Fredrock1957 Posted November 7, 2005 Share Posted November 7, 2005 The Sie Kommen Battle Pack for CMAK is now available for download at the Sie Kommen Website. Features: 18 Great New Scenario based upon a fictional D-Day where the Allies land on July 4, 1944 at Pas D Calais. The Scenarios are as follows: Bridges for the 82nd Hell at Waldam Beach Better Late Then Never March to Marck We Need Beaches Breakout Now Onward toward Offekerque Bad News at Bourbourg Blood On Rubble To Blow or Not to Blow Here We Come Walking Down the Street Bourbourg Bloodshed The 331st Strikes Back Graveline Fort Bloody St. Omer Capelle Death Town Offekerque Silence is Golden Dead Men Walking There is a complete set of rules to play the Sie Kommen Battle Pack in a multitude of ways including 5 game, 12 game, all 18 games, and a couple of 3-packs. Rules for AI play are included too. There is a Points Scoring Matrix table for each of the different ways the game can be played that uses formulas to determine the points earned for each scenario based upon the overall campaign. Also included is links to Field Order Files which go beyond the briefings found in the battle and include such things as written orders, commander maps, aerial recon photos, and even radio (voice) transmissions. There is a complete set of mods of which almost all where put together by the great modders in the community. I believe I got all of you on the recognition list and thank you guys for the work. There is a Main Mod Pack that includes terrain, uniforms, weapons, etc.. two vehicle mod packs (one allied and one axis) and special mod packs for 4 of the scenarios (beach landings, special bunkers, etc). All work with the Mod Program McMMM and we will be releasing ‘Mod Set’ files in the near future, this will let you load all the appropriate mods for each battle with a single click. Many hours of effort went into Sie Kommen but I am sure there are still a few ‘bugs’ or items that might need a quick fix. We have created a forum ( Right Here ), that you can go to, to discuss, provide feedback, ask questions, etc about the battle pack. You input will be appreciated. I would personally like to thank the following great people, cause without them this project would never have come to fruition. Robert A. (FIGO) … Timo H. (Larry Thorne)… Fredrik W. (General Failure)… Dean R. (Smashing)… And Bob M. (British Tommy) For all there support, also all the playtesters, modders, etc. Please Enjoy…. That is all… Fredrocker 0 Quote Link to comment Share on other sites More sharing options...
ng cavscout Posted November 7, 2005 Share Posted November 7, 2005 Very excited about this project. I am starting it solo now, without the mods. 0 Quote Link to comment Share on other sites More sharing options...
Fredrock1957 Posted November 7, 2005 Author Share Posted November 7, 2005 Originally posted by NG cavscout: Very excited about this project. I am starting it solo now, without the mods. Thanks NG cavscout If you look in the rule book on page 12 there is a score sheet for the 18 game version... this is the sequence you should play the 18 scenarios in... Good luck and enjoy That is all... -FR 0 Quote Link to comment Share on other sites More sharing options...
patboy Posted November 7, 2005 Share Posted November 7, 2005 I'm downloading mods and scenarios, very excited about playing the first one ! Thanks again for the hard work, and I know what I mean Cheers Pat [ November 07, 2005, 01:52 PM: Message edited by: patboy ] 0 Quote Link to comment Share on other sites More sharing options...
Larry Thorne Posted November 7, 2005 Share Posted November 7, 2005 Hi Pat Let us know how you like it. Join the SK forum or post here. Same with NG cavscout and anyone willing to give feedback! Cheers 0 Quote Link to comment Share on other sites More sharing options...
patboy Posted November 7, 2005 Share Posted November 7, 2005 It appears there is a missing bmp number 6044 in the zip file sk-blood_on_rubble_MOD in the sk-custom_MOD zip folder. see pic BMP missing everyone could find it at www.cmmods.com CMAK section : PAT_NORMANDY_BUILDINGS in the 4th folder. Pat 0 Quote Link to comment Share on other sites More sharing options...
