puje Posted April 18, 2019 Share Posted April 18, 2019 (edited) After months in the making, I have finally completed my campaign Valleys of Death. It turned our to be quite an ambitious project, with 11 missions! The campaign revolves around a US Army light infantry company, manning a remote combat outpost in an Afghanistan inspired terrain. Unlike classic CMSF, which highly favors shock and awe and maneuver warfare, Valleys of Death deals with the issues of small units operating in a clearly defined AO. This means that, like in real life, you will conduct operations on the same map many times, with each mission focusing on different areas and objectives. By the end you will come to know the area very well, and this knowledge is key to defeat the enemy. Features: 11 missions A large 2X2 km map and 2 additional maps Modern counter-insurgency infantry combat Heavily inspired by Afghanistan related media (Restrepo, Taking Fire, etc.) Base game, no modules needed Download from Dropbox Please let me know ASAP if this link doesn't work! I'm not exactly a Dropbox wizz Edited April 18, 2019 by puje 14 Quote Link to comment Share on other sites More sharing options...
sburke Posted April 18, 2019 Share Posted April 18, 2019 what link? We want it now!!! 0 Quote Link to comment Share on other sites More sharing options...
slysniper Posted April 18, 2019 Share Posted April 18, 2019 Sounds interesting and also looks as though you have put a lot of effort into this. I have downloaded and hope it delivers a great results for your efforts. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted April 19, 2019 Share Posted April 19, 2019 Will definitely give this a look now I've completed my Coup related tasks. 0 Quote Link to comment Share on other sites More sharing options...
domfluff Posted April 19, 2019 Share Posted April 19, 2019 Oh, this looks great, have played through the first mission. Would definitely suggest uploading this to the Scenario Depot - having this hosted somewhere other than your Dropbox is a good idea, for visibility and redundancy. 0 Quote Link to comment Share on other sites More sharing options...
grunt_GI Posted April 19, 2019 Share Posted April 19, 2019 Woohooo. This looks very cool. Love CMSF2 campaigns. Looking forward to this. 1 Quote Link to comment Share on other sites More sharing options...
domfluff Posted April 19, 2019 Share Posted April 19, 2019 Yeah, this is great - reminds me of "Green 9" in structure, but as a campaign. 0 Quote Link to comment Share on other sites More sharing options...
ncc1701e Posted April 19, 2019 Share Posted April 19, 2019 Downloaded. Thanks a lot for this !! 0 Quote Link to comment Share on other sites More sharing options...
puje Posted April 19, 2019 Author Share Posted April 19, 2019 (edited) Thank you guys for downloading it. I'm sad to I have a few doubts on how the ending screen of the campaign plays out. I can't really figure out what activates the win or lose message. Whether it is average mission result, or solely result on last mission. Let me make it clear, there is nothing with the gameplay of the campaign (as far as I'm aware). But if you get a "You lost" message after you complete the campaign, (and you feel you shouldn't) that's an F up on my part! Edited April 19, 2019 by puje 1 Quote Link to comment Share on other sites More sharing options...
borg Posted April 19, 2019 Share Posted April 19, 2019 I’m in mission 2 - god damn - this campaign is immersive enough to sort of make u feel ‘in it’ - the maps are large, and enables one to make ANY choices u wish to play it out . Congrats 0 Quote Link to comment Share on other sites More sharing options...
slysniper Posted April 20, 2019 Share Posted April 20, 2019 (edited) Excellent You have done a great job. I played through the 3 first battles tonight. really enjoyed the premise. It does a good job of making one feel like they are dealing with what the Soldiers' are dealing with over there. Just to let you know, its done a number on me also, always like it when it gives a good challenge, or shows me I can screw up. Without giving anything away I will only say I lost way more equipment than I should have in the 1st battle, that alone will likely impact me , at least it has so far. The loss was 5 men and 6 Hummers, you likely will know how that happened. Edited April 20, 2019 by slysniper 1 Quote Link to comment Share on other sites More sharing options...
borg Posted April 20, 2019 Share Posted April 20, 2019 Allah u akbar!! 0 Quote Link to comment Share on other sites More sharing options...
borg Posted April 20, 2019 Share Posted April 20, 2019 11 minutes ago, borg said: Allah u akbar!! I managed to end mission 1 - with all intact and one wounded ️ But yes - needs to be played with eyes wide open 0 Quote Link to comment Share on other sites More sharing options...
borg Posted April 20, 2019 Share Posted April 20, 2019 Mission 2 done - 3 wounded , 0 dead and all intact. Up for mission 3 i wanna say - this gameplay and the style of coup d’etat really really embodies the possibilities and imagination of the designers and of CMSFII in general. I really really wish to commend both. Valley of death is cool as it’s a campaign with a narrative . 2 Quote Link to comment Share on other sites More sharing options...
