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Freak

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  1. Apple's web site has highlighted WWII oriented games on their games section and Combat Mission is included. Apples website:web page Notice the caption under the Combat Mission screenshot says: 'Close Combat:' Woops.
  2. <BLOCKQUOTE>quote:</font><HR>Originally posted by L.Tankersley: To correctly answer the question, the MG43 HMG and LMG are .312 caliber (7.92mm). ;p<HR></BLOCKQUOTE> Woops how'd that get in there? Doh! Thanks L. Tankersley.
  3. What Caliber is the MG42HMG & MG42LMG? To answer the question, the MG42 HMG and LMG are .0312 caliber. (7.92mm)
  4. Just FYI, Rob/1 (panzerman) is on vacation. Not sure if he has computer access.
  5. I am with Compassion on this. The Geforce 3 is a bit overkill for CM when looking at the price. The 32mb Geforce 2 is about the ideal card for CM. The Geforce 3 should come down in price at about the same time of CM2BB release, so it might be a good idea to wait it out a little bit.
  6. <BLOCKQUOTE>quote:</font><HR>Originally posted by Lorak: Capt, While I support your cause and your ambition. I am afraid that what you are seeking can not be found. There were a lot of post about CM when they were using diffrent forum software. So the latest post you'll find here is just when they changed software, which will be nowhere near the first post. Lorak<HR></BLOCKQUOTE> I am pretty sure that the old messeges were transfered to the new forum. I have a few messeges from the old BBS that are searchable (when the search function works) and show up as a topic. EDIT- However I am not sure if all were saved. Its possible that some were lost. [ 08-07-2001: Message edited by: Freak ]
  7. Hey, lets not get carried away here...Tiger has made some damn good mods. Specificaly his Panther G late and his Panther A mods are classic CM mods in the mod community. The Panther G especially in my mind has yet to be surpassed! It is still is on my HD and as far as I can see is not being taken off ! Well, anyway, I think Tiger did a great job modding. Better then MOST, in my opinion. Yeah his sherman was surpased by Marco's version (how can a mod get any better then that!) but I believe that Tigers original sherman mod was out way before Marco's. I should know, I had them installed for a quick while. Ok so lets stop all the nonsense!!
  8. <BLOCKQUOTE>quote:</font><HR>Originally posted by Snake Eyes: One of the things Allied tankers admired about the Tiger I was its ability to pivot in place. It could pivot faster than its turret could spin.<HR></BLOCKQUOTE> Hmmm that would make quite a differnce in a tight spot...
  9. <BLOCKQUOTE>quote:</font><HR>Originally posted by jshandorf: Depends on what you mean by "turn in place". It can lock one track and spin the other, so in essence it would be almost in one place turning. The panther, Tiger, and later models could put one track in reverse and one in forward. So in effect they could spin in place. It wasn't until the Pershing, I think, that an allied tank could do this. jeff [ 07-31-2001: Message edited by: jshandorf ]<HR></BLOCKQUOTE> Thats it, thanks for the the correction. I knew it had something to do with the turning ability of the sherman which is not modeled correctly AFAIK. Thanks again!
  10. The Weimer Republic, eighty-two years ago was born on this day.
  11. <BLOCKQUOTE>quote:</font><HR>Originally posted by Waxx_IK: I agree totally with Freak. There is no person on this board who I wouldn't trust in a game. If cheating does occur, maybe there could be an option for both players to have the ability to kick an observer out of the game?<HR></BLOCKQUOTE> Good idea Waxx_IK, I like that idea. [ 07-31-2001: Message edited by: Freak ]
  12. Are there any left? Lycos is nice, but it doesn't allow linking. Any ones that are still out there for free? Best Ragards Freak. [ 07-31-2001: Message edited by: Freak ]
  13. <BLOCKQUOTE>quote:</font><HR>Originally posted by David Aitken: Vehicle rotation speed was reduced in an update to CM, because tanks were programmed to rotate both their hull and turret to an AT threat, thus bringing the gun to bear as fast. This is a problem with unturreted vehicles, because they take forever and a day to bring the gun round, especially if they are ambushed from the rear. There is a slight bug, in that a tank which spots an enemy AT asset at the end of a turn, will not continue rotating its hull in the next turn unless ordered. Also, one must keep in mind that giving a tank a target order will only rotate its turret. Giving a separate rotate order is necessary to bring the gun to bear ASAP. Indeed it is difficult to turn in place, but is a Jagdpanzer IV or the like going to just sit there and try desperately to swivel round, taking a minute or more to do so in certain terrain, whilst an enemy tank takes leisurely pot shots from behind? No, they're going to move in a small arc and do it much more quickly. Unforunately vehicles will not do this of their own volition in CM. I might add that giving a movement order causes the vehicle to rotate 'in place' (excusable as an abstraction) a good bit faster than a rotate order, although if rotating ASAP is your goal, obviously a movement order suffers from the command delay. This has doubtlessly been discussed before – I may do a search at some point.<HR></BLOCKQUOTE> I think, and I may be very wrong, but IIRC, the allied sherman tank does not have the ability to "turn in place" in reality. I think this discussion was brought up some time ago and (obviously discussed to death).
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