything posted but one? Why Claymores?

Why not? Claymores and their derivatives exist, they are not banned under the Ottawa Conventions, they are widely issued and are damned useful in an ambush for starters. </font>
Link to comment
Share on other sites

Originally posted by JohnO:

</font><blockquote>quote:</font><hr />Originally posted by Combatintman:

</font><blockquote>quote:</font><hr />Originally posted by JohnO:

I like everything posted but one? Why Claymores?

Why not? Claymores and their derivatives exist, they are not banned under the Ottawa Conventions, they are widely issued and are damned useful in an ambush for starters. </font>
Link to comment
Share on other sites

We pounded the concept of expanding CMSF fortifications to dust in this lengthy thread in January...

Thread on fortifications

Steve's basic assertions were:

a. BFC simply isn't interested in modeling Iraq-style counterinsurgency warfare in this game, so no police checkpoints, guard towers, HESCO barriers, etc. CMSF and its offshoots are intended to represent the mobile "blitzkrieg" phase of a Syrian invasion only. Iraq style engagements are too small (e.g. 3 US platoons stalking a couple of snipers after running over an IED) to make meaningful or fun games on a CMSF scale. (I disagree)

b. There would be few plausible CMSF-scale ground engagements involving fortifications. He argues that even if a Syrian force facing a US blitzkrieg had time to do more than dig a few trenches (which are in the game) the US forces would spot them easily and blast them into oblivion with air and arty. (I also disagree)

© Steve noted that urban areas are the one environment where Syrian forces could fortify in force without being instantly spotted and blown away, but he feels that the existing buildings (a single generic type) together with bunkers (that are essentially immobile vehicles) provide an adequate representation of "fortification". So there will be no augmentation for the Marine module AFAIK.

I don't agree with the arguments, but there you have it.

Steve also said that they would be doing a lot more fortifications, as well as different types of buildings (light/heavy walls) for the Normandy module where positional warfare was a much more important hallmark of the campaign. Backward compatibility of these features to CMSF is TBD.

Link to comment
Share on other sites

Ability to clear terrain from LOS- and LOF-obstacles. Patch of trees blocking visibility (and forming anti-projectile field) to killzone from good spot for AT-team? Go ahead and cut down the trees. Not so much problem in CMx1 i think, but in CMx2 with 1:1 scale i find small terrain features to cause problems some times.

Well-well.. I quess CMx2 (or CMx3?) still will take few years to receive this level (not because it would hard to make, but the reason that it wouldn't be very important thing). So i'd be happy with just foxholes smile.gif

[ March 21, 2008, 11:50 AM: Message edited by: Secondbrooks ]

Link to comment
Share on other sites

If even the US 81 mm mortar is as effective against entrenched troops in RL as in the game, I'd make sure of having some sort of over-head protection if I were Syrian. Nothing fancy, just a simple roof with a few sandbags on it would make a world of difference. And since the squads fight all bunched up and don't spread out properly, they really need over-head protection not to be overly vulnerable to light shrapnel.

Link to comment
Share on other sites

Me too, M1, but Steve has been insistent that BFC won't support scenarios relating to the post-occupation phase (which is the point at which the Allies would be building those things).

The logic IIUC is that occupation warfare rarely if ever features stand-up fights between evenly matched forces, and is therefore unsuitable to CMSF.

Again, I respectfully disagree and believe there's plenty of gamers who would like to model Iraq/Afghanistan tactics from both sides. We could do so if we had just a few additional objects -- sandbagged buildings, sandbag walls, Jersey and HESCO "walls" and a couple of new flavour objects like shipping containers (or even blank cubes and rectangles we can texture ourselves). These wouldn't take much of Charles time to program in AFAICT since they're basically variants on existing objects. But that's BFC's determination to make.

All we can do is ask.... again and again and again until Steve gets annoyed and accuses us of failing to appreciate all the great stuff that's in there now (which we do, but that ain't the point). :D

Link to comment
Share on other sites

M1ATankCommander,

The buddy boost up is something that would be helpful in CMSF, but there's no going prone and no low crawl, either. The weapon prices are insane, but I'd love to see some of the various crates, containers, barrels, sandbags, towers, guard shacks, tents, etc. in the game. The antisniper veils on the towers gave me fits in trying to decide where to move. Of course, the fact that the whole complex was identifiable as fortifications by a 10 year-old led me to wonder why specialist troops were needed. Just blast the thing!

Regards,

John Kettler

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...