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Askovdk

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Everything posted by Askovdk

  1. A traditional place to place AARs is 'Combat Mission at MZO'. It is not very active today, but there is a lot of good illustrated AARs there.
  2. I had the same feeling about an endless supply. However, I believe, that the computer from time to time buys 4-6 draw extra cards. I guess, that the computer is given a certain amount of xp to build the opponents from, and since it don't benefit from saving any, it will burn any leftovers on 'draw extra cards'.
  3. I too was having problems with the computer appearently drawing way to many cards as discussed in: Extra Card discussion So I took screen shots of the dogfight preview page to compare with the action log. F.ex. So each have 2 draw extra cards. Later in this fight I wanted to check their skills again, and found this: ! So it seems, that the server changes the preview screen, so any multiplyer is lost! At this time both enemies had used 2 Draw extra cards, so it is not an update on the current useable skills either. So my conclusion is, that you currently can't trust the preview screen, but that the computer doesn't cheat. Happy dogfight everyone
  4. The scenario can be downloaded at : WC3 at MZO You might also enjoy the other Cien Gory AARs: Cien Gory list
  5. Just a quick thrompet blow for my WC3 Cien Gory AAR at MZO. Enjoy. Warning, it contains many large pictures.
  6. Among other qualities I really like the level of management. The NOT 1-1 representation of soldiers but the abstract squads removes a lot of micro management. This gives a way of playing as good as possible without spending hours moving individuals to the best possible positions. (Others might disagree, - please don't hijack this thread.)
  7. My favorite site for illustrated AARs is still MZO. (Remember to enable 'see old posts' as the CM forum is currently quite inactive)
  8. Yes, and remember that you can't move from heavy building rubbles to a heavy building. I lost a cityfight partly because of this, so to check the rules I just ran a little test. (Preparing the test site) Move orders through the rubbles. Results: You can move from rubbles to rubbles without problems, but you can't move from building rubbles to a heavy building. In CMBB I have often moved from rubbles to buildings, but then the rubbles must have been 'real' rubbles from the map editor, and not collapsed buildings. When needed you can always check a boundary by placing a move order on it, - as shown in the example.
  9. Yes. You should download the demo, - it contains two of the best battles and show both desert war and American units.
  10. I did a little testing for a PBEM game. I wanted to check the possibilities for detonating Daisy chain mines, so 20 volunteers were selected for the following setup: Ten were given FAST, the other 10 were given MOVE across 5 layers of Daisy Chain. The results: ~80% with FAST were hit, ~100% with HUNT were hit, but only ~20% with MOVE were hit. I retried the setup with hidden 'real' AT-mines: I this case all tanks were hit regardless of orders. (Another strange thing is, that mines seems to count as casulties even after my 'surrender', the 1200 points are exactly the price for 100 ATmines) I wont test this any deeper, but is SEEMS, that if forces to cross Daisy Chains you have a quite good change with the MOVE command. (The tests were made in CMBB.)
  11. Ok, we have done a first session, and the results are posted at: MZO Feel free to comment.
  12. Hm, noboby prepared to test it? I guess I'll have to try to do a little marketing with screen shots. The Palace East side 1st brigade ready to roll. (The Presidents units have been removed to avoid spoilers.)
  13. Hm, the link won't work, so you must drop me an email. Sorry for the inconvinience, - when the battle has been tested I'll upload it to the public servers. Anders
  14. Hi all This is my pet battle based on the unserious boardgame JUNTA by West End Games. I would like somebody to test it in two player mode. It is quite large but should be funny to play, as it contain an ahistorical mix of units. For those that don't know the boardgame it is about a military coup in a Latin American Republic. 'Viva la revouletione' JUNTA (If the link doesn't work you can drop me an email) Anders Skov
  15. Sorry for not having answered the positive replies to this post. I will be going away this weekend, but next week I'll be back and start something.
