Bulletpoint Posted September 12, 2020 Share Posted September 12, 2020 (edited) So I just updated to the latest CMBN version, thinking the bug had been solved where troops would immediately start to get up and run when artillery was incoming. Turns out it's still happening. I'm having a team in a hedgerow. Morale +1 OK Enemy spotting round hits on the other side of the hedgerow. The team gets suppressed and "nervous". They cower for a bit but stay where they are. They are not panicked. 15 seconds later, the enemy barrage is incoming. The whole team suddenly gets up and runs through a bocage gap towards the enemy. The barrage lands and kills the running team in open ground. Savegame available, of course. Edited September 12, 2020 by Bulletpoint 0 Quote Link to comment Share on other sites More sharing options...
Howler Posted September 12, 2020 Share Posted September 12, 2020 I haven't seen this occur when under small arms fire which was the most frustrating issue for me. Situations in close terrain are now playable without everyone breaking cover when a sidearm is fired... 0 Quote Link to comment Share on other sites More sharing options...
Falaise Posted September 12, 2020 Share Posted September 12, 2020 I noticed one going in front, under small arms fire !!! however this one is coming in a particular context (mixed wood of hedge) and once in hundreds of cases honestly I find the setting of the AI very successful and for a strangeness I noticed hundreds of consistent behavior 0 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted September 12, 2020 Author Share Posted September 12, 2020 It's not the small arms fire suicide run bug. It's the artillery suicide run bug. 0 Quote Link to comment Share on other sites More sharing options...
Howler Posted September 12, 2020 Share Posted September 12, 2020 15 minutes ago, Bulletpoint said: It's not the small arms fire suicide run bug. It's the artillery suicide run bug. I'm also not seeing it when *my* artillery is blasting foxholes... How often are you seeing it? 0 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted September 12, 2020 Author Share Posted September 12, 2020 2 hours ago, Howler said: I'm also not seeing it when *my* artillery is blasting foxholes... How often are you seeing it? I don't know if it happens with foxholes. I noticed it happen with a team in a hedgerow with a small opening in it. Doesn't seem to happen all the time. 0 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted September 12, 2020 Share Posted September 12, 2020 There was a thread about this recently. but I can't remember the title. My experience re artillery was that infantry only ran through a gap towards the enemy if arty rounds landed right behind them and cut off any route back to hard cover. And that only happened once through an entire campaign. Sadly, infantry getting stuck whilst moving through gaps in a hedgerow, or even moving away from a hedgerow into open ground happened more often than I would have liked. 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted September 12, 2020 Share Posted September 12, 2020 9 minutes ago, Warts 'n' all said: There was a thread about this recently. but I can't remember the title. My experience re artillery was that infantry only ran through a gap towards the enemy if arty rounds landed right behind them and cut off any route back to hard cover. And that only happened once through an entire campaign. Sadly, infantry getting stuck whilst moving through gaps in a hedgerow, or even moving away from a hedgerow into open ground happened more often than I would have liked. The chorus of this may be appropriate for your CMBN song thread then ... https://history.wiltshire.gov.uk/community/getfolk.php?id=942 Oh and I know - zero or minus points. 1 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted September 12, 2020 Share Posted September 12, 2020 The competition is already over. But, if you had posted a video of Phil Harding singing this then I might have bent the rules. 0 Quote Link to comment Share on other sites More sharing options...
Sgt Joch Posted September 14, 2020 Share Posted September 14, 2020 We would have to see the save game to see what happened. I have been playing a lot of CMBS games lately with infantry under attack by artillery, both in and out of foxholes and all my troops stay put, even when they suffer casualties and/or are shaken. 0 Quote Link to comment Share on other sites More sharing options...
Vacillator Posted September 14, 2020 Share Posted September 14, 2020 On 9/13/2020 at 12:24 AM, Warts 'n' all said: The competition is already over. But, if you had posted a video of Phil Harding singing this then I might have bent the rules. But I thought videos were a no-no? A -5 offence no less 1 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted September 14, 2020 Author Share Posted September 14, 2020 1 hour ago, Sgt Joch said: We would have to see the save game to see what happened. I have been playing a lot of CMBS games lately with infantry under attack by artillery, both in and out of foxholes and all my troops stay put, even when they suffer casualties and/or are shaken. It might be a bocage thing. I have a savegame if anyone is interested. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted September 16, 2020 Share Posted September 16, 2020 On 9/14/2020 at 4:30 PM, Bulletpoint said: It might be a bocage thing. I have a savegame if anyone is interested. Could be. They also could not be running in panic towards the enemy but instead trying to get on the other side of the bocage to get cover from the artillery. Granted that's a bad idea if there are enemy MGs pointed at them but still that might be what they are trying to do. The artillery evade AI is supposed to find cover rather than stay and get blown up. So, important information is how aware are they of the enemy they are running towards and what other options do they have? But game saves would be need. 0 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted September 16, 2020 Author Share Posted September 16, 2020 (edited) 23 minutes ago, IanL said: They also could not be running in panic towards the enemy but instead trying to get on the other side of the bocage to get cover from the artillery. Granted that's a bad idea if there are enemy MGs pointed at them but still that might be what they are trying to do. The artillery evade AI is supposed to find cover rather than stay and get blown up. So, important information is how aware are they of the enemy they are running towards and what other options do they have? The important part here is not the direction they evade, but that they evade at all. I thought the artillery evade behaviour had been simply removed from the game? Edited September 16, 2020 by Bulletpoint 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted September 17, 2020 Share Posted September 17, 2020 13 hours ago, Bulletpoint said: I thought the artillery evade behaviour had been simply removed from the game? Oh no not at all. It introduced several side effects the last to get fixed was the running towards the enemy in the bocage when fired on by small arms. 0 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted September 17, 2020 Author Share Posted September 17, 2020 1 hour ago, IanL said: Oh no not at all. It introduced several side effects the last to get fixed was the running towards the enemy in the bocage when fired on by small arms. OK, then I guess they are only supposed to evade if they are caught by artillery in the open? In that case, I guess what's happening in this case is that somebody forgot to tell the engine that the small-bocage-with-opening-tile is to be considered cover, and that troops are not supposed to run away from it if artillery falls. Because in the same scenario, arty also fell on other squads that were close to small bocage, and they didn't run. 0 Quote Link to comment Share on other sites More sharing options...
domfluff Posted September 17, 2020 Share Posted September 17, 2020 They are still supposed to proactively avoid HE fire. Baseless speculation, but if they were getting HE fire from the rear, then the bocage is doing nothing to protect them, so there would be some logic in a panicked run through. I've shelled the near side of bocage with direct fire HE (e.g., infantry guns) since the patch, recreating the scenario where I was reliably able to replicate this, and they do not evade forward now. 3 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted September 17, 2020 Author Share Posted September 17, 2020 51 minutes ago, domfluff said: Baseless speculation, but if they were getting HE fire from the rear, then the bocage is doing nothing to protect them, so there would be some logic in a panicked run through. They took a single spotting round on the other side of the bocage. Got pinned. 10 15 seconds later they got up immediately when the barrage was incoming, ran through the gap in the bocage and into the open field where there's no cover. There's no real logic to that. 0 Quote Link to comment Share on other sites More sharing options...
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