Larry Thorne Posted November 7, 2005 Share Posted November 7, 2005 Thanks I´ll inform the modmaster about this. Thanks again! LT 0 Quote Link to comment Share on other sites More sharing options...
Fredrock1957 Posted November 7, 2005 Author Share Posted November 7, 2005 Originally posted by Larry Thorne: Thanks I´ll inform the modmaster about this. Thanks again! LT The Problem is I am ModCrapolaMaster and thank you for the catch... The small details...grrrrrrrrr Changes will be initiated shortly edited - Mod is Fixed and Uploading as I type.... give it 15 mintues That is all -FR [ November 07, 2005, 03:46 PM: Message edited by: Fredrock1957 ] 0 Quote Link to comment Share on other sites More sharing options...
Grimthane Posted November 8, 2005 Share Posted November 8, 2005 Hi Guys, I've been trying to download the mods, but none of the links work for me. Is it still under revision, or is there a problem with the page? Oops. Don't mind me. Just needed a page refresh! Grim [ November 07, 2005, 06:02 PM: Message edited by: Grimthane ] 0 Quote Link to comment Share on other sites More sharing options...
TC_Stele Posted November 8, 2005 Share Posted November 8, 2005 Sweeeet. Friend and I will play this together. Thanks a lot! 0 Quote Link to comment Share on other sites More sharing options...
gibsonm Posted November 8, 2005 Share Posted November 8, 2005 Any way to download all the "Field Orders" at once rather than once per Allied and once per Axis (i.e. 36 times)? 0 Quote Link to comment Share on other sites More sharing options...
gibsonm Posted November 8, 2005 Share Posted November 8, 2005 Also, The German Orders for "We need Beaches" (47-Battle-5.pdf, I suspect) and the Allied Orders for "March to Marck" (red1-battle-4.pdf), "We need Beaches" (gh-battle-5.pdf) and "Blood on the Rubble" (gh-battle-9.pdf) don't appear to be there. Also what is the convention behind the names you gave these? Why not "German 1" and "Allied 1" etc? 0 Quote Link to comment Share on other sites More sharing options...
Larry Thorne Posted November 8, 2005 Share Posted November 8, 2005 Gibsonm Answered your questions at the SK forum. Thanks for the heads up on the missing FOs those will be added asap. Cheers LT 0 Quote Link to comment Share on other sites More sharing options...
markl Posted November 8, 2005 Share Posted November 8, 2005 I have started to down load all the mods etc. Could you reconsider the password bit with the rules. It would be better to get them all at once. Could put some people off getting them. Thanks for all the hard work, lok forward to playing it through. Cheers MarkL 0 Quote Link to comment Share on other sites More sharing options...
Larry Thorne Posted November 8, 2005 Share Posted November 8, 2005 Originally posted by TC_Stele: Sweeeet. Friend and I will play this together. Thanks a lot! Hope you like it! Let us know LT 0 Quote Link to comment Share on other sites More sharing options...
Larry Thorne Posted November 8, 2005 Share Posted November 8, 2005 Originally posted by markl: I have started to down load all the mods etc. Could you reconsider the password bit with the rules. It would be better to get them all at once. Could put some people off getting them. Thanks for all the hard work, lok forward to playing it through. Cheers MarkL I asked the master of all this to come and take a look at this. He has all the stuff as he also has done the webrelease. So it´s up to him. He´ll let you know in th SK forum and probably in here too. Cheers LT 0 Quote Link to comment Share on other sites More sharing options...
Fredrock1957 Posted November 8, 2005 Author Share Posted November 8, 2005 Originally posted by markl: I have started to down load all the mods etc. Could you reconsider the password bit with the rules. It would be better to get them all at once. Could put some people off getting them. Thanks for all the hard work, lok forward to playing it through. Cheers MarkL Hey MarkL, I replied to this in the Sie Kommen Forum, but yes in the near future you will be able to download all the field orders via a .zip file to your local drive... There are still some minor changes, tweaks, additonal sound bites, etc being added, and unlike the scenarios themselves (which all were playtested 5-10 times) the field orders and mods were 'perused over' and thus might require some changes... I anticipate a second pass of these, early to middle of next week, with a final posting towards the weekend of the 20th... As far as the passwords, the team decided this method back in May and it will not be reworked... But I will add a password file (with all the passwords), with the complete field orders zip file, when it is ready to go.. Hope this helps, sorry for any inconvience, thanks for the feedback and enjoy... Note: The Sie Kommen Forum will contain information pertaining to any changes, additions, questions, etc.... Which will make it the place to visit if such things araise. That is all... -Fredrocker 0 Quote Link to comment Share on other sites More sharing options...
