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Gen-x87

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  1. These guys never cease to amaze me. I have never seen a developer ask its users about information to use in agame. Keep up the great work! Gen
  2. Mensch: I am not arguing the merits of a fighter\bomber in a 5000 point game. I was expecting it fully. But I am wondering why they would wait 15-16 turns to show up on the scene. And why they only showed up after the Tigers and Panthers started moving. That seems a bit strange to me. Gen
  3. Actually Pak40 in the game where they stuck around for 17 turns it was a 2000 poiint game. The other 2 games of the 4 were 1500 pointer games I believe. Gen
  4. Actually Pak40 in the game where they stuck around for 17 turns it was a 2000 poiint game. The other 2 games of the 4 were 1500 pointer games I believe. Gen
  5. I must have bad luck then cause in the numerous occasions they have shown up on the scene they always make thier mark No the 250/9s didnt fire. But honestly can not tell you if they would have given the opportunity. They were off harassing the backside of the allied assualt and not anywhere near my tanks. I just found it rather strange they only showed up 2 turns after my heavy armor started to move. And this was turn 17 or 18. Gen
  6. Um I beg to disagree. I have played about 8 QBs agains the CPU in the last 2 months. 4 of the times they had Fighter\Bomber, one of the games they stuck around for over 17 turns killing almost everything I had before I had to go somewhere I only wonder how many more turns they would have stuck around. Today I lost 2 Panthers, 2 Tigers, an 88 and then said enough is enough. They showed up within 2 turns of my Heavy armor moving out of the scattered trees. Gen
  7. Um I beg to disagree. I have played about 8 QBs agains the CPU in the last 2 months. 4 of the times they had Fighter\Bomber, one of the games they stuck around for over 17 turns killing almost everything I had before I had to go somewhere I only wonder how many more turns they would have stuck around. Today I lost 2 Panthers, 2 Tigers, an 88 and then said enough is enough. They showed up within 2 turns of my Heavy armor moving out of the scattered trees. Gen
  8. Again me and my Fighter\Bomber problems. Today I was playing a 5000 point match against the AI for a kick. Well I ended up purchasing 2 panthers, 2 Tigers, 2 Stuhs, and a Hetzer. I also grabbeb 8 250/9s and alot of other crap. I was on the defensive Anywho I was fighting away trading punches with my 88s and hetzer vs about 11 varied allied units. Since my 88s were not hitting anything even at 250 meters! That maye it was time to bring in the armor. So I brought the 2 panthers closer to the action and let the tigers duke it out at longer ranges like 1400+ meters. Knowing the comp I thought it would have fighter bombers but on turn 17 felt it safe enoough to come out and play. After all I had guns and 8 HTs, and a Hetzer running around the map. I figured they shouldhave attacked those things by now. Anywho just as my two panther start engaging the Armor I see the god forbidden shadows of planes. Booom both Panthers rendered worthless. 1 imobile, the other lost its gun. Next turn they knock out a tiger and kill my 88, then the next turn after that 1 more dead tiger and that strafe my HTs good. So I guess my question is do the fighter\bombers only show up on the scene when heavier armor shows up? And do they always make thier mark? I mean they never miss! Then on a side note would there be any reason why a 75 spotter would take 5 mins to target an area about 1100 meters in front of him with a clear LOS? Gen
  9. I have the same exact idea. Personally I am not sure if it would be profitable to make such a beast. Personally I would love it and I would buy it. But if this would be made I would like to have the ability to have the Soviets fight the Brits\Americans Gen
  10. Heeeelllllll noooooooo! It is like the V for V series from atomic. CM2 is just a deifferent theater of operations and no way in hell am I going to just give up on CMBO. I cant play on the western front in CM2! Also will not have an almost free riegn on the battlefield in CM2 with my Panthers! Gen
  11. Best tank IMHO has to be the Panther G. Pretty good slope, can kill anything in the Allies arsenal, and really not that bad against Infantry. Use it more as a terror weapon. Not invulnverable but pretty close. Churchills can kill it with one lucky shot But most of the time they do not have many C rounds to worry about. Then I would say the Hetzer is another good bargain. 83 points but it can kill most allied armor. If use right they can wreak havoc on an allied player. Then I would say the Firefly, good tank if you keep it moving Do not let it stop or expect it to be squashed by a cat. Gen
  12. 250/9s would make quick work of those pesky things. I think even HMG 42s can beat up on them. Once he has found you move you men out of there and let him waste Arty on a tree line. But get some small arms AT and you should be fine. NEver waste AT guns on small worthless vehicles like that unless it is a desperate measure. I once used a 88 Flak to track a sherman all over the right side of the map just rotating and hiding. Never did I fire cause I wanted my Stugs to take care of it. If all else failed I would have opened up on it. It worked for me. one of my 250/9s killed the gun on the sherman LOL! And then I rotated my 88 about 120 degrees to wait for his priest and Sherman 105. 1 turn later perfect LOS through a patch of trees and a dead sherman. He never knew my 88 was there. If I would have opened up too early that 88 would have been dead. And my remaining stug had a 50/50 chance of killing that 105. Short 75 rules are harsh on the Germans! As for the cromwells, get em in close and smoke them with Fausts. Good luck. Gen
  13. I do not think running out of ammo is very realistic either in a 30 min battle. I believe most squads could go hours before they would need a resupply. I hope they change this in CM2. Gen
  14. I have been using 250/9s for my recon. It has a turret which is nice. You can fly around shooting up troops. German HTs are easy pickings for 50 cals though Gen
  15. You can already set time limits on TCP games. Sometimes I like it in smaller battles where you can manange your turns in 5 mins. But these are never above 2000 point games. I once played a 1250 point ME in TCP that had a time limit set to 2 mins. It sucked raw donkey ballz. I was running around like I was in Starcraft all over again. I did not like it at all. 5 mins is perfect for me and most of my opponents. It usually helps make sure the game actually gets finished in 1 night Gen
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