Gyrene Posted March 29, 2001 Share Posted March 29, 2001 I just played a quick ASL scenario conversion in CMBO "Ham and Bloody Jam" a "tiny" 9 turn setup and I got it done in about one hour so. What's the point? That scenario would probably take a full day and an ulcer to play with ASL. The most amazing thing is that I had fun! No looking at that @#$%^%$ ASL index for every little AFPh/PRC/DRM/FFNAM&FFMO/MPh/VCA take I had to decipher just to figure out if my squad can enter the building from the woods side while eating a sandwich. Sorry, I'm not jaded enough on CMBO not be totally stoked over this. If (Or hopefully, when) CM can model as much stuff as ASL does I will dump my ASL modules in the trash. (Maybe not, those damned things were expensive) A happy CM user. Link to comment Share on other sites More sharing options...
Gyrene Posted March 29, 2001 Author Share Posted March 29, 2001 Did I forget to mention all this on a Mac? Holy Cow! Link to comment Share on other sites More sharing options...
Freak Posted March 29, 2001 Share Posted March 29, 2001 Glad you like it. Filling in for the Cm borg... You have been assimilated. Link to comment Share on other sites More sharing options...
Knaust Posted March 29, 2001 Share Posted March 29, 2001 >>No looking at that @#$%^%$ ASL index for every little AFPh/PRC/DRM/FFNAM&FFMO/MPh/VCA take I had to decipher just to figure out if my squad can enter the building from the woods side while eating a sandwich<< damn...that was the fun of ASL! Link to comment Share on other sites More sharing options...
Michael Dorosh Posted March 29, 2001 Share Posted March 29, 2001 Keep the ASL stuff - the scenarios, when properly converted, can be quite fun to play in Combat Mission. Most are company sized, and if you can get the balance to work out within the constraints of the CM rules, the results can be rewarding. I've played a few really tight games based on SL scenarios that came down to the last turn or two. The ASL manual is also a handy (though not entirely trustworthy) reference on weapons and vehicles. I wish CM would have been around 15 years ago, but some good things are worth waiting for. Can't wait to convert Sowchos 79 or Hill 621 for CM2. Link to comment Share on other sites More sharing options...
Maximus Posted March 29, 2001 Share Posted March 29, 2001 Gyrene, I'm a little confused by your post. Are you saying that you rather spend (read "waste") time on looking through ASL manuals and indexes rather than playing the game, or do you like the fact that CM does all this for you? Maybe I should mention that CM was originally going to be Computer Squad Leader when BTS was teamed-up with Avalon Hill several years ago until AH was bought up by Hasblow. ------------------ For your dream car click here. For a Close Encounter click here. Hey look! I can see my house! And for all you Hamster Lovers out there, check this out! Kitty, this one's for you! [This message has been edited by Maximus (edited 03-29-2001).] Link to comment Share on other sites More sharing options...
bobo Posted March 29, 2001 Share Posted March 29, 2001 Gyrene, I felt the same thing after first playing CMBO. Playing some of the ASL conversion scenarios that I once played in ASL is a real hoot. The ASL maps are so flat compared to normal CM maps that I wondered how the hell I ever played ASL and thought that is was accurate. I am still on the ASL mailing list and I see these guys babble on about die roll mods and what not and I shake my head. I would much rather play CMBO than ASL and I would never have said that with any other computer game until now. The best thing about CMBO vs ASL is that you don't have to find opponents of questionable hygiene habits and spend 6 to 8 hours with them hunched over a board tweaking your back and neck in terrible contortions. As far as modelling as much stuff as ASL, I think the modelling in CMBO is much better than ASL. Things just feel right. I would agree with keeping ASL for the scenario ideas and chapter H is pretty interesting. Link to comment Share on other sites More sharing options...
furryshark Posted March 29, 2001 Share Posted March 29, 2001 I'm just happy not to have to go searching through bags of counters to find that last 9-2 leader... Link to comment Share on other sites More sharing options...
Peterk Posted March 29, 2001 Share Posted March 29, 2001 To get the best of both worlds you could still set up the maps and counters and keep the rule-book handy and just use CM as a sort of GAP program to do the die-rolling and stuff. Link to comment Share on other sites More sharing options...
Jeff Heidman Posted March 29, 2001 Share Posted March 29, 2001 Originally posted by furryshark: I'm just happy not to have to go searching through bags of counters to find that last 9-2 leader... Spoken by an obvious ASL-lite player. The true ASL player has all his counter properly organized and stored in some system resulting in easy and near instantaneous access to any of the 13,000 counters in his collection. And if you are really serious, all those counters will be netaly clipped. Jeff Heidman Link to comment Share on other sites More sharing options...
ADAman Posted March 29, 2001 Share Posted March 29, 2001 You missed another of the obvious ASL advantages, the opportunity to have your board, with counters, accidently dumped, kicked, bumped, pawed, etc. Then, not only do you get to exercise your hand - eye coordination, you get to test your memory skills. Let's face it, CM just isn't in the same league. ------------------ Air Defense: Shoot 'em down, sort 'em out on the ground (AKA - if it flies, it dies) Link to comment Share on other sites More sharing options...
