jomni Posted April 3, 2008 Share Posted April 3, 2008 Haven't played since 1.05. Just played 1.08 and I am happy to say that the enemy AI has been more competent and aggressive. Improved TacAI increases survivability of both human and AI units as well. There may still be bugs but I'm generally satisfied. I will surely play more of this from now on. But there still more room for improvement. [ April 03, 2008, 05:51 PM: Message edited by: jomni ] 0 Quote Link to comment Share on other sites More sharing options...
jomni Posted April 3, 2008 Share Posted April 3, 2008 Haven't played since 1.05. Just played 1.08 and I am happy to say that the enemy AI has been more competent and aggressive. Improved TacAI increases survivability of both human and AI units as well. There may still be bugs but I'm generally satisfied. I will surely play more of this from now on. But there still more room for improvement. [ April 03, 2008, 05:51 PM: Message edited by: jomni ] 0 Quote Link to comment Share on other sites More sharing options...
jomni Posted April 3, 2008 Share Posted April 3, 2008 Haven't played since 1.05. Just played 1.08 and I am happy to say that the enemy AI has been more competent and aggressive. Improved TacAI increases survivability of both human and AI units as well. There may still be bugs but I'm generally satisfied. I will surely play more of this from now on. But there still more room for improvement. [ April 03, 2008, 05:51 PM: Message edited by: jomni ] 0 Quote Link to comment Share on other sites More sharing options...
grunt_GI Posted April 3, 2008 Share Posted April 3, 2008 I have also found the 1.08 patch to be great. When did the space bar become an orders menu pop-up? That was great, I found it by accident Anyway, seems a little more stable than 1.07. Played a couple of scenarios and a QB and only crashed once....so far.... How does this buddy aid work? Is that in the manual? Thanks 0 Quote Link to comment Share on other sites More sharing options...
grunt_GI Posted April 3, 2008 Share Posted April 3, 2008 I have also found the 1.08 patch to be great. When did the space bar become an orders menu pop-up? That was great, I found it by accident Anyway, seems a little more stable than 1.07. Played a couple of scenarios and a QB and only crashed once....so far.... How does this buddy aid work? Is that in the manual? Thanks 0 Quote Link to comment Share on other sites More sharing options...
grunt_GI Posted April 3, 2008 Share Posted April 3, 2008 I have also found the 1.08 patch to be great. When did the space bar become an orders menu pop-up? That was great, I found it by accident Anyway, seems a little more stable than 1.07. Played a couple of scenarios and a QB and only crashed once....so far.... How does this buddy aid work? Is that in the manual? Thanks 0 Quote Link to comment Share on other sites More sharing options...
Clavicula_Nox Posted April 3, 2008 Share Posted April 3, 2008 Originally posted by grunt_GI: I have also found the 1.08 patch to be great. When did the space bar become an orders menu pop-up? That was great, I found it by accident Anyway, seems a little more stable than 1.07. Played a couple of scenarios and a QB and only crashed once....so far.... How does this buddy aid work? Is that in the manual? Thanks I think you just have your squad/team near the casualty and someone automatically plays medic/combat lifesaver. 0 Quote Link to comment Share on other sites More sharing options...
Clavicula_Nox Posted April 3, 2008 Share Posted April 3, 2008 Originally posted by grunt_GI: I have also found the 1.08 patch to be great. When did the space bar become an orders menu pop-up? That was great, I found it by accident Anyway, seems a little more stable than 1.07. Played a couple of scenarios and a QB and only crashed once....so far.... How does this buddy aid work? Is that in the manual? Thanks I think you just have your squad/team near the casualty and someone automatically plays medic/combat lifesaver. 0 Quote Link to comment Share on other sites More sharing options...
Clavicula_Nox Posted April 3, 2008 Share Posted April 3, 2008 Originally posted by grunt_GI: I have also found the 1.08 patch to be great. When did the space bar become an orders menu pop-up? That was great, I found it by accident Anyway, seems a little more stable than 1.07. Played a couple of scenarios and a QB and only crashed once....so far.... How does this buddy aid work? Is that in the manual? Thanks I think you just have your squad/team near the casualty and someone automatically plays medic/combat lifesaver. 0 Quote Link to comment Share on other sites More sharing options...
Holman Posted April 4, 2008 Share Posted April 4, 2008 Originally posted by G B Scurlock: I need to play some more before being sure but, some of the infantry pathing issues may, I repeat may have come back up. On some of my movement orders the squad/platoon seems to sometimes go around their elbo to get to their a** so to speak.Could you describe this in more detail? I've restarted the TF Thunder campaign and am now on the 6th mission. So far I haven't seen any problems with squad movement. Troops are moving intelligently and with an eye towards protection, particularly as I give facing orders for the end of each important shift. 0 Quote Link to comment Share on other sites More sharing options...
Holman Posted April 4, 2008 Share Posted April 4, 2008 Originally posted by G B Scurlock: I need to play some more before being sure but, some of the infantry pathing issues may, I repeat may have come back up. On some of my movement orders the squad/platoon seems to sometimes go around their elbo to get to their a** so to speak.Could you describe this in more detail? I've restarted the TF Thunder campaign and am now on the 6th mission. So far I haven't seen any problems with squad movement. Troops are moving intelligently and with an eye towards protection, particularly as I give facing orders for the end of each important shift. 0 Quote Link to comment Share on other sites More sharing options...
