Tread Head Posted June 15, 2004 Share Posted June 15, 2004 Hey, I am too lazy to research.... what are the main differencs? What should I exspect? Help an old-timer out! 0 Quote Link to comment Share on other sites More sharing options...
tar Posted June 15, 2004 Share Posted June 15, 2004 Your infantry will get slaughtered. Until you get used to having them behave more like real infantry. You will also need to master some new movement commands, and worry about armor morale and leadership. Generally you should expect everything to take more time. A good rule of thumb is to add at least 10 minutes to what you like for game times for any quick battles you generate. 0 Quote Link to comment Share on other sites More sharing options...
Berlichtingen Posted June 15, 2004 Share Posted June 15, 2004 Don't plan on getting away with rushing MGs any longer. Don't expect light guns that get penetrations to also get kills 0 Quote Link to comment Share on other sites More sharing options...
Kitty Posted June 15, 2004 Share Posted June 15, 2004 They're lying. It's all the same. Kitty 0 Quote Link to comment Share on other sites More sharing options...
ParaBellum Posted June 15, 2004 Share Posted June 15, 2004 Death clock for vehicles and pillboxes... means as long as the thing doesn't blow up or the crew bails out your men will keep shooting at it, not knowing if it's already K.O.'ed or not. 0 Quote Link to comment Share on other sites More sharing options...
REVS Posted June 15, 2004 Share Posted June 15, 2004 Kitty's lying, it's completely different. She just wants to shoot you. Rush out in the open against MGs - dead Run your boys too long - exhausted, then dead And if you always used artillery to clobber your opponents to death, try something else. In CMAK, hiding in rough ground makes you almost impervious to artillery And artillery now falls in clusters, many seconds apart. You get volleys of artillery, then nothing for a while, then another volley (more like how it happened). IT's not as effective as it used to be. The tiring troops on the run/move is a huge issue. You'd better get into leap-frogging boys supported by covering fire. And watch out, if you believe anything Kitty tells you, it's just because she wants to kill you, then cook you... 0 Quote Link to comment Share on other sites More sharing options...
BFCElvis Posted June 15, 2004 Share Posted June 15, 2004 You can order your arty to begin falling at a predertimined time but once you set that up it can't be changed. There are Russian units (I couldn't resist). 0 Quote Link to comment Share on other sites More sharing options...
Tread Head Posted June 15, 2004 Author Share Posted June 15, 2004 Wow, it is different! 0 Quote Link to comment Share on other sites More sharing options...
BFCElvis Posted June 15, 2004 Share Posted June 15, 2004 Oh yeah...and trenches. 0 Quote Link to comment Share on other sites More sharing options...
Kingfish Posted June 15, 2004 Share Posted June 15, 2004 The splash screen is different too, as well as the opening music. That alone is reason enough to buy it. Oh, I almost forgot, each new game gets its own forum on the BBS. 0 Quote Link to comment Share on other sites More sharing options...
Conscript Bagger Posted June 15, 2004 Share Posted June 15, 2004 CMBB has factories--no more running into the street just to advance to the next tile. Infantry units carrying a high proportion of automatic weapons have frighteningly few ammo points. And there are lots of different airplanes to come and blow up your tanks. 0 Quote Link to comment Share on other sites More sharing options...
HeinzBaby Posted June 16, 2004 Share Posted June 16, 2004 Your Infantry will suddenly become keen Horticultralists, Geologists and Metalurgists, learning to appreciate the difference between; Penatrations, partial penatrations, flaking, rough, rocks, soft ground, Tall Pines, woods, open ground and learn to eat dust...suitable attired by the the leading fashion house of AndrewF oh yes...love is a .50cal/Vickers/Mg42/ 81mm/3" mortar [ June 15, 2004, 07:54 PM: Message edited by: HeinzBaby ] 0 Quote Link to comment Share on other sites More sharing options...
Elmar Bijlsma Posted June 16, 2004 Share Posted June 16, 2004 REVS comment about arty is very true and apart from the frail infantry the biggest difference. If you depended on arty in CMBO, you'll have to think of a new plan for CM:BB/AK. Arty takes a lot longer to arrive, and might not even be on target if LOS is in doubt for even a second during that delay. This means that sooner or later you WILL get hit by your own arty! And when it does arrive it won't rough you up quite as bad as before, especially if you try and target armoured vehicles. And direct fire arty/mortar now needs better planning. If a shell lands short in CMAK the resulting dust column (conditions for dust permitting) breaks LOS and the gunners start looking for other stuff to shoot unless you area fire. If you do use area fire the gunners just wait till the dust clears before firing again. That's the main reason I think dust/smoke was better out then in. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted June 17, 2004 Share Posted June 17, 2004 Buildings will slowly catch fire, then burn more and more fiercely unti your units are force out. And firing your 88 anti-tank gun in desert conditions will block your LOS due to the dust cloud raised, and immediately give your location away. And running over an anti-tank mine will now produce a dust cloud (new in the v1.01 patch). And your infantry will be almost totally defenseless against tanks (CMBB Germans pre-Panzershrek/Russians ALL years/CMAK British pre-Piat). Did anyone mention your infantry will die? And LOTs of cool new mods to download! 0 Quote Link to comment Share on other sites More sharing options...
Folbec Posted June 17, 2004 Share Posted June 17, 2004 Originally posted by MikeyD: And your infantry will be almost totally defenseless against tanks (CMBB Germans pre-Panzershrek/Russians ALL years/CMAK British pre-Piat). Not entirelly true : I had green engineers blast 3 PzIV in a QB. But apart from Engineers and (sometimes) flamethrowers, infantry is dead without AT support, even in fairly wooded country. Also : - infantry hide a lot better, expect to loose up to a company in one or two minutes to ambushes if you are not carefull. - !!! cover arcs !!! critical to armor / AT guns (allows armor to move in a direction while covering another). - sometimes, depending on the month / year, your opponent armor will be unkillable. Did someone mention that you will loose a lot of infantry to MG / HMG ? 0 Quote Link to comment Share on other sites More sharing options...
Berlichtingen Posted June 17, 2004 Share Posted June 17, 2004 Originally posted by MikeyD: And your infantry will be almost totally defenseless against tanks (CMBB Germans pre-Panzershrek/Russians ALL years/CMAK British pre-Piat).Completely untrue. Get close to infantry and watch your tanks die, die, die 0 Quote Link to comment Share on other sites More sharing options...
Guest Mike Posted June 18, 2004 Share Posted June 18, 2004 Anti-tank rifles are fun!! 0 Quote Link to comment Share on other sites More sharing options...
CombinedArms Posted June 18, 2004 Share Posted June 18, 2004 You can definitely kill tanks with demo charges, grenade bundles, or rifle grenades if you get close enough (within 30 meters). So lurking infantry can be dangerous to the health of tanks. I do find zooks to be a lot less effective than in CMBO. At first it will seem impossible to advance with infantry against MGs, but once you learn how to use suppressive fire from a firebase of MGs, mortars and tanks and acquire the art of leapfrogging from cover to cover with your advancing units, you'll recover the art of attack. CMBB and AK are much more fun and realisitic once you acquire the needed skills. 0 Quote Link to comment Share on other sites More sharing options...
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