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The Cheery Wafflers Deck the Halls... GRAR RAR RAR RAR RAR, RAR RAR RAR RAR!!!!


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Originally posted by Axe2121:

<font size = 900>I rule!! You do too! Happy New Year's!! Guinness and Glenfiddich ho!!</font size = 900>

Can you keep it down to a loud roar please? :mad: :mad:

*clutches head*

btw Crappy new year to you lot too.

Mace

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Very disappointing so far. :mad:

I was expecting something different to ring in the new year, rather than the same ol'.

In fact, If I wrote the script for 2005 I'd go with a '20 naked and well stacked cheerleaders delivering kegs of beer, and themselves, to my house' theme to start off the new year.

The upper is that I may have well won the $31m lotto last night.

Mace

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<font size=6 font color=white>Happy 2005 to the Cheery Waffles!!</font>

Oh yeah, and to the rest of you, too. May 2005 be the cheeriest year ever! :D:D

To get things off on the right foot, our friend smope converted the BDLRM2 file I had stashed in my Recycle Bin. Now I can finish my PBEM with Mace and see if he breaks a 1% score. :D:D

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Originally posted by Dave H:

<font size=6 font color=white>Happy 2005 to the Cheery Waffles!!</font>

Oh yeah, and to the rest of you, too. May 2005 be the cheeriest year ever! :D:D

To get things off on the right foot, our friend smope converted the BDLRM2 file I had stashed in my Recycle Bin. Now I can finish my PBEM with Mace and see if he breaks a 1% score. :D:D

D "too god damned h(a/i)ppy" H isn't the only one to take advantage of my pack ratting of old versions of CM.

there are others too, for the slope browed ass weenies trying to weasel out of a serious beating, do the folllowing file names ring a bell?

satisfaction021.txt

wall_vs_WTM168.txt

Prepare to meet thy makers chint flippers!

:mad: :mad: :mad:

[ January 01, 2005, 02:20 AM: Message edited by: 86smopuim ]

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Just a little notification for The Brood. I kicked Wallybob and his pasty-faced brits in the Waffle Tournament. About 85/15 or sumfink. I rule.

:mad: :mad:

I just went and checked the stattytitsticks:

Wallybob (MaryQueen Suckage Party): 22

Soddball (Jamoomba Porn King Party): 78

Wallybob is hereby declared the angryolized TNT gulper.

Do I get a biscuit or sumfink?

[ January 01, 2005, 04:09 AM: Message edited by: Soddball ]

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PLayed some nancy, gay-as-Dave H scenario versus, well,....Dave H. I only keeled a couple of squisheys and roasted 9 clankies before time ran out. Truly lacking in TNT. I would recommend against heavy_traffic. Lots of reinforcements just not enough time to drive them over your opponents fleeing troops.

I scored a Canuckian win on the order of 54-46, <font size= -2> i rule</font size>.

:mad: :mad: :mad:

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Turns are out....

I won a tactical victory against Axe in a meeting engagement showdown on a map drawn by myself. His allied air support evidently was colorblind and stoopid, knocking out more of his friendlies and providing my krauts with comic relief. He had one camping immobilized sherman that killed aboot 50 of my krauts and several of my clankies. That maggot died on the last turn. Nevertheless, I prevailed! Tactical victory. A CMBB battle next eh??

I am battling Weener and DaveItch in a Rune abomination. It is a meeting engagement with a river running down the center. Two bridges span the river and each have a large flag, enticing someone to either be very bold or very dumb. too early yet as to see who does what....

Pseudo is playing peekaboo in the bocage. He does not have any clankies (that I know of) while I have a gun halftrack and a tiger. He seems to have a lot of Brit infantry that dies. Hopefully, I have enough bullets to oblige him.

Wally and I are playtesting the Sockmuncher Cheery Waffles scenario. Interesting...Lots of carnage all over the map, mostly Wallys. But since I have updated the game to 1.03, I have not heard from the maggot.

And a belated Happy New Year to all maggots. May your TNT prematurely detonate. :mad:

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Because you gits are probably too stoopid to find this on your own:

Why no announcements thus far, especially considering how we've done things in the past? Because we start talking about it you guys will (rightly so) expect a constant dialog and updates from us. We're simply not ready for this yet since CMx2 (i.e. the new engine) is in a state that doesn't offer much for us to show or discuss just yet. That will change shortly, but for now we're keeping quiet.

