Askovdk Posted February 15, 2006 Share Posted February 15, 2006 I did a little testing for a PBEM game. I wanted to check the possibilities for detonating Daisy chain mines, so 20 volunteers were selected for the following setup: Ten were given FAST, the other 10 were given MOVE across 5 layers of Daisy Chain. The results: ~80% with FAST were hit, ~100% with HUNT were hit, but only ~20% with MOVE were hit. I retried the setup with hidden 'real' AT-mines: I this case all tanks were hit regardless of orders. (Another strange thing is, that mines seems to count as casulties even after my 'surrender', the 1200 points are exactly the price for 100 ATmines) I wont test this any deeper, but is SEEMS, that if forces to cross Daisy Chains you have a quite good change with the MOVE command. (The tests were made in CMBB.) 0 Quote Link to comment Share on other sites More sharing options...
Shmavis Posted February 15, 2006 Share Posted February 15, 2006 Hmmm. Very interesting. 0 Quote Link to comment Share on other sites More sharing options...
Kingfish Posted February 15, 2006 Share Posted February 15, 2006 Stands to reason, since DC mines are placed above ground and are visible (in the game), so a vehicle moving slowly should be able to manuever around them. 0 Quote Link to comment Share on other sites More sharing options...
securityguard Posted February 15, 2006 Share Posted February 15, 2006 That is amazing. I must show this to my fellow CM colleagues. It's interesting how a single test like this makes a proof that can seriously save your ass in combat. I think I'd rather take the 4% (20/5?) chance than waste turns trying to disable the mines. It's still a gamble but the odds aren't bad... [ February 15, 2006, 07:56 AM: Message edited by: securityguard ] 0 Quote Link to comment Share on other sites More sharing options...
Aco4bn187inf Posted February 16, 2006 Share Posted February 16, 2006 Good experiment. Perhaps in real life daisy chain mines are mainly expected to slow, rather than deny, the movement of vehicles? I hope the survivors at least got a four day pass... 0 Quote Link to comment Share on other sites More sharing options...
Kingfish Posted February 16, 2006 Share Posted February 16, 2006 Originally posted by Aco4bn187inf: Perhaps in real life daisy chain mines are mainly expected to slow, rather than deny, the movement of vehicles? Actually, real life DC mines are nothing like what is in the game. For one thing they aren't so easily visible from several hundred meters away. The real life DC mine was a block about the size and shape of a brick, and painted to blend in with the terrain. Sometimes they were placed in static positions on a road, either buried or foliage placed on top, or in a cut through Bocage. However, the most common method was to string a group of DC mines in a chain (hence the name) and hide them on one side of a road, with the rope strung across and held by a soldier hiding on the other side. When a vehicle drives up the soldier pulls the rope and spreads the DC across the road, forcing the vehicle to drive over it. This means that DC mines were easily deployed, sometime within minutes ahead of an enemy vehicle column. Back in the days of CMBO I lobbied for having the ability to place DC mines while in the game, and not just at setup, and to have them be invisible to the opposing player until the first vehicle set one off. 0 Quote Link to comment Share on other sites More sharing options...
Nidan1 Posted February 16, 2006 Share Posted February 16, 2006 You should try to determine how many of the tanks in the test remained unbuttoned throughout. Although as Kingfish indicates daisy chained mines are more visible than prepared mines, they too would be less visible to a vehicle with a buttoned up crew. 0 Quote Link to comment Share on other sites More sharing options...
Philippe Posted February 17, 2006 Share Posted February 17, 2006 ...And I was so disturbed by the sight of all of those BTS original issue minefiled markers that I made a complete set of German, Italian, Commonwealth, American, and French markers for CMAK which I've posted at CMMODS. 0 Quote Link to comment Share on other sites More sharing options...
John Kettler Posted February 17, 2006 Share Posted February 17, 2006 Kingfish, And how I wish they'd listened, for the pulling the mines into the blind spot of the oncoming tank simply isn't modeled, and that's what made DC mines so dangerous. The Hawkens mine was a track breaker (okay, semi track breaker on anything large), but the German version of the DC was made of a string of Teller mines on a long plank. Nasty! Regards, John Kettler 0 Quote Link to comment Share on other sites More sharing options...
SpitfireXI Posted February 17, 2006 Share Posted February 17, 2006 Why would a tank on hunt get hit by the mines so well? Hunt is slow and the tankers are supposed to be looking out for things like that. 0 Quote Link to comment Share on other sites More sharing options...
John Kettler Posted February 17, 2006 Share Posted February 17, 2006 SpitfireXI, You read my mind! Was wondering exactly the same thing. (switches to Robbie the Robot voice) That does not compute! That does not compute! Regards, John Kettler 0 Quote Link to comment Share on other sites More sharing options...
JasonC Posted February 18, 2006 Share Posted February 18, 2006 Is the TC scanning the horizon for enemy tanks to help the gunner, or the ground 20 feet in front of the tank to help the driver? He can't do both at once. 0 Quote Link to comment Share on other sites More sharing options...
securityguard Posted February 18, 2006 Share Posted February 18, 2006 Originally posted by JasonC: Is the TC scanning the horizon for enemy tanks to help the gunner, or the ground 20 feet in front of the tank to help the driver? He can't do both at once. Not only that but Hunt is considerably more fast that "Move". I doubt they are using finesse in moving the tank, just trudging forward. It makes sense from a tactical standpoint. It's sorta like "sneaking" a tank across mines, except they have to use Move command instead. 0 Quote Link to comment Share on other sites More sharing options...
slysniper Posted February 18, 2006 Share Posted February 18, 2006 I just want to say, good job in finding something worth posting. This game site has been droping in quility for awhile and it was just refreshing to see someone show some results in game play that has some type of real value to play. 0 Quote Link to comment Share on other sites More sharing options...
Melnibone Posted February 18, 2006 Share Posted February 18, 2006 Originally posted by slysniper: This game site has been droping in quility for awhile.... Hmmmmmmmmm 0 Quote Link to comment Share on other sites More sharing options...
mrpwase Posted February 27, 2006 Share Posted February 27, 2006 Oh, the ironie. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.