Wilhammer Posted March 29, 2001 Share Posted March 29, 2001 I did the Squad Leader/COI/COD/GI thing, and once ASL came out, I stopped. Too much work for a game. I waited, and waited, and waited for something like CM, and then one day a buddy tells me about the pending demo. Got it, fell in love with the game I always wanted. Did a pre-order. Now I play too damn much. Oh well. Favorite converted SL scenarios; Bucholz Station Road To Wiltz I ditched my SL stuff years ago, so I ask an SL gronard this, what scenario was in COI that used all 5 boards (the 6th was called a marsh) and had a rather interesting mix of Soviet AFVs like T-26s, KVs and BTs? I still remeber my buddy cringing when my Soviet ATR hit with a dice of 3, and killed with a dice of 2 .... I think the battle was somewhere near Moscow. Link to comment Share on other sites More sharing options...
Abbott Posted March 29, 2001 Share Posted March 29, 2001 Breakout at Borisov. Link to comment Share on other sites More sharing options...
scoop88 Posted March 29, 2001 Share Posted March 29, 2001 A long time ago I bought AH's Panzer Leader. I started punching the counters, then i looked at the rules, and said "Forget about it!" Not having learned my lesson, a couple years after that I bought Squad Leader. I never got beyond looking at the boards. The counters are unpunched. The box is gathering dust in a closet in the same room where CM resides on my G4. With CM, never have to worry about setup, where to put everything between turns, or writing down grid coordinates when I have to put it away before I finish a game. What a treat! How can anybody ever go back to tactical warfare board games after CM? Link to comment Share on other sites More sharing options...
furryshark Posted March 30, 2001 Share Posted March 30, 2001 Originally posted by Jeff Heidman: Spoken by an obvious ASL-lite player. The true ASL player has all his counter properly organized and stored in some system resulting in easy and near instantaneous access to any of the 13,000 counters in his collection. And if you are really serious, all those counters will be netaly clipped. Jeff Heidman I must confess I did clip my SL counters with surgical precision. After purchasing Crescendo of Doom, though, I just remember looking at counter sheet after counter sheet. Overwhelming, and I hadn't even cracked the rule book yet. I'll stick with CM, for sure. Link to comment Share on other sites More sharing options...
Wilhammer Posted March 30, 2001 Share Posted March 30, 2001 Hey---Abbott Thanks. Must of played Borisov dozens of times. Very fun. Link to comment Share on other sites More sharing options...
Gyrene Posted March 30, 2001 Author Share Posted March 30, 2001 "You missed another of the obvious ASL advantages, the opportunity to have your board, with counters, accidently dumped, kicked, bumped, pawed, etc. Then, not only do you get to exercise your hand - eye coordination, you get to test your memory skills. Let's face it, CM just isn't in the same league." Oh yes...The dreaded "Off Board elbow Howitzer" Which I had happen to me on the fourth turn of "Dehezenski Tractor Works" (The name is mispelled...can't find the scenario). That was ASL's biggest strenght, simulating massive 12.0 quakes, with automatic counter placement. Did any of you ever use VASL? (Virtual ASL) Link to comment Share on other sites More sharing options...
Wilhammer Posted March 30, 2001 Share Posted March 30, 2001 My worst enemy in any boardgame was the Cat. Now my Cat walks across my face and even steps on my keyboard. Link to comment Share on other sites More sharing options...
Gen-x87 Posted March 30, 2001 Share Posted March 30, 2001 Filling in for the Cm borg..." Where is the CM Borg? I have not seen him in awhile. Gen Link to comment Share on other sites More sharing options...
Ales Dvorak Posted March 30, 2001 Share Posted March 30, 2001 Originally posted by Gyrene: A happy CM user. So do I! Link to comment Share on other sites More sharing options...
JunoReactor Posted March 30, 2001 Share Posted March 30, 2001 intresting thing is that close combat series started off as the attempt to bring asl to the silicon age as well... the evolution of the creative process, I guess. Now we have CM. But mostly because there was ASL in the beginning. Link to comment Share on other sites More sharing options...
Ales Dvorak Posted March 30, 2001 Share Posted March 30, 2001 Jurasic park? Link to comment Share on other sites More sharing options...
Jochen Schmidt Posted March 30, 2001 Share Posted March 30, 2001 Hallo to all here, don´t forget this guy, who made all the ASL/SL maps!!! the link to his page don´t work anymore - does anybody know his new adress?? Greetings to all Jochen Link to comment Share on other sites More sharing options...
MikeT Posted March 30, 2001 Share Posted March 30, 2001 Jochen, that was Col Klotz at the now gone and sorely missed ASL 4 CM website. I and others saved all his maps and I have been able to finish the work, save for desert maps 26-31. I even have the rest of the ASL maps on order from MMP and with luck they will arrive today. Now I will get the rest of the maps done. You can get these at the DFDR website I btw, nearly all the desert scenarios I will be submitting for download are based on ASL battles along with battles from the invasion of France in 1940 and with luck some pacific ones. MikeT ------------------ www.dfdr.net for desert mods "Quando omni flunkus moritati" - Motto of Possum Lodge Link to comment Share on other sites More sharing options...
sluggo Posted March 30, 2001 Share Posted March 30, 2001 I truely enjoyed playing SL and ASL but rarely had the time to play a complete game in one sitting. And I never had the time to play frequently enough to "learn" the rules and get good at the game. Therefore, every game I spent a lot of time rereading important rules and setting up. Now with CM I don't have to worry about having time to complete a game (although I usually do finish even if it take all night). I still have the problem, however, of not having enough time to play so I'm still not any good. At least now I have fun playing bad. Link to comment Share on other sites More sharing options...
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