Guest Madmatt Posted February 9, 2001 Share Posted February 9, 2001 Sporting some new refinements and improvements this latest patch should be the last one for Combat Mission. Check out this list of changes: * * * * * * * * * * * * * * * * * * * * v1.12 2/6/2001 * * * * * * * * * * * * * * * * * * * * * Tanks use better hull-rotation logic. * Gun accuracy is somewhat higher at long range. * Firing ordnance while moving is less accurate than before. * Quick Battles have a new "unrestricted" force type. * Pillboxes have slightly better 'reaction time' and are slightly less easier to spot at long range. It is also somewhat harder to hit their firing slits from longer ranges. * Smoke usage logic tweaked. * 20mm gun in Lynx cannot fire on aircraft. * If both sides have global morale below 25%, a battle will end immediately with an enforced cease-fire. * Fixed a bug (introduced in v1.1) where simultaneous cease-fire requests by both players in play by email could lead to a crash. * Fixed a bug so that the computer will never place antitank mines in woods. * Fixed a bug that made hotseat mutual cease-fires activate one turn later han they should. * Fixed a bug that could cause a game previously (partly) played as PBEM, but subsequently reloaded as TCP/IP to "lose" minefields and barbed wire. * Fixed a bug that made the TacAI hesitant to give targeting orders to the rearward-firing Archer. * Fixed a bug that occasionally showed FOs having a "label" showing JAM. * * * * * * * * * * * * * * * * * * * * v1.11 1/12/2001 * * * * * * * * * * * * * * * * * * * * * Fixed a bug that allowed tungsten rounds to be overly effective against highly-sloped armor. * Data changes: - Sherman Jumbo speed, turret rotation, and some armor values lowered. And here are the patch links! Win: ftp://ftp.battlefront.com/pub/patches/cm112.exe Mac: ftp://ftp.battlefront.com/pub/patches/cm112.sit.bin Link to comment Share on other sites More sharing options...
aka_tom_w Posted February 9, 2001 Share Posted February 9, 2001 YES !! Happy Weekend to all! I'm the FIRST to post! OH, yes Of course MANY, many thanks to Steve and Charles and Dan and Matt for all the patchse updates and support. Lets hope it is final now and we canall release our scenario's And espescially THANKS again to Charles for the HUGE solo programing effort! It IS finished isn't it? ok, yes, I have no real life!! (I've just been waiting here, minute by minute EVERY day looking for this final patch!) -tom w [This message has been edited by aka_tom_w (edited 02-09-2001).] Link to comment Share on other sites More sharing options...
Michael Dorosh Posted February 9, 2001 Share Posted February 9, 2001 Hey Jeff (JAFO) - this is why our game crashed when I tried to surrender my pitiful remnants to your victorious forces. Now with the patch you can go back to beating the tar out of me via PBEM and we have the ability to cut it mercifully short without crashing. Link to comment Share on other sites More sharing options...
109 Gustav Posted February 9, 2001 Share Posted February 9, 2001 The end of an era- CM1 is now in BTS's past. Great work, Charles, Steve, Madmatt, Kwazy. We can't wait for the beginning of the CM2 era. When can we see Fionn do an alpha battle AAR, and when does the beta demo come out? ------------------ Well my skiff's a twenty dollar boat, And I hope to God she stays afloat. But if somehow my skiff goes down, I'll freeze to death before I drown. And pray my body will be found, Alaska salmon fishing, boys, Alaska salmon fishing. -Commercial fishing in Kodiak, Alaska Link to comment Share on other sites More sharing options...
Sgt Fred Posted February 9, 2001 Share Posted February 9, 2001 Excellent! Thanks BTS. Later, Dave Link to comment Share on other sites More sharing options...
Jagdcarcajou Posted February 9, 2001 Share Posted February 9, 2001 Hey, Excellent news! Thanks BTS. Chris ------------------ What the hell is a Jagdcarcajou? CM Recon Link to comment Share on other sites More sharing options...
Mace Posted February 9, 2001 Share Posted February 9, 2001 Originally posted by Madmatt: Sporting some new refinements and improvements this latest patch should be the last one for Combat Mission. Great news! If you weren't so scary, Matt, I'd hug you! Mace Link to comment Share on other sites More sharing options...
Guest SS Peiper Posted February 9, 2001 Share Posted February 9, 2001 Thanks BTS SS Peiper Link to comment Share on other sites More sharing options...
stodge Posted February 9, 2001 Share Posted February 9, 2001 I must have missed this somewhere along the way, but if you start a PBEM, midway through the game can you change it into a network (tcp/ip) game? Link to comment Share on other sites More sharing options...
