furryshark
Members-
Posts
29 -
Joined
-
Last visited
Never
Everything posted by furryshark
-
tips on taking out units in trenches?
furryshark replied to furryshark's topic in Combat Mission Archive #4 (2002)
yeah, the key was using the right combo of moves on the attacking side: SPOILER < < < < < < < < < < < < < I advanced the infantry on the wooded flank, using move to contact with a sqaud leading ahead of the rest of the platoon. I considered using a half-squad, but the full squad came in quite handy when they bumped into the russian platoon also advancing through the woods. I managed to cutoff several of the russian squads and sent them packing. The rest of the force advanced up the slope out of LOS of the MG bunker on the far flank. I then advanced troops into the wooded area, concentrating all fire on those troops at the closest end of the trench. The slope of the hill prevented the other trenches from firing on my units, so I had the firepower advantage on that end of the ridge. My MG's supressed troops further down the line. Started to assault into the trenches, rolling up the defenders and they started to break. As a surprise, the hardest part of keeping the attack moving was my troops tiring from assaulting down the length of the trench. Spent the final turns knocking out the remaining pillboxes. -
tips on taking out units in trenches?
furryshark replied to furryshark's topic in Combat Mission Archive #4 (2002)
Thanks for the tips, guys. I did replay "Hill 312" again, and with the help of some of the tactics, managed a major victory as the Germans vs the AI. Definitely a real difference after finding the right line of attack to approach the trenches. -
I'll admit that I'm having a tough time assaulting defenders in trenches. Any tips on the best way to go about this (aside from blasting them out with direct tank fire)? Is infantry fire more effective at certain angles to the trench line? Is there a minimum distance where trenches cease to lose their effective cover? Any help would be appreciated.
-
Who else loves Battle of Minors?
furryshark replied to IronChef4's topic in Combat Mission Archive #4 (2002)
Great scenario! It brough back fond memories of that one Cross of Iron scenario with the Romanians . I think it was the Taking of Balta or something . -
DANG you RUNE!!!!
furryshark replied to BeauCoupDinkyDau's topic in Combat Mission Archive #4 (2002)
In regards to the Jagermeister scenario, I've only managed a draw twice. Granted, there were some nice moments, like the KV flame tank mauling a German counterattack in the village or infantry ambushing a Panther or two that wandered into town, but on the whole I'm finding attacking A LOT more challenging vs the AI. -
Testers for a quick byte battle?
furryshark replied to Thermopylae's topic in Combat Mission Archive #4 (2002)
Could you please send to me - I'd like to try it. thanks -
Will CM:BB correctly model the Russian Antitank Dog?
furryshark replied to Ligur's topic in Combat Mission Archive #4 (2002)
They'll be the ones towing the MG's. Watch those HMG's run! -
Hmm.. Chicago area CM meeting?
furryshark replied to hellfish's topic in Combat Mission Archive #3 (2001)
Maybe a weeknight? -
This might be of interest... http://www.kitparade.com/features01/stugiiigds_1.htm
-
New Operation: Counterattack at Sarrebourg
furryshark replied to Iron Duke's topic in Combat Mission Archive #4 (2002)
Well, I finished the first battle of this Op with almost all my vehicles knocked out and the rest of my men cowering in the bushes while the FO did about the only damage. At least I know where the defense lines are now (I think!). Challenging but quite enjoyable! -
I played this one (v.3) a couple of times. SPOILER AHEAD < < < < < < < < < < < It was quite enjoyable, though I'll admit that getting the Allies across the bridge in one piece was pretty frustrating! Still challenging, to say the least. Anybody have some tips playing as the US on this scenario? thanks! [ 05-24-2001: Message edited by: furryshark ] [ 05-24-2001: Message edited by: furryshark ]
-
Hold on at Tourmauville *SPOILER*
furryshark replied to furryshark's topic in Combat Mission Archive #4 (2002)
Ok, will do... -
Hold on at Tourmauville *SPOILER*
furryshark replied to furryshark's topic in Combat Mission Archive #4 (2002)
Terence, thanks for the tips! I'll try to put them to good use. I look forward to seeing some more scenarios from you in the future. -
I've been playing this addictive scenario a lot lately - it's outstanding! However, playing as the British, I find it hard to set up a good defensive position after crossing the bridge while clearing out the stubborn German defenders. Anyone have any hints on this one? thanks!
-
I must confess I did clip my SL counters with surgical precision. After purchasing Crescendo of Doom, though, I just remember looking at counter sheet after counter sheet. Overwhelming, and I hadn't even cracked the rule book yet. I'll stick with CM, for sure.
-
I'm just happy not to have to go searching through bags of counters to find that last 9-2 leader...
-
Armor Penetration - No Effect?
furryshark replied to furryshark's topic in Combat Mission Archive #3 (2001)
Interesting. Does anyone know if certain types of ammo (ie German, American, etc.) were more prone to penetrating without effect (or conversely, more deadly on penetration)? -
no, they probably meant "Body by Fisher"
-
I was wondering if someone could give me a better explanation of the physics when a tank receives a penetrating hit but it has no effect (plus no crew casualties). What does this simulate in real life ? Does the AP (or whatever other ammo is used) round simply not hit any vulnerable components? Does it go in one side, out the other? I would think that any penetration would be very disconcerting for the crew members.
-
Poll: Newcomers, where do you get to know CM?
furryshark replied to GriffinCheng+'s topic in Combat Mission Archive #3 (2001)
I heard about in the NYT article. Of course, I doubted it could be as good as they said it was, but luckily BTS proved me wrong. I also appreciated the fact that they made it for both PC and Mac platforms. It has surpassed all my childhood memories of Squad Leader in sheer satisfaction. -
Not a Flame War! Do you play on a Mac or PC?
furryshark replied to a topic in Combat Mission Archive #3 (2001)
iMac Mac 23 PC 21 -
OT Enemy at the gates: Opens this Friday?
furryshark replied to scooleen's topic in Combat Mission Archive #3 (2001)
No, the commercial I saw said it opens March 16. -
I've won a minor with the Americans as well. *SPOILER AHEAD!* * * * * * * * It was a pretty tough fight though, with those Panthers on the flank. I managed to knock out one with a Firefly before the rest of my armor started to run for cover and popping smoke. The key for me was to keep on driving through the village to get out the flanking LOS. I was hoping the fighter-bombers would knock out the Panthers, but of course they missed, so I snuck a pair of Shermans and a Greyhound up behind them to dispatch them (pretty easy with the AI). Overall, a very enjoyable scenario!
-
Mac New Scenario Install Problems
furryshark replied to furryshark's topic in Combat Mission - Tech Support
Thanks. I also had the demo installed on my system - should I remove that entirely to end scenario conflicts? -
When I download new scenarios (zip files) and copy the .cmb file to the Scenario folder, they don't always show up in the scenario window when CM is running. Sometimes the .cmb file will show up, but I can't seem to figure what is the difference between the working and non-working files. I'm running CM 1.05 on mac OS9. Any help would be appreciated! Thanks!