  16. I have had the luck to follow the discussions in this forum as most tactics, strengths and flaws has been discussed. For the newbies (yes, they seem to keep comming) the amount of information to aquire must seem impossible, so how about organizing a tutor-corps? I nowhere near a perfect player myself, but I know most of the thoery of the game today (and what happen to theory when it is hit by reality), and I wouldn't mind helping newcommers across the first problems. So what I have in mind is two ideas: 1) The newbie starts a game vs the computer and plot orders, saves the game and email it to his/hers tutor. The tutor can then comment and/or chance orders, saves the game and mails it back to the newbie. The newbie can now decide what to keep and change, executes the turn, plots new orders and mail it back to the tutor etc. 2) The same as above, but happening in a forum (MZO would be my choice) with screenshots and ideas from third parties, but where the official tutor has the obligation to answer fast. This way the newbie exposes 'beginners errors', and that way help the experienced players to focus on those. I know that you can learn a lot by doing PBEM against friendly players, but I could be worth a try to play on the same side against the computer. There might be a problem with the inability for the tutor to watch the turns, but this could still be interesting to try. I volunteer for being tutor; - but only for one 'apprentice' since I'm playing 3 PBEM already.
  17. The first couple of month I had the same feeling of frustration, but because this game seemed (and is) excellent but very difficult at first. Loving Games Workshop Tabletop wargaming CM was just what I wanted, but compared to other computer games, this game is not made to make the player feel good and entertained, but to test your 100% from the beginning. Yes, I admit. 2 years ago I couldn't beat the AI unless I was defending at 'cementary hill', but then I started reading posts at these Forums. Today I have ~500 mB saved treads on my hard disk (like an offline 'Anthology of Useful Posts II' from the 'Tips and Tricks' forum.) and I can fully enjoy the complexity of this game. So read and study as much as possible (I can also recommend MZO), this game is worth it. Hm; - you just gave me an idea of 'tutoring' CM, that I'll post in the 'Tips and Tricks'.
  18. I can recommend PBEM against a school teacher (as me). There is just time enough between the lessons to complete a turn. Don't do PBEM if you have a weak heart though, - my last turn stopped with this situation! That was a very long wait for the reply! (1 KO'ed Panther, the other reversed out of sight)
  19. I can recommend PBEM against a school teacher (as me). There is just time enough between the lessons to complete a turn. Don't do PBEM if you have a weak heart though, - my last turn stopped with this situation! That was a very long wait for the reply! (1 KO'ed Panther, the other reversed out of sight)
  20. Thank you for the fast reply. The game is still a must have, - waiting for both this and CMSF is going to be hard.
  21. From the FAQ I almost don't dare asking if my greatest wish is comming true, but anyway: Does this 'all past turns' reflect the operational turns between battles at a CMC level, or does it include the long wanted replay of the tactical battle turns! :eek:
  22. I couldn't find this resource mentioned before, so for those who haven't yet seen this wonder. Google Earth It's free and it works.
  23. 1: Does anyone have good leads on how to use the platoons under own command? I just finished the 'Cementary' mission in the campaign yesterday, but really didn't use the platoon. After having taking out the enemy soldiers my self, I ordered the platoon to hold the cementary while I went for the spotters, - but this isn't really combined arms. Anyway, - on my way back I found an enemy tank upside down. It was properly meant as an ambush, and I'm afraid, that its sorry condition was more due to poor AI driving skills than my foot soldiers. 2: AP or HEAT. When I play the gunner I start with AP, and when the enemy have stopped I switch to HEAT to kill the enemy, - this seems to work fine. Any comments? 3: In the demo I was quite surprised how effective AP-rounds was against the helicopter. At first I found this unrealistic, but then again, if the target computer can hit a moving tank from two reference points, why not a slow moving helicopter? Is it actually realistic? (And no, these questions are not JUST to get a discussion going here at the T72-forum.
  24. I've played the game for a week now, and I really enjoy it. The freezes have almost stopped after I turned of the sound acceleration in the in-game sound menu. Anyway, - I guess that the 'problem' is, that T72 is (apparently) not nearly as complex as CM, so there is not MUCH to discuss.
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