As for a "Big Announcement"... we're closer to that each day, but we'd really like to get a few more things ready before we do. However, do not confuse a lack of an announcement with a lack of a plan. The plan we've been following, in fact, was nailed down as CMBB development was finishing up. Yup... we've known what CMx2 and its first release would look like before you guys even played CMBB or CMAK. We think very far ahead! In fact, we have plans for the next 3 years of releases. And no, we're not going to tell you what those plans are either [big Grin]

Now, why aren't we spilling the beans? Partly because this sort of thing SHOULD be on a "need to know" basis. We are, after all, a company and it does us no favors to announce stuff to our potential rivals years before we do it. It also gets you guys wound up way too early. Especially if we should switch something around after expectations have been prematurely set. So what you don't know can't hurt!

We understand you guys are all anxious to know, and better yet SEE, what we are doing. The core engine itself is nearly complete and the game design is almost completely hammered out. Things should move rather quickly in the coming months. And when the time is right, you'll be the first people to hear what we have to say and see what we have to show. For now you'll just have to sit and wait a bit longer.

As for a bone... here's a small one:

Rune reminded you guys that we're making the new game code flexible (for us) so we can give you guys more games in a shorter period of time. 6 years of CMx1 development yielded 3 games that were largely the same as each other (same time period, same general theater, same core graphics engine, etc.). 6 years of CMx2 should yield about 8 games with no boundaries on subject matter and fewer limitations on improving the visual/audio elements. The new engine will allow us to do WWII, sci-fi, current, fantasy, Civil War, whatever... and do it without it taking years to release. If one of our releases doesn't float your boat, it is likely that a few months later you'll get something that will.

More importantly, for you guys in particular, is the fact we can do this without compromising game quality. CMx1 gave us 6 years of lessons to incorporate into CMx2... you'd be a fool to think we haven't fully taken advantage of this great opportunity to make CMx2 able to do what CMx1 wasn't.

We're very excited about what CMx2 will do for gaming. Soon we'll be able to show you why.

That's it for now

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Originally posted by Watson & Crick:

I won a tactical victory against Axe in a meeting engagement showdown on a map drawn by myself. His allied air support evidently was colorblind and stoopid, knocking out more of his friendlies and providing my krauts with comic relief. He had one camping immobilized sherman that killed aboot 50 of my krauts and several of my clankies. That maggot died on the last turn. Nevertheless, I prevailed! Tactical victory. A CMBB battle next eh?

That Sherman did more damage than the hundreds of others I've played with combined. Just ask Pseudo. :mad: :mad: :mad:
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Originally posted by Axe2121:

Rune reminded you guys that we're making the new game code flexible (for us) so we can give you guys more games in a shorter period of time. 6 years of CMx1 development yielded 3 games that were largely the same as each other (same time period, same general theater, same core graphics engine, etc.). 6 years of CMx2 should yield about 8 games with no boundaries on subject matter and fewer limitations on improving the visual/audio elements. The new engine will allow us to do WWII, sci-fi, current, fantasy, Civil War, whatever... and do it without it taking years to release. If one of our releases doesn't float your boat, it is likely that a few months later you'll get something that will.

Kewl, I can give Custer a Sherman, Twilight Zone reference, and change the course of history? How about giving Ak-47s to a company of Confederate troops? There was a book about that and I wanted to read it but forgot about it and now it's lost to the ages. :-(
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Originally posted by mike_the_wino:

Kewl, I can give Custer a Sherman, Twilight Zone reference, and change the course of history? How about giving Ak-47s to a company of Confederate troops? There was a book about that and I wanted to read it but forgot about it and now it's lost to the ages. :-(

Look for Harry Turtledove and "The Guns of the South". It hasn't been lost; he's sold lots of copies. You might even borrow one from your local library so you can save a few dollars toward your next trip to the liquor store. :D:D

Where are my turns? Never have so many Waffles owed so much to so few (me). I'll bet Sir Winston himself still returns moves faster than most of you. tongue.gif:D:D

[ January 02, 2005, 12:52 PM: Message edited by: Dave H ]

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Originally posted by Axe2121:

</font><blockquote>quote:</font><hr />Originally posted by Watson & Crick:

I won a tactical victory against Axe in a meeting engagement showdown on a map drawn by myself. His allied air support evidently was colorblind and stoopid, knocking out more of his friendlies and providing my krauts with comic relief. He had one camping immobilized sherman that killed aboot 50 of my krauts and several of my clankies. That maggot died on the last turn. Nevertheless, I prevailed! Tactical victory. A CMBB battle next eh?

That Sherman did more damage than the hundreds of others I've played with combined. Just ask Pseudo. :mad: :mad: :mad: </font>
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Originally posted by Watson & Crick:

Pseudo is playing peekaboo in the bocage. He does not have any clankies (that I know of) while I have a gun halftrack and a tiger. He seems to have a lot of Brit infantry that dies. Hopefully, I have enough bullets to oblige him.

I will snigger,

When his Tigger,

Becomes a casualty figure.

:mad: :mad:

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