Bulletpoint Posted December 15, 2019 Share Posted December 15, 2019 18 minutes ago, mjkerner said: Just an FYI, Bulletpoint, but one of my PzIV’s bogged, then eventually immobilized, just north of the bridge when I pulled it off to the side of the road next to a hedge on Turn 2, lol! The exeption that proves the rule Freezing temperatures don't prevent bogging completely, but it does make it much less likely... 1 Quote Link to comment Share on other sites More sharing options...
Frenchy56 Posted December 15, 2019 Share Posted December 15, 2019 Oh, my. That's pretty bad. 0 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted December 15, 2019 Share Posted December 15, 2019 37 minutes ago, mjkerner said: Just an FYI, Bulletpoint, but one of my PzIV’s bogged, then eventually immobilized, just north of the bridge when I pulled it off to the side of the road next to a hedge on Turn 2, lol! As I mentioned previously, one of my PzIV did that of it's own accord also on Turn 2. Which would suggest the freezing air temperature does not turn all muddy ground rock hard automatically, which makes sense to me. 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted December 15, 2019 Share Posted December 15, 2019 Funny thing was that I had just read Bulletpoint’s comment about muddy/freezing settings—mentally agreeing with him completely—then immediately went to try out the new scenario. It literally wasn’t even 10 minutes later that I had the bogged/immobilized tank! 1 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted December 15, 2019 Share Posted December 15, 2019 (edited) 1 hour ago, mjkerner said: Funny thing was that I had just read Bulletpoint’s comment about muddy/freezing settings—mentally agreeing with him completely—then immediately went to try out the new scenario. It literally wasn’t even 10 minutes later that I had the bogged/immobilized tank! As they say, your mileage may - quite literally - vary I'm now 40 minutes in and haven't even seen a single vehicle "bog", let alone immobilise. Edited December 15, 2019 by Bulletpoint 0 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted December 15, 2019 Share Posted December 15, 2019 (edited) Another bit of feedback: When you make a clump of houses that represents a big farm or mansion, such as in the middle of La Gleize or Chateau de Froidcour, I think it's better to have the buildings connected by doors. Edited December 15, 2019 by Bulletpoint 0 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted December 15, 2019 Share Posted December 15, 2019 Darn! I just found out that I forgot to place the TRP! Even though the briefing reminded me of it. You can't prevent user stupidity completely, but maybe it would be better to place the TRP together with the Panzerspitze troops - it's easy to overlook when it's placed down at the border of the map inside a forest. 1 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted December 15, 2019 Share Posted December 15, 2019 (edited) 1 hour ago, Bulletpoint said: You can't prevent user stupidity completely, but maybe it would be better to place the TRP together with the Panzerspitze troops - it's easy to overlook when it's placed down at the border of the map inside a forest. This is a good point. I knew I would probably forget to move the TRP so after reading about it in the briefing I immediately placed it on the road in between the setup zone and the Moulin Marechal Farm just south of the bridge. I knew I would see it continuously as I plotted movement waypoints down that road. The initial TRP placement would be an easy fix if there are plans to make some tweaks to this scenario (along with interior building doors where appropriate). I'm at 0905hrs and it takes a bit for my PC to load the game but I'm enjoying it. Edited December 15, 2019 by MOS:96B2P 0 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted December 15, 2019 Share Posted December 15, 2019 2 minutes ago, MOS:96B2P said: 1 hour ago, Bulletpoint said: You can't prevent user stupidity completely, but maybe it would be better to place the TRP together with the Panzerspitze troops - it's easy to overlook when it's placed down at the border of the map inside a forest. This is a good point. I knew I would probably forget to move the TRP so after reading about it in the briefing I immediately placed it on the road in between the setup zone and the Moulin Marechal Farm just south of the bridge. I knew I would see it continuously as I plotted movement waypoints down that road. I guess I'll pretend the missing TRP is due to shoddy staff work by some recently promoted greenhorn. Peiper is führious. 2 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted December 15, 2019 Share Posted December 15, 2019 4 minutes ago, Bulletpoint said: I guess I'll pretend the missing TRP is due to shoddy staff work by some recently promoted greenhorn. Peiper is führious. +1 0 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted December 15, 2019 Share Posted December 15, 2019 Ok, for those keeping score at home, I cleared La Gleize after 50 minutes. Probably this is slower than expected, but my careful approach does mean my casualties are reasonably modest: 6 killed and 17 wounded. 0 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted December 15, 2019 Share Posted December 15, 2019 When I first fired up the game I put the TRP in La Gleize. But, after getting hit by the bridge bug and restarting, I forgot all about it, and left it in it's original position. Silly old noddle head. 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted December 16, 2019 Share Posted December 16, 2019 A column of Panzer IVJs on the road in front of Werimont Farm with elements of 10th Company panzergrenadiers. The column is at a halt while 10th Company Commander Preuss sends recon teams northwest into La Gleize. 2 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted December 16, 2019 Share Posted December 16, 2019 (edited) At 0914hrs 1st Bn / 1st Pz Reg. Commander Poetschke provides a SitRep to Commander Peiper. Commander Peiper then enters the Tactical Operations Center. Edited December 16, 2019 by MOS:96B2P 1 Quote Link to comment Share on other sites More sharing options...
