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Dave H

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About Dave H

  • Rank
    Senior Member
  • Birthday 10/20/1952

Converted

  • Biography
    Married, 4 children, 4 grandchildren so far
  • Location
    Southern Indiana
  • Interests
    Enjoying life as it comes
  • Occupation
    Retired from a federal career, doing some contract work

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  1. Mistah Kurtz-he dead A penny for the Old Guy I We are the hollow men We are the stuffed men Leaning together Headpiece filled with straw. Alas! Our dried voices, when We whisper together Are quiet and meaningless As wind in dry grass Or rats' feet over broken glass In our dry cellar Shape without form, shade without colour, Paralysed force, gesture without motion; Those who have crossed With direct eyes, to death's other Kingdom Remember us-if at all-n
  2. BFC has stated on many, many occasions that they have no interest in the Pacific Theater. I'd say that the new engine may make it possible for modders to do justice to the Pacific fighting. Do not look for a Pacific game from BFC.
  3. Trust me, there isn't a player on this forum who isn't still learning from past mistakes. Some of them in the all-too-recent past. Like yesterday. Great job on your first AAR.
  4. This is from CMBB, but it shouldn't be much different from CMBO. In a recent PBEM quick battle, my opponent had 13 Panzer III J (short), with a 50 mm L/42 main gun. His closest tank was just over 1,000 meters from my pillbox. I counted 80 shots fired at the pillbox in the first minute (some of his tanks were not within LOS). There were about 20 hits, and 7 "firing slit penetrations". So, at the range of over a kilometer, almost 10 percent of his HE shots with muzzle velocity of 550 meters/second found the firing slit. Needless to say, the pillbox only lasted about 45 seconds. It was no
  5. It seems to me that to be an "Attacking Defender", you have to make your unit selections as though you are in fact the attacker, not the defender. When I defend in QBs against attacks and assaults, I pick a great deal of static defensive units: bunkers, mines, wire, pillboxes, roadblocks, trenches, anti-tank guns. None of these will be of any potential use on the attack. Also I think for many players these are considered very BORING choices. I know some of the "unofficial" rules sets, like Fionn's, do not allow ANY fortifications. I suspect that the players who favor being "Attacki
  6. Don't know if you consider this good news, but it is information anyway. I really, really HATE bocage!! The two battlefields have plenty of the disgusting stuff. I think it was plenty gamey of the Allies to invade in France (not to mention the Germans who actually defended themselves in France) and force us gamers to deal with this uniquely aggravating terrain feature. Can't BTS/BFC fix this and let us play out the Normandy campaign in flat, open country (like the movie "Battle of the Bulge" did for the Ardennes forests)? It would sure simplify things a lot.
  7. Jack, You have my most sincere condolences. I can imagine how you're feeling, as my Mother died six weeks ago. All you can do is keep putting one foot in front of the other for a while. But trust me, the sun still comes up in the mornings and life will go on.
  8. Cpl. Carrot, A quick question before we get going. Will we be using the game-generated raw scores only, or will you be using some variation like the Nabla system they're using in the RoW tournament? I bring this up because in the original Newbie Tournament the issue of "unbalanced scenarios" reared its ugly head. SuperTed had to do some adjusting of scores in at least one scenario (if I remember correctly, he divided both player's scores by 2). I personally have no preference one way or the other. So before this comes up, can we get an official ruling now? Thanks.
  9. Please don't misunderstand my comments. I much prefer a realistic scenario to a wild free for all. I also don't mind unbalanced scenarios. Actually the issue of "balance" has been one of my pet peeves about wargaming for several decades. Throughout history there have been very, very few "balanced" wars, or battles, or skirmishes. Invariably one side has some advantage over the opposition. Many times each side has both advantages and disadvantages. Tactics is how you maximize your advantages and minimize your disadvantages. So bring on the scenarios, with the possibility of running
  10. No apology necessary. I should have known if you were involved that nobody gets to screw up your psycho maps and weather conditions with 20 flamethrowers and/or flak guns. But my other question remains, how new is a Newbie? If I consistently lose PBEMs, do I ever stop being a Newbie? For that matter, why would I ever want to stop being a Newbie? Obviously with a Member number over 5000 I'll never be an "Old One" (thank you, God!). [ May 20, 2002, 03:36 PM: Message edited by: Dave H ]
  11. Can you clarify something for me? You mention the maps, but not the forces. Will this be a set of scenarios with forces determined by someone else, or a u-pick free for all? And if it's a pick your own situation, will any particular set of "Rules" be enforced? And most important, have six PBEM games cost me my cherished status of Newbie? :confused: If not, how many PBEM games does it take to become an Oldie? Enquiring minds (well, one mind anyway) want to know.
  12. BeWary, Thanks for the ideas. I should have checked the full file names. There have been enough times I've overwritten files I really wanted to keep that I should have noticed the anomaly. I think I was so excited about the new sound effects, and the fact they played in WINAMP, that I neglected to check the amazing fact there were sets of two files with the "same" name. I'll check as soon as I get home this evening. Thanks again. Dave
  13. At the suggestion of my opponent in SuperTed's Newbie Tournament, I downloaded all of Scipio's sound mods. I unzipped the files and copied the wav files into the C:\PROGRAM FILES\CMBO\WAV folder. I then played each original file and the updated version in WINAMP, so I could tell how significant the improvement was. Then I deleted each of the original sound files, so all I had in the WAV folder was the most recent single version of each file number. I put together a QB and selected lots of sharpshooters and German MG's because their new sounds are so distinctive. When I played the game,
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