sburke Posted April 21, 2019 Share Posted April 21, 2019 one suggestion for immersion. Pick an actual unit and name it such in the editor. One of the only issues with campaigns is you can't edit them to add stuff like mod tags etc so whatever is put in by the creator is it. Whenever I mess with something I typically try to actually assign a real BN in the editor versus a generic "1st Battalion". 1 Quote Link to comment Share on other sites More sharing options...
sburke Posted April 21, 2019 Share Posted April 21, 2019 8 hours ago, borg said: Mission 2 done - 3 wounded , 0 dead and all intact. Up for mission 3 i wanna say - this gameplay and the style of coup d’etat really really embodies the possibilities and imagination of the designers and of CMSFII in general. I really really wish to commend both. Valley of death is cool as it’s a campaign with a narrative . yeah, the ww2 games are great, but I don't think they have the same leeway to design things of this nature. Non conventional warfare inspires non conventional design maybe? Whatever the reason am loving the crop of stuff coming up. 1 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted April 21, 2019 Share Posted April 21, 2019 6 hours ago, sburke said: yeah, the ww2 games are great, but I don't think they have the same leeway to design things of this nature. I suspect @MOS:96B2P may have a surprise for you. 1 Quote Link to comment Share on other sites More sharing options...
borg Posted April 21, 2019 Share Posted April 21, 2019 This campaign making me watch restrepo and korengal ... dam those vids are real as they can get right ? 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted April 22, 2019 Share Posted April 22, 2019 On 4/21/2019 at 1:37 PM, borg said: This campaign making me watch restrepo and korengal ... dam those vids are real as they can get right ? Well for those who were there …. every experience is real and unique. 2 Quote Link to comment Share on other sites More sharing options...
domfluff Posted April 22, 2019 Share Posted April 22, 2019 On 4/21/2019 at 6:58 AM, sburke said: yeah, the ww2 games are great, but I don't think they have the same leeway to design things of this nature. Non conventional warfare inspires non conventional design maybe? Whatever the reason am loving the crop of stuff coming up. I actually think this is conceptually more like "The Devil's Descent" or "The Outlaws" for CMBN - there are obviously practical differences, but the main thing is that you have a campaign which is following a company-sized force, sometimes over the same terrain - that allows you to become familiar with your forces and the terrain in a way that most campaigns don't, and means you really feel any losses. I'm not really sure that's a period thing, so much as having a structure where it's plausible to see small unit actions. 1 Quote Link to comment Share on other sites More sharing options...
domfluff Posted April 22, 2019 Share Posted April 22, 2019 Also, I do think this campaign is a great advert for the Stryker - having just one of those knocking around would be tremendously helpful here, and you really feel it's absence. I think the British Jackal might also make a lot more sense that usual in this kind of scenario - certainly an upgrade from the humvees, anyway. 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted April 22, 2019 Share Posted April 22, 2019 1 minute ago, domfluff said: Also, I do think this campaign is a great advert for the Stryker - having just one of those knocking around would be tremendously helpful here, and you really feel it's absence. I think the British Jackal might also make a lot more sense that usual in this kind of scenario - certainly an upgrade from the humvees, anyway. yeah that is another reason campaigns don't normally excite me as much. I can't swap units in if I want to try something else. 0 Quote Link to comment Share on other sites More sharing options...
domfluff Posted April 22, 2019 Share Posted April 22, 2019 Oh, I love the restrictions here, don't get me wrong. Still, it might be nice to experiment with different loadouts - is there still a campaign extraction tool floating around? 0 Quote Link to comment Share on other sites More sharing options...
HunterGathers Posted April 23, 2019 Share Posted April 23, 2019 (edited) I'm enjoying this campaign immensely. This needs to become a standard. I love the concept your running with here with a small unit on a single AO, and I'd love to see more these sorts of campaigns, perhaps with one of the other modules next? 9/10 (because nothing deserves a 10) Well done! Edit: About 1/4 through mission 3.... Just took my first casualty. I'm really feeling some frustrations with the tactical situation, and I'm finding I have to radically rethink where the mission "begins" for my units. This is truly outstanding. Edited April 23, 2019 by HunterGathers 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted April 23, 2019 Share Posted April 23, 2019 (edited) 4 hours ago, HunterGathers said: I'm enjoying this campaign immensely. This needs to become a standard. I love the concept your running with here with a small unit on a single AO, and I'd love to see more these sorts of campaigns, perhaps with one of the other modules next? We really need persistent map damage to make this concept properly immersive.....It's exactly what I wanted to do with Mosul, but as the eminently wise @Combatintman pointed out, there's nothing that wrecks immersion more than large numbers of buildings suddenly undestroying themselves between missions. In some ways CM2 was a step backward from CM1.....IMHO the absence of 'static campaigns' (followed by fire) would be top of the list. Edited April 23, 2019 by Sgt.Squarehead 1 Quote Link to comment Share on other sites More sharing options...
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