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Sie Kommen is Released!!!


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The Sie Kommen Battle Pack for CMAK is now available for download at the Sie Kommen Website.

Features:

18 Great New Scenario based upon a fictional D-Day where the Allies land on July 4, 1944 at Pas D Calais. The Scenarios are as follows:

Bridges for the 82nd

Hell at Waldam Beach

Better Late Then Never

March to Marck

We Need Beaches

Breakout Now

Onward toward Offekerque

Bad News at Bourbourg

Blood On Rubble

To Blow or Not to Blow

Here We Come Walking Down the Street

Bourbourg Bloodshed

The 331st Strikes Back

Graveline Fort

Bloody St. Omer Capelle

Death Town Offekerque

Silence is Golden

Dead Men Walking

There is a complete set of rules to play the Sie Kommen Battle Pack in a multitude of ways including 5 game, 12 game, all 18 games, and a couple of 3-packs. Rules for AI play are included too. There is a Points Scoring Matrix table for each of the different ways the game can be played that uses formulas to determine the points earned for each scenario based upon the overall campaign.

Also included is links to Field Order Files which go beyond the briefings found in the battle and include such things as written orders, commander maps, aerial recon photos, and even radio (voice) transmissions.

There is a complete set of mods of which almost all where put together by the great modders in the community. I believe I got all of you on the recognition list and thank you guys for the work. There is a Main Mod Pack that includes terrain, uniforms, weapons, etc.. two vehicle mod packs (one allied and one axis) and special mod packs for 4 of the scenarios (beach landings, special bunkers, etc). All work with the Mod Program McMMM and we will be releasing ‘Mod Set’ files in the near future, this will let you load all the appropriate mods for each battle with a single click.

Many hours of effort went into Sie Kommen but I am sure there are still a few ‘bugs’ or items that might need a quick fix. We have created a forum ( Right Here ), that you can go to, to discuss, provide feedback, ask questions, etc about the battle pack. You input will be appreciated.

I would personally like to thank the following great people, cause without them this project would never have come to fruition.

Robert A. (FIGO) …

Timo H. (Larry Thorne)…

Fredrik W. (General Failure)…

Dean R. (Smashing)…

And

Bob M. (British Tommy)

For all there support, also all the playtesters, modders, etc.

Please Enjoy…. :D

That is all…

Fredrocker

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Originally posted by NG cavscout:

Very excited about this project. I am starting it solo now, without the mods.

Thanks NG cavscout If you look in the rule book on page 12 there is a score sheet for the 18 game version... this is the sequence you should play the 18 scenarios in...

Good luck and enjoy

That is all...

-FR

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Originally posted by Larry Thorne:

Thanks I´ll inform the modmaster about this.

Thanks again!

LT

The Problem is I am ModCrapolaMaster and thank you for the catch... The small details...grrrrrrrrr :rolleyes:

Changes will be initiated shortly

edited - Mod is Fixed and Uploading as I type.... give it 15 mintues

That is all

-FR

[ November 07, 2005, 03:46 PM: Message edited by: Fredrock1957 ]

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Also,

The German Orders for "We need Beaches" (47-Battle-5.pdf, I suspect) and the Allied Orders for "March to Marck" (red1-battle-4.pdf), "We need Beaches" (gh-battle-5.pdf) and "Blood on the Rubble" (gh-battle-9.pdf) don't appear to be there.

Also what is the convention behind the names you gave these? Why not "German 1" and "Allied 1" etc?

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I have started to down load all the mods etc. Could you reconsider the password bit with the rules. It would be better to get them all at once. Could put some people off getting them.

Thanks for all the hard work, lok forward to playing it through.

Cheers MarkL

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Originally posted by markl:

I have started to down load all the mods etc. Could you reconsider the password bit with the rules. It would be better to get them all at once. Could put some people off getting them.

Thanks for all the hard work, lok forward to playing it through.

Cheers MarkL

I asked the master of all this to come and take a look at this. He has all the stuff as he also has done the webrelease. So it´s up to him. He´ll let you know in th SK forum and probably in here too.

Cheers

LT

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Originally posted by markl:

I have started to down load all the mods etc. Could you reconsider the password bit with the rules. It would be better to get them all at once. Could put some people off getting them.

Thanks for all the hard work, lok forward to playing it through.

Cheers MarkL

Hey MarkL,

I replied to this in the Sie Kommen Forum, but yes in the near future you will be able to download all the field orders via a .zip file to your local drive... There are still some minor changes, tweaks, additonal sound bites, etc being added, and unlike the scenarios themselves (which all were playtested 5-10 times) the field orders and mods were 'perused over' and thus might require some changes... I anticipate a second pass of these, early to middle of next week, with a final posting towards the weekend of the 20th...

As far as the passwords, the team decided this method back in May and it will not be reworked... But I will add a password file (with all the passwords), with the complete field orders zip file, when it is ready to go..

Hope this helps, sorry for any inconvience, thanks for the feedback and enjoy...

Note: The Sie Kommen Forum will contain information pertaining to any changes, additions, questions, etc.... Which will make it the place to visit if such things araise.

That is all...

-Fredrocker

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Originally posted by JaegerMeister:

Regarding the mods..do we apply them to stock CMAK or to the ETO modded version that many of us have installed previously?

If to the ETO, do we only need to install certain mods...ie the bunkers or do you recommend all?

Looking forward to battling this, thanks for all your hard work guys.

In the rule book it basically says if you have ETO installed you can most likely get away with just the Custom Mods for Sie Kommen... The main mods for Sie Kommen are probably 85% David I's Nomandy Mods with extra's like uniforms, sandbags, and other slight or addition changes.

Vehicle Mods - well you know what you got loaded... I just tried to collect all the Vehicle Mods for the timeframe/location and put them into one spot...

The custom mods you should use for the 4 battles identified by .zip title as they include info for beaches, bunkers, etc.

Hope this helps..

That is all...

-FR

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10 turns into bridges for the 82nd as the allies, great scenario, has me on the edge of my seat, a real nail biter. I might pull of a minor victory, depends on if I can shift my forces fast enough. Great work guys.

Unfortunately, I have to go on a 5-10 day mission tomorrow, and won't be able to finish it till I return.

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Originally posted by NG cavscout:

10 turns into bridges for the 82nd as the allies, great scenario, has me on the edge of my seat, a real nail biter. I might pull of a minor victory, depends on if I can shift my forces fast enough. Great work guys.

Unfortunately, I have to go on a 5-10 day mission tomorrow, and won't be able to finish it till I return.

Great to hear our playtests over and over again were not wasted. Looking forward to hear more. Also you can post at the forum. Link on the signature.

Lock and load!

LT

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