Bradley Dick Posted August 27, 2007 Share Posted August 27, 2007 JESUS, I'd hate to be in that MGS sideways on a slope if it fired. That thing looked like it would roll down a hill. 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted August 27, 2007 Share Posted August 27, 2007 I don't even think it would have to fire. Looks as top heavy as a Suzuki Samurai (showing my age again). 0 Quote Link to comment Share on other sites More sharing options...
Darren J Pierson Posted August 27, 2007 Share Posted August 27, 2007 How long does it take to deploy those extendable braces on the sides? Are they motorized? 0 Quote Link to comment Share on other sites More sharing options...
Bradley Dick Posted August 27, 2007 Share Posted August 27, 2007 Having seen a few AFV's wrong side up, I gotta say the Stryker looks like a candidate. At least when it rolls, it's just tearing up some tires. Bradley's tend to need some serious suspension work when you flip them. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted August 27, 2007 Share Posted August 27, 2007 Report back from the testing front! The current behavior of the MGS is a bug, but it is a bug that I want to keep in place until we have a chance to alter the TacAI's behavior. Here's the problem... The MGS has a very small amount of ammo, as has been discussed. Generally one shot from the main gun is all you want and all you need to take care of a target. This is because the accuracy is so good and the blast effect generally pretty devistating. Firing additional rounds at the same target is almost always overkill. Because there are so few rounds available, overkill is something the MGS can not afford to engage in. If the bug is fixed, right now, the MGS will keep firing until you tell it to stop. For WeGo people this means something like 4-6 rounds expended before you get a chance to shut it down, for RealTime people it means babysitting the vehicle so you can Clear Target before it fires another round. Neither is a good thing IMHO and worse than what we have now. So until we can come up with some better logic (and it is NOT easy to do that, no matter how easy it appears to be to you guys) I think the bug should stay. Having said that, what do you guys think? Steve 0 Quote Link to comment Share on other sites More sharing options...
Bradley Dick Posted August 27, 2007 Share Posted August 27, 2007 I didn't even realize it was a bug, to be honest. I thought it was just the TACAI being stingy with their HE rounds. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted August 27, 2007 Share Posted August 27, 2007 Well, that's what I thought for the last 6 months too! Then a few weeks ago I mentioned to Chalres that the autoloader was taking its sweet time to reload and that's when I found out the "great logic" that myself, and the testers, are so fond of was a boo-boo. Happens sometimes BTW, the TacAI is programmed to be a Scrooge, but only after the ammo gets way down (6 rounds or so?!?). Which means that if Chalres fixes the bug the MGS would happily pound out 12 rounds (or so) before slowing down if the player left it unattended. That's just not a good thing! Steve 0 Quote Link to comment Share on other sites More sharing options...
Dirtweasle Posted August 27, 2007 Share Posted August 27, 2007 Can the MGS for instance be coded to fire at a building like the 105 Sherman in earlier CM? IIRC, in CMx1 the area fire would continue if the shooter "saw" a unit still alive in the rubble. Can that be mimicked? 0 Quote Link to comment Share on other sites More sharing options...
Sgt Joch Posted August 27, 2007 Share Posted August 27, 2007 I agree completely with leaving the MGS "Target" order as is. It would be nice if we could do something similar with the tanks: "Target" expends too much ammo and "Target light" does not pack enough punch. An intermediate order where it fires one round and then switches to MG fire would be welcome. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted August 27, 2007 Share Posted August 27, 2007 "I gotta say the Stryker looks like a candidate." I understand a standing joke when Stryker first deployed to iraq was that the crews preferred the vehicle with the slat cage, because with the cage attached it tends to only roll halfway over. I've seen video of MGS firing its gun broadside with very little rocking. But I'd bet money they fired a HE round not a full charge APFSDS round. And about the MGS ammo. Yes, one piece steel case, all new production (no old reserve 105mm stocks) produced in Belgium, I believe by Mecar. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted August 27, 2007 Share Posted August 27, 2007 Charles was able to add some logic when shooting at walls so that it is treated like a vehicle instead of an inanimate object. Meaning, when the wall is knocked down the vehicle will automatically Cease Fire. This happens with buildings already, but I still think it isn't good enough. Generally one main gun round is enough to do what you want, more risks knocking the building down. That might be a bad idea for either tactical or ammo conservation reasons. Steve 0 Quote Link to comment Share on other sites More sharing options...
thelmia Posted August 27, 2007 Share Posted August 27, 2007 I'm a real time junky and I micromanage. I'm fine with just turning it off. I supervise 40mm expenditure, and blowing up a building is a big event for me. But hey, I play World in Conflict to relax. 0 Quote Link to comment Share on other sites More sharing options...
Erwin.Rommel Posted August 27, 2007 Share Posted August 27, 2007 Originally posted by Battlefront.com: Well, that's what I thought for the last 6 months too! Then a few weeks ago I mentioned to Chalres that the autoloader was taking its sweet time to reload and that's when I found out the "great logic" that myself, and the testers, are so fond of was a boo-boo. Happens sometimes BTW, the TacAI is programmed to be a Scrooge, but only after the ammo gets way down (6 rounds or so?!?). Which means that if Chalres fixes the bug the MGS would happily pound out 12 rounds (or so) before slowing down if the player left it unattended. That's just not a good thing! Steve Yeah~ I agree with you,but what about the syria's T-72(in has the same problem)? 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted August 28, 2007 Share Posted August 28, 2007 Originally posted by Battlefront.com: Having said that, what do you guys think? Steve For now let it stay. I would much rather tell it to fire again then not be able to because it put all its rounds into some apartment building. 0 Quote Link to comment Share on other sites More sharing options...
Darius359au Posted August 28, 2007 Share Posted August 28, 2007 I'd have to say leave it as is , I'd rather have it run out of MG bullets than rounds for the maingun because sure as hell it'll happen when you really need it 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted August 28, 2007 Share Posted August 28, 2007 When we get some sort of logic fix it will apply to all large caliber weapons, so the T-72s and Abrams will benefit from this too. However, v1.03 will have a slower ROF for T-72s since Charles found there was an error in the current rate. That should help out a bit. Steve 0 Quote Link to comment Share on other sites More sharing options...
John Kettler Posted August 28, 2007 Share Posted August 28, 2007 Steve, Will the Pause command create the same net effect in WEGO? IOW, by waiting to fire until late in the turn, or even better for certain tasks, Fire-Pause-Pause-Pause, can the MGS, absent the bug, be made to conserve ammo? Regards, John Kettler 0 Quote Link to comment Share on other sites More sharing options...
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