Sakai007 Posted September 12, 2021 Share Posted September 12, 2021 I had purchased most of the other titles on launch with two exceptions; CMFI and CMRT. After the launch of R2V i grabbed the full FI collection. However i waffled of CMRT, eastern front air battles are my happy place but the titanic ground struggle is almost overwhelming. Yesterday was my birthday so i decided it was finally time.....i am installing CMRT plus F&R as i type. 1 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted September 12, 2021 Share Posted September 12, 2021 (edited) If you want RT to give you a real big 'Ostfront' birthday present, track down the former demo scenario 'Monster Mash'. Doesn't matter which side you play, it's epic! PS - If you can't find it, ping me a PM, I'll send it to you. Edited September 12, 2021 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted September 12, 2021 Share Posted September 12, 2021 Happy Birthday dude! 0 Quote Link to comment Share on other sites More sharing options...
danfrodo Posted September 12, 2021 Share Posted September 12, 2021 Best birthday ever I'd say. I hope you have lots of time on our hands, you'll be busy 0 Quote Link to comment Share on other sites More sharing options...
37mm Posted September 12, 2021 Share Posted September 12, 2021 Ditto... it was my Birthday present too (40th)! I'm still in the process of renaming or pruning the various RT* mods (by the likes of @EZ , @Tashtego , @kohlenklau, @umlaut & @Aristoteles ) so that they work with F&R... so I've barely played the game itself. But I will... soon. *Or merging them with FB mods 1 Quote Link to comment Share on other sites More sharing options...
BornGinger Posted September 12, 2021 Share Posted September 12, 2021 4 hours ago, 37mm said: in the process of renaming or pruning the various RT* mods... so that they work with F&R. What is the difference with the base game and F&R which prevents some mods to work properly? I suppose it isn't the deep snow and freezing cold in F&R which is causing the problems. 0 Quote Link to comment Share on other sites More sharing options...
37mm Posted September 12, 2021 Share Posted September 12, 2021 1 hour ago, BornGinger said: What is the difference with the base game and F&R which prevents some mods to work properly? I suppose it isn't the deep snow and freezing cold in F&R which is causing the problems. Well the original SS mods actually changed normal Heer troops in RT... so they needed to be renamed to work on the newly available SS troops. I Aris's vehicles came with a load of decal options which, unfortunately, have to be "pruned" or else they will interfere with the snow & whitewash textures (this was an issue noted by @kohlenklau when he first made a [snow] tag for RT*). For terrain, I've gone with @SeinfeldRules various seasonal terrains but they too needed tweaking (conflicts with ramblers tree mods & Xtall Yellow grass doodads took me awhile to figure out). It also too me awhile to figure out how to activate different sounds, backgrounds ( @umlaut's ruined cityscape) & terrain for fighting in Berlin. *I've also changed all those Winter mod scenarios to an appropriate time of year. 1 Quote Link to comment Share on other sites More sharing options...
Lucky_Strike Posted September 12, 2021 Share Posted September 12, 2021 41 minutes ago, 37mm said: Well the original SS mods actually changed normal Heer troops in RT... so they needed to be renamed to work on the newly available SS troops. I Aris's vehicles came with a load of decal options which, unfortunately, have to be "pruned" or else they will interfere with the snow & whitewash textures (this was an issue noted by @kohlenklau when he first made a [snow] tag for RT*). For terrain, I've gone with @SeinfeldRules various seasonal terrains but they too needed tweaking (conflicts with ramblers tree mods & Xtall Yellow grass doodads took me awhile to figure out). It also too me awhile to figure out how to activate different sounds, backgrounds ( @umlaut's ruined cityscape) & terrain for fighting in Berlin. *I've also changed all those Winter mod scenarios to an appropriate time of year. This all sounds like it could save others a mass of frustration ... 37mm's F&RT Mega Mod Pack ... I can hear the grateful thank yous already ... 1 Quote Link to comment Share on other sites More sharing options...
37mm Posted September 13, 2021 Share Posted September 13, 2021 (edited) 16 minutes ago, Lucky_Strike said: This all sounds like it could save others a mass of frustration ... 37mm's F&RT Mega Mod Pack ... I can hear the grateful thank yous already ... One of my ongoing side projects (aimed at the new influx of Steam Players) is to host an 'All in One' for every CM game here... I suspect my initial CMRT pack will be "ready" in a few days. Edited September 13, 2021 by 37mm 2 Quote Link to comment Share on other sites More sharing options...
Lucky_Strike Posted September 13, 2021 Share Posted September 13, 2021 21 minutes ago, 37mm said: One of my ongoing side projects (aimed at the new influx of Steam Players) is to host an 'All in One' for every CM game here... I suspect my initial CMRT pack will be "ready" in a few days. fantastic, sometimes it's nice when someone's done all the work for you ... what a treasure! 0 Quote Link to comment Share on other sites More sharing options...
Sakai007 Posted September 13, 2021 Author Share Posted September 13, 2021 Gotta say im pretty pumped for that also. Generally if i have to choose between playing and mod hunting with the time available playing wins every time. I had 10hr days fri-sun but tomorrow I'm off so you all know what I'll be up to lol. 0 Quote Link to comment Share on other sites More sharing options...
BornGinger Posted September 13, 2021 Share Posted September 13, 2021 5 hours ago, 37mm said: Well the original SS mods actually changed normal Heer troops... so they needed to be renamed to work on the newly available SS troops... Aris's vehicles... have to be "pruned" or else... For terrain... It also took me a while to figure out how to activate different sounds [and] backgrounds... Seems to be a lot of work. Maybe upload it all when you're finished to save other people from having to do it themselves? 0 Quote Link to comment Share on other sites More sharing options...
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