Holman Posted April 4, 2008 Share Posted April 4, 2008 Originally posted by G B Scurlock: I need to play some more before being sure but, some of the infantry pathing issues may, I repeat may have come back up. On some of my movement orders the squad/platoon seems to sometimes go around their elbo to get to their a** so to speak.Could you describe this in more detail? I've restarted the TF Thunder campaign and am now on the 6th mission. So far I haven't seen any problems with squad movement. Troops are moving intelligently and with an eye towards protection, particularly as I give facing orders for the end of each important shift. 0 Quote Link to comment Share on other sites More sharing options...
CommC Posted April 4, 2008 Share Posted April 4, 2008 1.08 looks great to me. Better TacAI, more realistic targeting/damage model for small arms. I will be checking out the armor/gunnery model next. 0 Quote Link to comment Share on other sites More sharing options...
CommC Posted April 4, 2008 Share Posted April 4, 2008 1.08 looks great to me. Better TacAI, more realistic targeting/damage model for small arms. I will be checking out the armor/gunnery model next. 0 Quote Link to comment Share on other sites More sharing options...
CommC Posted April 4, 2008 Share Posted April 4, 2008 1.08 looks great to me. Better TacAI, more realistic targeting/damage model for small arms. I will be checking out the armor/gunnery model next. 0 Quote Link to comment Share on other sites More sharing options...
hoolaman Posted April 5, 2008 Share Posted April 5, 2008 What I particularly like in 1.08 is the tendency for suppression to induce your guys to duck down and take cover under fire. I think it is producing better results based against morale/motivation. 0 Quote Link to comment Share on other sites More sharing options...
hoolaman Posted April 5, 2008 Share Posted April 5, 2008 What I particularly like in 1.08 is the tendency for suppression to induce your guys to duck down and take cover under fire. I think it is producing better results based against morale/motivation. 0 Quote Link to comment Share on other sites More sharing options...
hoolaman Posted April 5, 2008 Share Posted April 5, 2008 What I particularly like in 1.08 is the tendency for suppression to induce your guys to duck down and take cover under fire. I think it is producing better results based against morale/motivation. 0 Quote Link to comment Share on other sites More sharing options...
Wiggum Posted April 5, 2008 Share Posted April 5, 2008 Originally posted by Hoolaman: What I particularly like in 1.08 is the tendency for suppression to induce your guys to duck down and take cover under fire. I think it is producing better results based against morale/motivation. Yes, now the gameplay has a more "real" feeling. 0 Quote Link to comment Share on other sites More sharing options...
Wiggum Posted April 5, 2008 Share Posted April 5, 2008 Originally posted by Hoolaman: What I particularly like in 1.08 is the tendency for suppression to induce your guys to duck down and take cover under fire. I think it is producing better results based against morale/motivation. Yes, now the gameplay has a more "real" feeling. 0 Quote Link to comment Share on other sites More sharing options...
Wiggum Posted April 5, 2008 Share Posted April 5, 2008 Originally posted by Hoolaman: What I particularly like in 1.08 is the tendency for suppression to induce your guys to duck down and take cover under fire. I think it is producing better results based against morale/motivation. Yes, now the gameplay has a more "real" feeling. 0 Quote Link to comment Share on other sites More sharing options...
Holman Posted April 5, 2008 Share Posted April 5, 2008 The only problem I have seen so far with 1.08 is too much friendly fire at night. It's almost ridiculous: bounding overwatch is pretty funny when the covering squad opens up on the men they're supposed to be covering. This is not a new problem, of course. It has been with the engine from the beginning. 0 Quote Link to comment Share on other sites More sharing options...
Holman Posted April 5, 2008 Share Posted April 5, 2008 The only problem I have seen so far with 1.08 is too much friendly fire at night. It's almost ridiculous: bounding overwatch is pretty funny when the covering squad opens up on the men they're supposed to be covering. This is not a new problem, of course. It has been with the engine from the beginning. 0 Quote Link to comment Share on other sites More sharing options...
Holman Posted April 5, 2008 Share Posted April 5, 2008 The only problem I have seen so far with 1.08 is too much friendly fire at night. It's almost ridiculous: bounding overwatch is pretty funny when the covering squad opens up on the men they're supposed to be covering. This is not a new problem, of course. It has been with the engine from the beginning. 0 Quote Link to comment Share on other sites More sharing options...
aka_tom_w Posted April 5, 2008 Share Posted April 5, 2008 Originally posted by Martyr: The only problem I have seen so far with 1.08 is too much friendly fire at night. It's almost ridiculous: bounding overwatch is pretty funny when the covering squad opens up on the men they're supposed to be covering. This is not a new problem, of course. It has been with the engine from the beginning. I'm just curious but how would you suggest the game be modified so as not to see "too much friendly fire at night"? Maybe friendly fire at night is really that heavy? :confused: Since the small arms fire does not effect friendlies it would really only be a cosmetic fix any ways wouldn't it? (unless I am confused and they have changed that aspect of the simulation lately and I was unaware of the change.) 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.