gibsonm Posted July 27, 2007 Share Posted July 27, 2007 Again I have to answer this “post testing”. I’m sticking to WEGO in a non MOUT environment. 0 Quote Link to comment Share on other sites More sharing options...
David Chapuis Posted July 27, 2007 Share Posted July 27, 2007 we-go 0 Quote Link to comment Share on other sites More sharing options...
MHertogh Posted July 27, 2007 Share Posted July 27, 2007 I'm leaning towards WeGo. As Lt Bull said Wego has its advantages, Two most important for me are time needed to act on a plan and the replay to see all aspects of the battlefield. While you can get good enough in RT to act intellegently under time constraints, since there is no replay in RT I think it will take me a while to see the advantage of RT. So I vote WEGO! While I will definatly try out RT. Ask again in one month! 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted July 27, 2007 Share Posted July 27, 2007 At Lt Bull: You ask: "Why bother?" This is why: No more 4 hours sessions until 3 a.m. for 30 minutes of game time, maybe the first 1.5 hours spent only on moving to contact! This is what matters to me! Best regards, Thomm 0 Quote Link to comment Share on other sites More sharing options...
Steiner14 Posted July 27, 2007 Share Posted July 27, 2007 PBEM WEGO. 0 Quote Link to comment Share on other sites More sharing options...
Bucky101 Posted July 27, 2007 Share Posted July 27, 2007 I think i'll give both a fair chance but if i had to choose i'll say WEGO. 0 Quote Link to comment Share on other sites More sharing options...
MeatEtr Posted July 27, 2007 Share Posted July 27, 2007 Like most, I'm definitely gonna start off playing TB, then more than likey make the switch to RT after I get use to the interface/controls, etc. Hard to predict what I will prefer in the long run, but if I had to guess, I'd say RT. 0 Quote Link to comment Share on other sites More sharing options...
Yskonyn Posted July 27, 2007 Share Posted July 27, 2007 WEGO for now, because RT might give me too much of a workload! Haha! I'll definately check out RT, no less. Online, definately WEGO though. 0 Quote Link to comment Share on other sites More sharing options...
Melnibone Posted July 27, 2007 Share Posted July 27, 2007 I'm sure I will start with WEGO - if only for the replays. 0 Quote Link to comment Share on other sites More sharing options...
Swift Posted July 27, 2007 Share Posted July 27, 2007 I was hooked by CM due to WEGO. It is a brilliant combination of giving you time to give proper orders to all your units and still get the exciting feel of randomness and reality. In a game of this size there is not way that you can give detailed orders to every unit in RT. However as many of the demo players (and Steve) prefer RT I guess that there is some sort of intelligent commanding system that gives you the possibility to play commander and not bother with all the small level decisions. If that is the case then maybe I will like RT but if it is like all other RTS games out there and strategy only comes down to micro management skills (fast responses) then I will play WEGO and play games like Company of Heroes if I like a spot of RT madness. 0 Quote Link to comment Share on other sites More sharing options...
Bunyip Posted July 27, 2007 Share Posted July 27, 2007 PBEM RT 0 Quote Link to comment Share on other sites More sharing options...
Nidan1 Posted July 27, 2007 Share Posted July 27, 2007 I'll play WEGO forstarters, I'm not a RTS fan, but I might give it a try later on. 0 Quote Link to comment Share on other sites More sharing options...
Moon Posted July 27, 2007 Share Posted July 27, 2007 What I found interesting during testing (and what well may be a very interesting aspect of CMSF which is the only game that I know that is available to play in both RT and TB) is how the tactics change when playing WeGo vs when playing RT. I found (and of course your mileage may vary) that WeGo suckered me into much more micromanagement and much more advance planning, while at the same time it slowed down most of my actions. I played more carefully, opting to sit still with a group of units for a turn to check things out and make sure I'm not caught mid-turn with my pants around the ankles. Playing RT, I found myself playing much more by gut feeling, and was surprised to get even impatient at occasion. "Alright, I watched these guys run from A to B for 30 secs, now I need some more action." My actions tended to be less coordinated overall. All of this changed with time, however. Currently I kind of prefer RT play although mainly because I don't have much time, so a quick 30 minute QB in RT is possible while a 30 minute WeGo game might not. But I also learned some self-control while playing RT, learned to let units sit still for a bit when I was busy elsewhere and, most importantly, learned to pause more often (although at Elite RT settings you cannot pause and give orders, but you can at Veteran and n00b)... Martin 0 Quote Link to comment Share on other sites More sharing options...