theforger Posted December 16, 2019 Author Share Posted December 16, 2019 Awesome screenshots, bringing the scenario to life, couldn't have asked for better. On other comments, I will produce a Version 2 in the New Year and the TRP will be moved to avoid Peiper getting angry with some exhausted staff officer. And add more interconnecting doors where appropriate. I have made some of the Chateau open plan inside but agree could be more. The reception area of the chateau is one of the buildings you cannot modify unfortunately. And one of the buildings represents a chapel, so I'm not sure there are interconnecting doors but take the point on board. It was quite tricky getting an acceptable visual representation of the Chateau and Sanitorium. 3 Quote Link to comment Share on other sites More sharing options...
JM Stuff Posted December 16, 2019 Share Posted December 16, 2019 (edited) 8 hours ago, MOS:96B2P said: A column of Panzer IVJs... Beautiful screenshot... missing really this kind of pictures for CMBN, tank riders is for me a must, this can change sometime the issue of the battle, speed is sometime the key of the victory ! Edited December 16, 2019 by 3j2m7 0 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted December 16, 2019 Share Posted December 16, 2019 12 hours ago, MOS:96B2P said: At 0914hrs 1st Bn / 1st Pz Reg. Commander Poetschke provides a SitRep to Commander Peiper. A sitrep at gunpoint. Seems German morale is not high at this point. 1 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted December 16, 2019 Share Posted December 16, 2019 5 hours ago, theforger said: On other comments, I will produce a Version 2 in the New Year and the TRP will be moved to avoid Peiper getting angry with some exhausted staff officer. Don't worry, the offending officer has been demoted and now keeps watch over the Kampfgruppe's prisoners of war. He has been ordered to not let anyone escape. Surely he won't be able to screw up such a simple assignment. 1 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted December 16, 2019 Share Posted December 16, 2019 On 12/15/2019 at 9:20 AM, Bulletpoint said: Shaders OFF: <images snipped> Shaders ON: Yeah that's a fog rendering bug. Bummer we though we go all those. Can you see this just by starting the battle? 0 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted December 16, 2019 Share Posted December 16, 2019 2 minutes ago, IanL said: On 12/15/2019 at 3:20 PM, Bulletpoint said: Shaders OFF: <images snipped> Shaders ON: Yeah that's a fog rendering bug. Bummer we though we go all those. Can you see this just by starting the battle? Yep, it's a regular thing. But often only appears when activating the zoom function. Which I use very often because it helps estimate LOS. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted December 16, 2019 Share Posted December 16, 2019 4 minutes ago, Bulletpoint said: But often only appears when activating the zoom function. Ah got it. Thanks. 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted December 16, 2019 Share Posted December 16, 2019 1st Platoon HQ team / 10th Company coordinating the attack while a Pz IVJ provides fire support. 1 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted December 16, 2019 Share Posted December 16, 2019 I'm just over half an hour into this. And I'm enjoying it. Although one of my Flak guns decided to get involved in an infantry firefight, swung it's gun around 90 degrees and killed four of his own mates. 0 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted December 18, 2019 Share Posted December 18, 2019 On 12/16/2019 at 9:21 PM, Warts 'n' all said: I'm just over half an hour into this. And I'm enjoying it. Although one of my Flak guns decided to get involved in an infantry firefight, swung it's gun around 90 degrees and killed four of his own mates. You should be more careful. It sounds like you had a flak of attention. 1 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted December 18, 2019 Share Posted December 18, 2019 7 hours ago, Bulletpoint said: You should be more careful. It sounds like you had a flak of attention. With puns that bad you could get a job with a certain tax dodging Australian megalomaniac. But, at least you have the excuse that English isn't your native language. In the meantime I have been paying more attention to my Flak boys. 0 Quote Link to comment Share on other sites More sharing options...
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