JaegerMeister Posted November 8, 2005 Share Posted November 8, 2005 Regarding the mods..do we apply them to stock CMAK or to the ETO modded version that many of us have installed previously? If to the ETO, do we only need to install certain mods...ie the bunkers or do you recommend all? Looking forward to battling this, thanks for all your hard work guys. 0 Quote Link to comment Share on other sites More sharing options...
Fredrock1957 Posted November 8, 2005 Author Share Posted November 8, 2005 Originally posted by JaegerMeister: Regarding the mods..do we apply them to stock CMAK or to the ETO modded version that many of us have installed previously? If to the ETO, do we only need to install certain mods...ie the bunkers or do you recommend all? Looking forward to battling this, thanks for all your hard work guys. In the rule book it basically says if you have ETO installed you can most likely get away with just the Custom Mods for Sie Kommen... The main mods for Sie Kommen are probably 85% David I's Nomandy Mods with extra's like uniforms, sandbags, and other slight or addition changes. Vehicle Mods - well you know what you got loaded... I just tried to collect all the Vehicle Mods for the timeframe/location and put them into one spot... The custom mods you should use for the 4 battles identified by .zip title as they include info for beaches, bunkers, etc. Hope this helps.. That is all... -FR 0 Quote Link to comment Share on other sites More sharing options...
zmoney Posted November 9, 2005 Share Posted November 9, 2005 thanks for the hard work. 0 Quote Link to comment Share on other sites More sharing options...
Larry Thorne Posted November 9, 2005 Share Posted November 9, 2005 Originally posted by zmoney: thanks for the hard work. Thank you for your intrest! Let us know how you like it, here or in the SK forum. Cheers LT 0 Quote Link to comment Share on other sites More sharing options...
ng cavscout Posted November 9, 2005 Share Posted November 9, 2005 10 turns into bridges for the 82nd as the allies, great scenario, has me on the edge of my seat, a real nail biter. I might pull of a minor victory, depends on if I can shift my forces fast enough. Great work guys. Unfortunately, I have to go on a 5-10 day mission tomorrow, and won't be able to finish it till I return. 0 Quote Link to comment Share on other sites More sharing options...
Fredrock1957 Posted November 9, 2005 Author Share Posted November 9, 2005 Hey NG cavscout... Thank you for the compliment... I wish you luck on your 'mission'... dont forget there is a whole forum for the battle pack if you would like to leave feedback, comments, etc... its located Right Here ... There will be threads setup for each scenario... and Again Thanks That is all... -Fredrocker 0 Quote Link to comment Share on other sites More sharing options...
Larry Thorne Posted November 9, 2005 Share Posted November 9, 2005 Originally posted by NG cavscout: 10 turns into bridges for the 82nd as the allies, great scenario, has me on the edge of my seat, a real nail biter. I might pull of a minor victory, depends on if I can shift my forces fast enough. Great work guys. Unfortunately, I have to go on a 5-10 day mission tomorrow, and won't be able to finish it till I return. Great to hear our playtests over and over again were not wasted. Looking forward to hear more. Also you can post at the forum. Link on the signature. Lock and load! LT 0 Quote Link to comment Share on other sites More sharing options...
GreenAsJade Posted November 11, 2005 Share Posted November 11, 2005 Are the battles each intended to be balanced, or does historicality or "place within the set/story" override balance as a priority? IE would a person looking for balanced battles not find what they're looking for in any of these scenarios? Ta, GaJJ. 0 Quote Link to comment Share on other sites More sharing options...
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