Louie the Toad Posted February 9, 2001 Share Posted February 9, 2001 Originally posted by Madmatt: Sporting some new refinements and improvements this latest patch should be the last one for Combat Mission. Check out this list of changes: * * * * * * * * * * * * * * * * * * * * v1.12 2/6/2001 * * * * * * * * * * * * * * * * * * * * The inevitable bug patch question: I am playing an email game now. If I download the patch now will it cause a problem, or should I wait until the game is over. Same question regarding a QB in progress. Quizzical Toad ------------------ "Too much of a good thing... is wonderful." -- Mae West Link to comment Share on other sites More sharing options...
Tex Posted February 9, 2001 Share Posted February 9, 2001 Thanks BTS. Great work, and now IT'S FINISHED! Woohoo! Now, have a drink and get back to work on CM2. Hehe. Tex Link to comment Share on other sites More sharing options...
BloodyBucket Posted February 9, 2001 Share Posted February 9, 2001 What a pleasure it is to have such an excellent game receive such outstanding support! A salute to BTS. We tip our helmets to you! ------------------ "Roll on" Link to comment Share on other sites More sharing options...
Naja Posted February 9, 2001 Share Posted February 9, 2001 Thanks.......again! Link to comment Share on other sites More sharing options...
saru3000 Posted February 9, 2001 Share Posted February 9, 2001 A million thanks! Link to comment Share on other sites More sharing options...
Maximus Posted February 9, 2001 Share Posted February 9, 2001 Originally posted by aka_tom_w: Lets hope it is final now and we canall release our scenarios Tom, scenarios have always been forward compatible. In other words a scenario designed with v1.03 is compatible with v1.12. Scenarios aren't backward compatible. A scenario designed on v1.12 is not playable by v1.03 Link to comment Share on other sites More sharing options...
citizen Posted February 9, 2001 Share Posted February 9, 2001 Very cool. I hadn't seen any hints about the pillbox tweaks here on the Forum, but I like 'em! Matt Link to comment Share on other sites More sharing options...
Kitty Posted February 9, 2001 Share Posted February 9, 2001 Originally posted by Mace: Great news! If you weren't so scary, Matt, I'd hug you! Mace And if he were a bit more wooly, then what? K ------------------ Hamsters at War! Chicks With Tanks Lorak's FTX "I'd rather the Bees than your Mask of Shame." - Stuka The True Blue Aussie Slang Source The Unofficial Vic Bitter Website Jesus Dress Up! The McNoldy Group Link to comment Share on other sites More sharing options...
GriffinCheng+ Posted February 9, 2001 Share Posted February 9, 2001 Hats Off!!! BTW, is the previous 1.10 pbem file compatible? Griffin. ------------------ "When you find your PBEM opportents too hard to beat, there is always the AI." "Can't get enough Tank?" Link to comment Share on other sites More sharing options...
GriffinCheng+ Posted February 9, 2001 Share Posted February 9, 2001 Kitty, That would make him a Jadgtiger. Griffin. Originally posted by Kitty: And if he were a bit more wooly, then what? K ------------------ "When you find your PBEM opportents too hard to beat, there is always the AI." "Can't get enough Tank?" Link to comment Share on other sites More sharing options...
Franko Posted February 9, 2001 Share Posted February 9, 2001 You duh man...but you set my scenario design stuff back a few days. damn you. Link to comment Share on other sites More sharing options...
Dogface Posted February 9, 2001 Share Posted February 9, 2001 thank you! thank you!!! THANK YOU!!!!!! ok now i cant wait till CM2 ------------------ Berlin calling, Berlin calling, when Berlin calls it pays to listen..... ----------------------------------------- http://ponyshow.com some screenshots Link to comment Share on other sites More sharing options...
Guest Madmatt Posted February 9, 2001 Share Posted February 9, 2001 Hey, get this thread back to the front of the line. Madmatt Link to comment Share on other sites More sharing options...
Silencer Posted February 9, 2001 Share Posted February 9, 2001 --> 20mm gun in Lynx cannot fire on aircraft I noticed that the 20mm gun in the German halftrack could also target an airplane. Could the barrel be elevated enough in the half-open turret? Link to comment Share on other sites More sharing options...
Silencer Posted February 9, 2001 Share Posted February 9, 2001 --> 20mm gun in Lynx cannot fire on aircraft I noticed that the 20mm gun in the German halftrack could also target an airplane. Could the barrel be elevated enough in the half-open turret? Link to comment Share on other sites More sharing options...
Papa Smurf Posted February 9, 2001 Share Posted February 9, 2001 Originally posted by Louie the Toad: Superbump. Oh yeah and nice work lads. Neil ------------------ I don't sing. I don't dance. I ain't blue. Anything else you need to know? Link to comment Share on other sites More sharing options...
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