massive1974 Posted July 27, 2007 Share Posted July 27, 2007 I think if we're looking for realism, RT is closer to the thing than having endless time thinking and re-thinking where to place that darn AT gun. Quick decisions and improvisation ARE the real thing. Also, lack of total controll and a bit of chaos always has an air of authenticity. 0 Quote Link to comment Share on other sites More sharing options...
Chelco Posted July 27, 2007 Share Posted July 27, 2007 Morning Martin, Any announcement to make? 0 Quote Link to comment Share on other sites More sharing options...
massive1974 Posted July 27, 2007 Share Posted July 27, 2007 he's made the anouncement already, check out the first thread 0 Quote Link to comment Share on other sites More sharing options...
Nidan1 Posted July 27, 2007 Share Posted July 27, 2007 I'll play WEGO for starters, I'm not a RTS fan, but I might give it a try later on. 0 Quote Link to comment Share on other sites More sharing options...
Chelco Posted July 27, 2007 Share Posted July 27, 2007 Originally posted by massive1974: he's made the anouncement already, check out the first thread Yeah, I know. But I already knew "sometime during the day". I am expecting something in the line of "we are sending e-mails right now" or something of that sort. 0 Quote Link to comment Share on other sites More sharing options...
massive1974 Posted July 27, 2007 Share Posted July 27, 2007 you're smelling that fine syrian desert sand already, are ya? well, i've been staring at the pc for 6 hours now, and getting more patient by the minute. 0 Quote Link to comment Share on other sites More sharing options...
gibsonm Posted July 27, 2007 Share Posted July 27, 2007 Well I guess you are disappointed then. No doubt there will be something more to your liking a little later on. 0 Quote Link to comment Share on other sites More sharing options...
Chelco Posted July 27, 2007 Share Posted July 27, 2007 Can't wait! 0 Quote Link to comment Share on other sites More sharing options...
massive1974 Posted July 27, 2007 Share Posted July 27, 2007 actually, what are we talking about? how can people who cant wait a couple of hours for the best game ever 'wink' sit through a WEGO game? this means every winer in the house opts for RT. no patience 0 Quote Link to comment Share on other sites More sharing options...
Steiner14 Posted July 27, 2007 Share Posted July 27, 2007 Originally posted by massive1974: I think if we're looking for realism, RT is closer to the thing than having endless time thinking and re-thinking where to place that darn AT gun. The oposite is the case. No gun placement in reality without inspecting the ground, especially for defenders. In reality no need to tell each and every group where to go, when to run, when to shoot and how to enter a building. Quick decisions and improvisation ARE the real thing.The chaos comes from the battle itself and the time pressure within the battle but not from the time pressure due to god's view in a RT-game. The excitement of CM is not coming from RTS-action, it comes from the tactical aspect. Therefore i'm very sceptical about the RT-mode regarding tactical aspects because of it's completely different challenges. 0 Quote Link to comment Share on other sites More sharing options...
Moon Posted July 27, 2007 Share Posted July 27, 2007 Originally posted by massive1974: I think if we're looking for realism, RT is closer to the thing than having endless time thinking and re-thinking where to place that darn AT gun. Quick decisions and improvisation ARE the real thing. Also, lack of total controll and a bit of chaos always has an air of authenticity. That would be true for sure if CMSF was a first person shooter. For a tactical game, I am not sure. Thing is that the pace of actions, while slower, also seemed more realistic to me when playing WeGo than when playing RT. The difference became smaller over time as I began giving in less to the feeling of a clock ticking, but even today it's still there. The ability to think and re-think perhaps helps offset the fact that you as the player have to think for dozens and sometimes hundreds of individuals. Martin 0 Quote Link to comment Share on other sites More sharing options...
Steiner14 Posted July 27, 2007 Share Posted July 27, 2007 double post 0 Quote Link to comment Share on other sites More sharing options...
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